Animales

Caballo dorado

Caballo sumamente singular cuya piel tiene un lustre dorado. Se dice que solo aparece uno cada 100 años. A pesar de su aspecto delicado, es capaz de adaptarse a entornos extremos. Siempre está alerta y tiene mucho cuidado cuando elige a un jinete. Son pocos los afortunados capaces de domarlo.

Life

{
    "LifeParameters": {
        "GameRomHorse": {
            "MaxLife": 220,
            "UseBreakLife": false,
            "UseExtraLife": true,
            "LifeGameDataSyncParam": "",
            "MaxLifeAlternateSettings": []
        }
    },
    "DamageParameters": {
        "Horse": {
            "ExternalDamageParameters": {
                "Brittleness": "Normal",
                "DamageRates": {
                    "Ice": 1,
                    "Beam": 1,
                    "Body": 1,
                    "Bomb": 1,
                    "Fire": 1,
                    "Gust": 1,
                    "Arrow": 1,
                    "Spike": 1,
                    "Water": 1,
                    "Miasma": 1,
                    "Shield": 1,
                    "Impulse": 1,
                    "Electric": 1,
                    "Shockwave": 0,
                    "Undefined": 1,
                    "Durability": 1,
                    "EnergyWall": 1,
                    "LargeWeapon": 1,
                    "SmallWeapon": 1,
                    "Purification": 1,
                    "ThrustWeapon": 1
                },
                "ROD_IsEnable": false,
                "TreeCuttable": false,
                "ROD_CameraDist": false,
                "ROD_OutsideView": false,
                "IsForbidInstaKill": false,
                "StrongShatterable": false,
                "GuardableAngleMaxDeg": 100,
                "IsAffectedByHardMiasma": false,
                "IsHeadshotCalcInFrozen": false,
                "ImpulseDamageParameters": {
                    "IntensityWeakDamage": 4,
                    "IntensitySmashDamage": 16,
                    "IntensitySuperDamage": 999999999,
                    "IntensityStrongDamage": 12,
                    "IsUsePercentageDamage": false,
                    "IsImpulseDamageEnabled": true,
                    "IntensityModerateDamage": 8
                },
                "IsMergeSameFrameHitInfo": true,
                "CalcEntityMaterialDamage": true,
                "CalcWeakPointActorDamage": true,
                "HeadshotDamageParameters": [],
                "IsBeamDamageWeakPointHit": false,
                "IsEnableFenceDamageCheck": true,
                "GuardJustDamageParameters": 0,
                "ROD_IsOnlyFellableByPlayer": false,
                "IsAcceptGuardAttrDropShield": false,
                "IsAcceptGuardAttrDropWeapon": false,
                "IsAttackRepelledByPowShield": true,
                "CalcChemicalContactActorDamage": true,
                "ExternalDamageExceptionDefines": [],
                "IsAttackRepelledByStrongShield": true,
                "OnlyAffectedByGuardBreakStrong": false,
                "CrashedByObjectDamageParameters": {
                    "Damage": 4,
                    "IsEnable": true
                }
            },
            "InternalDamageParameters": {
                "Underwater": {
                    "LavaDamage": 4,
                    "HotWaterHeal": 0,
                    "LavaDeepDamage": 99999,
                    "ColdWaterDamage": 5
                },
                "TarDamageParameters": {
                    "Damage": 0
                },
                "BurnDamageParameters": {
                    "IgnitionDamageLv1": 10,
                    "IgnitionDamageLv2": -1,
                    "IgnitionDamageLv3": -1,
                    "BurnContinuousDamage": 3,
                    "BoostIgnitionDamageRate": 2,
                    "BoostBurnContinuousDamageRate": 2
                },
                "FallDamageParameters": {
                    "FallDamageMin": 0,
                    "FallDamagePerMeter": 0,
                    "FallDamageHighStart": 25,
                    "FallDamageStartHeight": 25,
                    "FallDamageHighPerMeter": 999999999,
                    "FallDamageInstaKillHeight": -1
                },
                "DrownDamageParameters": {
                    "IsDrownDamageEnabled": true,
                    "FramesToMaxLifeDamage": 60
                },
                "WaterDamageParameters": {
                    "Damage": 0
                },
                "FrozenDamageParameters": {
                    "OnTrigFrozenDamage": 10
                },
                "LightningDamageParameters": {
                    "Damage": 10,
                    "SageDamage": 60
                },
                "LightShockDamageParameters": {
                    "TriggerDamage": 0,
                    "ContinuousDamage": 0,
                    "ExponentialContinuousDamage": false
                },
                "ElectricShockDamageParameters": {
                    "Damage": 20,
                    "DamageLv2": -1,
                    "DamageLv3": -1
                }
            },
            "GuardCalculatorExtensionType": "None",
            "DamageCalculatorExtensionType": "Horse"
        }
    }
}

GameParameter

{
    "FavoriteFoods": {
        "GameRomHorse": {
            "EatActorsHash": [
                {},
                {},
                {},
                {},
                {},
                {},
                {},
                {},
                {},
                {}
            ],
            "FavoriteFoodActorsHash": [
                {},
                {}
            ]
        }
    },
    "PreyGameParam": {
        "GameRomHorse": {
            "EatActorFindRadius": 20
        }
    },
    "GameParameterTable": {
        "GameRomHorse": {
            "Category": "GameParameterTableDefault",
            "Components": {
                "FavoriteFoods": "?GameParameter\/FavoriteFoods\/GameRomHorse.game__characterbase__FavoriteFoods.bgyml",
                "MovementParam": "?BSA\/MovementParam\/Animal_UseAnimalUnit.game__bsa__MovementParam.bgyml",
                "PreyGameParam": "?GameParameter\/PreyGameParam\/GameRomHorse.game__animal__PreyGameParam.bgyml",
                "HorseGameParam": "?Game\/HorseGameParam\/GameRomHorse.game__animal__HorseGameParam.bgyml",
                "QuadrupedGameParam": "?Animal\/QuadrupedGameParam\/GameRomHorse.game__animal__QuadrupedGameParam.bgyml",
                "ImpactIntensityParam": "?GameParameter\/ImpactIntensityParam\/GameRomHorse.game__physics__ImpactIntensityParam.bgyml",
                "gamebalance_AttackParam": "?GameBalance\/AttackParam\/GameRomHorse.game__gamebalance__AttackParam.bgyml",
                "RiddenQuadrupedGameParam": "?GameParameter\/RiddenQuadrupedGameParam\/Animal_Horse_A.game__animal__RiddenQuadrupedGameParam.bgyml",
                "GamePhysicsControllerParam": "?GameParameter\/GamePhysicsControllerParam\/GameRomHorse.game__physics__GamePhysicsControllerParam.bgyml"
            }
        },
        "GameRomHorseGold": {
            "$parent": "Work\/GameParameter\/GameParameterTable\/GameRomHorse.engine__actor__GameParameterTable.gyml",
            "Components": {
                "InterestEmitterParam": "?GameParameter\/InterestEmitterParam\/GameRomHorseGold.game__perception__InterestEmitterParam.bgyml"
            }
        }
    },
    "ImpactIntensityParam": {
        "GameRomHorse": {
            "$parent": "Work\/GameParameter\/ImpactIntensityParam\/QuadrupedCommon.game__physics__ImpactIntensityParam.gyml",
            "EnableIntensityContactCache": true
        },
        "QuadrupedCommon": {
            "ImpactScale": 0,
            "IntensityWeakThreshold": 1050,
            "IntensitySmashThreshold": 13000,
            "IntensitySuperThreshold": 18000,
            "IntensityStrongThreshold": 5000,
            "IntensityModerateThreshold": 3000,
            "IsUseIntensityThresholdTable": true
        }
    },
    "InterestEmitterParam": {
        "GameRomHorseGold": {
            "Type": "GoldHorse",
            "ConstantEmit": true
        }
    },
    "RiddenQuadrupedGameParam": {
        "Animal_Horse_A": {
            "ManeGrabbedActorName": "Horse_Link_Mane_Grabbed",
            "NavMeshCharacterScaleAtRidden": 0.25
        }
    },
    "GamePhysicsControllerParam": {
        "GameRomHorse": {
            "SecondContactCollectionName": "Body"
        }
    }
}

GameBalance

{
    "AttackParam": {
        "GameRomHorse": {
            "AttackParams": [
                {
                    "Option": [],
                    "Impulse": 1000,
                    "AtSensors": [
                        "Head"
                    ],
                    "AttackType": "Punch",
                    "DamageType": "Body",
                    "AvoidJustParam": {
                        "IsTrackBone": false,
                        "MaxDistance": 4,
                        "MinDistance": 0,
                        "SectorAngle": 45,
                        "TrackOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "CapsuleRadius": 2,
                        "IsHeightCheck": false,
                        "TrackBoneName": "",
                        "AvoidJustShape": "Sector",
                        "IsTrackPosition": true,
                        "IsTrackRotation": true,
                        "WeaponRangeRate": 1,
                        "SectorAngleOffset": 0
                    },
                    "DamageElements": [],
                    "DamageIntensity": "Strong",
                    "AttackIdentifier": "",
                    "DamageMultiplier": 1,
                    "DamageAttributres": [
                        "Blunt"
                    ],
                    "KnockbackIntensity": "Normal",
                    "AttackIdentifierHash": {},
                    "ForceOverwriteAffiliation": "None",
                    "IsIncrementAttackFilterID": false,
                    "WeaponDynamicEquipmentSlot": "Weapon"
                },
                {
                    "Option": [],
                    "Impulse": 1000,
                    "AtSensors": [
                        "Kick"
                    ],
                    "AttackType": "Kick",
                    "DamageType": "Body",
                    "AvoidJustParam": {
                        "IsTrackBone": false,
                        "MaxDistance": 4,
                        "MinDistance": 0,
                        "SectorAngle": 45,
                        "TrackOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "CapsuleRadius": 2,
                        "IsHeightCheck": false,
                        "TrackBoneName": "",
                        "AvoidJustShape": "Sector",
                        "IsTrackPosition": true,
                        "IsTrackRotation": true,
                        "WeaponRangeRate": 1,
                        "SectorAngleOffset": 0
                    },
                    "DamageElements": [],
                    "DamageIntensity": "Strong",
                    "AttackIdentifier": "",
                    "DamageMultiplier": 1,
                    "DamageAttributres": [],
                    "KnockbackIntensity": "Normal",
                    "AttackIdentifierHash": {},
                    "ForceOverwriteAffiliation": "None",
                    "IsIncrementAttackFilterID": false,
                    "WeaponDynamicEquipmentSlot": "Weapon"
                },
                {
                    "Option": [],
                    "Impulse": 1000,
                    "AtSensors": [
                        "Body"
                    ],
                    "AttackType": "ChargeAttack",
                    "DamageType": "Body",
                    "AvoidJustParam": {
                        "IsTrackBone": false,
                        "MaxDistance": 4,
                        "MinDistance": 0,
                        "SectorAngle": 45,
                        "TrackOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "CapsuleRadius": 2,
                        "IsHeightCheck": false,
                        "TrackBoneName": "",
                        "AvoidJustShape": "Sector",
                        "IsTrackPosition": true,
                        "IsTrackRotation": true,
                        "WeaponRangeRate": 1,
                        "SectorAngleOffset": 0
                    },
                    "DamageElements": [],
                    "DamageIntensity": "Strong",
                    "AttackIdentifier": "",
                    "DamageMultiplier": 1,
                    "DamageAttributres": [
                        "Blunt"
                    ],
                    "KnockbackIntensity": "Normal",
                    "AttackIdentifierHash": {},
                    "ForceOverwriteAffiliation": "None",
                    "IsIncrementAttackFilterID": false,
                    "WeaponDynamicEquipmentSlot": "Weapon"
                },
                {
                    "Option": [],
                    "Impulse": 1000,
                    "AtSensors": [
                        "Shockwave"
                    ],
                    "AttackType": "Default",
                    "DamageType": "Body",
                    "AvoidJustParam": {
                        "IsTrackBone": false,
                        "MaxDistance": 4,
                        "MinDistance": 0,
                        "SectorAngle": 45,
                        "TrackOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "CapsuleRadius": 2,
                        "IsHeightCheck": false,
                        "TrackBoneName": "",
                        "AvoidJustShape": "Sector",
                        "IsTrackPosition": true,
                        "IsTrackRotation": true,
                        "WeaponRangeRate": 1,
                        "SectorAngleOffset": 0
                    },
                    "DamageElements": [],
                    "DamageIntensity": "Smash",
                    "AttackIdentifier": "",
                    "DamageMultiplier": 0,
                    "DamageAttributres": [
                        "ForceDismount",
                        "Blunt"
                    ],
                    "KnockbackIntensity": "Normal",
                    "AttackIdentifierHash": {},
                    "ForceOverwriteAffiliation": "None",
                    "IsIncrementAttackFilterID": false,
                    "WeaponDynamicEquipmentSlot": "Weapon"
                }
            ],
            "BaseAttackPower": 5,
            "BaseAttackPowerMeleeWeapon": 0,
            "BaseAttackPowerRangedWeapon": 0
        }
    }
}

Chemical

{
    "MaterialParam": {
        "Horse": {
            "Name": "\u99ac",
            "IsBurn": true,
            "IsBurnOut": false,
            "IsExplode": false,
            "Capacitance": 0,
            "FireProofLv": "None",
            "IsCharacter": true,
            "IsConductor": true,
            "IsFreezable": true,
            "Wettability": 2,
            "BurnSpeedRate": 0,
            "ChargingSpeed": 0,
            "IgnitionFrame": 90,
            "IsNoExtinguish": true,
            "ElectrifyElement": [
                "Work\/Chemical\/ElementParam\/DefaultElectrify.game__chm__ElementParam.gyml"
            ],
            "IsBurnedExplosion": false,
            "IsMagneticSubstance": false,
            "IsElectricityPrevention": false
        }
    }
}

Animal

{
    "QuadrupedGameParam": {
        "GameRomHorse": {
            "DefaultBrainVerb": "Wander",
            "IsEnableEscapeForceEndTime": false,
            "InterruptLightChemicalCount": 0
        }
    }
}