Monstruos

Talus fortificado

Los monstruos añadieron diversos objetos a un talus hasta transformarlo en una fortaleza andante. Los tablones de madera refuerzan su cuerpo de tal modo que puede mantener a los enemigos alejados. No resulta fácil trepar por él.

-4393, 1935, 111
-3109, 1287, 156
-1448, 1026, 137
-1364, -789, 10
-1092, -1659, 73
-770, 811, 46
-109, -802, 35
202, 531, 27
770, -1223, 24
587, -1934, 64
2974, 1488, 284
3951, 1189, 243
3277, -3408, 27
4181, 2228, 15
-4393, 1935, -563
-3108, 1288, -606
-109, -802, -488
3277, -3408, -481

Life

{
    "LifeParameters": {
        "BossDefault": {
            "MaxLife": 100,
            "UseBreakLife": false,
            "UseExtraLife": false,
            "LifeGameDataSyncParam": "",
            "MaxLifeAlternateSettings": []
        },
        "Enemy_Golem": {
            "MaxLife": 380,
            "UseBreakLife": false,
            "UseExtraLife": true,
            "LifeGameDataSyncParam": "",
            "MaxLifeAlternateSettings": []
        }
    },
    "DamageParameters": {
        "Enemy_Golem": {
            "ExternalDamageParameters": {
                "Brittleness": "Normal",
                "DamageRates": {
                    "Ice": 0,
                    "Beam": 0,
                    "Body": 0,
                    "Bomb": 0,
                    "Fire": 0,
                    "Gust": 1,
                    "Arrow": 0,
                    "Spike": 1,
                    "Water": 1,
                    "Miasma": 1,
                    "Shield": 0,
                    "Ancient": 0,
                    "Impulse": 0,
                    "Electric": 0,
                    "Shockwave": 0,
                    "Undefined": 0,
                    "Durability": 0,
                    "EnergyWall": 1,
                    "LargeWeapon": 0,
                    "SmallWeapon": 0,
                    "Purification": 1,
                    "ThrustWeapon": 0
                },
                "ROD_IsEnable": true,
                "TreeCuttable": false,
                "ROD_CameraDist": true,
                "ROD_OutsideView": true,
                "IsForbidInstaKill": false,
                "StrongShatterable": false,
                "GuardableAngleMaxDeg": 100,
                "IsAffectedByHardMiasma": false,
                "IsHeadshotCalcInFrozen": false,
                "ImpulseDamageParameters": {
                    "IntensityWeakDamage": 4,
                    "IntensitySmashDamage": 100,
                    "IntensitySuperDamage": 999999999,
                    "IntensityStrongDamage": 16,
                    "IsUsePercentageDamage": false,
                    "IsImpulseDamageEnabled": false,
                    "IntensityModerateDamage": 8
                },
                "IsMergeSameFrameHitInfo": true,
                "CalcEntityMaterialDamage": true,
                "CalcWeakPointActorDamage": true,
                "HeadshotDamageParameters": [],
                "IsBeamDamageWeakPointHit": false,
                "IsEnableFenceDamageCheck": true,
                "GuardJustDamageParameters": 0,
                "ROD_IsOnlyFellableByPlayer": false,
                "IsAcceptGuardAttrDropShield": false,
                "IsAcceptGuardAttrDropWeapon": false,
                "IsAttackRepelledByPowShield": true,
                "CalcChemicalContactActorDamage": true,
                "ExternalDamageExceptionDefines": [],
                "IsAttackRepelledByStrongShield": true,
                "OnlyAffectedByGuardBreakStrong": false,
                "CrashedByObjectDamageParameters": {
                    "Damage": 4,
                    "IsEnable": true
                }
            },
            "InternalDamageParameters": {
                "Underwater": {
                    "LavaDamage": 4,
                    "HotWaterHeal": 0,
                    "LavaDeepDamage": 99999,
                    "ColdWaterDamage": 5
                },
                "TarDamageParameters": {
                    "Damage": 0
                },
                "BurnDamageParameters": {
                    "IgnitionDamageLv1": -1,
                    "IgnitionDamageLv2": -1,
                    "IgnitionDamageLv3": -1,
                    "BurnContinuousDamage": 3,
                    "BoostIgnitionDamageRate": 2,
                    "BoostBurnContinuousDamageRate": 2
                },
                "FallDamageParameters": {
                    "FallDamageMin": 10,
                    "FallDamagePerMeter": 10,
                    "FallDamageHighStart": -1,
                    "FallDamageStartHeight": 10,
                    "FallDamageHighPerMeter": 0,
                    "FallDamageInstaKillHeight": -1
                },
                "DrownDamageParameters": {
                    "IsDrownDamageEnabled": true,
                    "FramesToMaxLifeDamage": 60
                },
                "WaterDamageParameters": {
                    "Damage": 0
                },
                "FrozenDamageParameters": {
                    "OnTrigFrozenDamage": 10
                },
                "LightningDamageParameters": {
                    "Damage": 130,
                    "SageDamage": 70
                },
                "LightShockDamageParameters": {
                    "TriggerDamage": 0,
                    "ContinuousDamage": 0,
                    "ExponentialContinuousDamage": false
                },
                "ElectricShockDamageParameters": {
                    "Damage": 0,
                    "DamageLv2": -1,
                    "DamageLv3": -1
                }
            },
            "GuardCalculatorExtensionType": "Golem",
            "DamageCalculatorExtensionType": "Golem"
        }
    }
}

GameParameter

{
    "GolemParam": {
        "Enemy_Golem_Fort": {
            "DownTimeFrame": 120,
            "LeftLowerShootArmActor": "Work\/Actor\/Enemy_Golem_Lower_Arm_L.engine__actor__ActorParam.gyml",
            "LeftUpperShootArmActor": "Work\/Actor\/Enemy_Golem_Upper_Arm_L.engine__actor__ActorParam.gyml",
            "RightLowerShootArmActor": "Work\/Actor\/Enemy_Golem_Lower_Arm_R.engine__actor__ActorParam.gyml",
            "RightUpperShootArmActor": "Work\/Actor\/Enemy_Golem_Upper_Arm_R.engine__actor__ActorParam.gyml"
        }
    },
    "ClimbeeParam": {
        "Enemy_Golem": [],
        "Enemy_Golem_Fort": []
    },
    "EnemyCommonParam": {
        "Enemy_Golem": {
            "Bedtime": 0,
            "EnemyRank": "Junior",
            "SleepTime": 0,
            "EnemyClass": "MiniBoss",
            "IsTargetFood": false,
            "AbleGiveOrders": false,
            "AbleTakeOrders": false,
            "HomeReturnDist": 2.5,
            "IsTargetShield": true,
            "SuspiciosBuffs": [],
            "IsTargetBalloon": false,
            "LostTargetSpeed": 0.119999997317791,
            "TargetFoodRange": 60,
            "IsTargetChemical": true,
            "ClimbTargetRangeH": 20,
            "HeadShotCountHash": {},
            "IsTargetCoopActor": false,
            "ChemicalSearchDist": 5,
            "DiscoverSpreadDist": 0,
            "GuardJustCountHash": {},
            "IsTransitionDefeat": false,
            "JustAvoidCountHash": {},
            "KeepBattleDistance": 18,
            "ChangeParamWhenRide": false,
            "IsSuspiciosDiscover": false,
            "IsTransitionToSleep": false,
            "PerceptionNoiseSize": 8,
            "ClimbTargetRangeVMax": 10,
            "ClimbTargetRangeVMin": 2,
            "TargetEquipmentRange": 15,
            "AttackGraveTargetType": "Default",
            "BalloonTargetDistance": 30,
            "GetupWeaponSearchDist": 4,
            "GrabThrowObjectRadius": 2,
            "IsTransitionConfusion": true,
            "IsTransitionSightDown": false,
            "TargetAvoidTargetDist": 5,
            "IsEscapeFromFearAttack": false,
            "IsReturnToHomePosition": true,
            "TargetThrowObjectRange": 20,
            "DefeatedNumGameDataHash": {},
            "DiscoverSpreadDistExtend": 6,
            "DiscoverTargetNoiseLevel": 2,
            "DistanceToReachRailPoint": 1.5,
            "EscapeMinTerrorEmitLevel": 2,
            "IsTargetEquipableObjects": false,
            "IsTargetOutsideTerritory": false,
            "IsTargetThrowableObjects": true,
            "TargetCampEquipmentRange": 50,
            "DefeatedNoDamageCountHash": {},
            "ForceAccessibleEvenIfSwim": false,
            "AttachChemicalActionRadius": 1,
            "EnterBattleOnInitBrainVerb": "LandBattle",
            "ForceAccessibleEvenIfClimb": false,
            "ForceTargetCampShieldRange": 3,
            "IsChangePerceptionCareFree": false,
            "IsNoReceiveAllySightBattle": false,
            "IsRecordDefeatBossInstance": true,
            "IsTransitionToSleepInBMDay": false,
            "NoTargetBowAvoidTargetDist": 5,
            "NoWeaponRangeMaxInitAngVel": 0,
            "ReturnFromDamageSpreadDist": 0,
            "ReturnToHomeTooFarDistance": 600,
            "TargetEquipmentShieldRange": 20,
            "InvalidChangeToInaccessible": false,
            "ConfuseBattlePlayerCheckDist": 4,
            "ConfuseBattleTargetCheckDist": 50,
            "ForceAccessibleEvenIfLookout": false,
            "IsEscapeFromFearStrongAttack": false,
            "IsReactionUnidentifiedTerror": false,
            "IsTransitionMoveExitOnlyFace": false,
            "IsTransitionReturnFromDamage": false,
            "AccessibleEvenIfClimbWhenRide": false,
            "AccessibleSpeedMpsToRideOnAny": 5.099999904632568,
            "IsIncrementDefeatedNumOnDeath": true,
            "IsOnlyLeftHandLiftableObjects": false,
            "NoTargetShieldAvoidTargetDist": 5,
            "TargetInTerritoryUserRatioKey": "",
            "AccessibleEvenIfRideOnWhenRide": false,
            "IsDelayUpdateSameHearingTarget": true,
            "KeepBattleHeightAtkableDynamic": -1,
            "EnableKeepBattleUnattackableObj": false,
            "ForceAccessibleEvenIfPathFailed": false,
            "ForceAccessibleEvenIfRideOnFast": true
        },
        "Enemy_Golem_Fort": {
            "Bedtime": 0,
            "EnemyRank": "Junior",
            "SleepTime": 0,
            "EnemyClass": "MiniBoss",
            "IsTargetFood": false,
            "AbleGiveOrders": false,
            "AbleTakeOrders": false,
            "HomeReturnDist": 2.5,
            "IsTargetShield": true,
            "SuspiciosBuffs": [],
            "IsTargetBalloon": false,
            "LostTargetSpeed": 0.119999997317791,
            "TargetFoodRange": 60,
            "IsTargetChemical": true,
            "ClimbTargetRangeH": 20,
            "HeadShotCountHash": {},
            "IsTargetCoopActor": false,
            "ChemicalSearchDist": 5,
            "DiscoverSpreadDist": 8,
            "GuardJustCountHash": {},
            "IsTransitionDefeat": false,
            "JustAvoidCountHash": {},
            "KeepBattleDistance": 18,
            "ChangeParamWhenRide": false,
            "IsSuspiciosDiscover": false,
            "IsTransitionToSleep": false,
            "PerceptionNoiseSize": 8,
            "ClimbTargetRangeVMax": 10,
            "ClimbTargetRangeVMin": 2,
            "TargetEquipmentRange": 15,
            "AttackGraveTargetType": "Default",
            "BalloonTargetDistance": 30,
            "GetupWeaponSearchDist": 4,
            "GrabThrowObjectRadius": 2,
            "IsTransitionConfusion": true,
            "IsTransitionSightDown": false,
            "TargetAvoidTargetDist": 5,
            "IsEscapeFromFearAttack": false,
            "IsReturnToHomePosition": true,
            "TargetThrowObjectRange": 20,
            "DefeatedNumGameDataHash": {},
            "DiscoverSpreadDistExtend": 6,
            "DiscoverTargetNoiseLevel": 2,
            "DistanceToReachRailPoint": 1.5,
            "EscapeMinTerrorEmitLevel": 2,
            "IsTargetEquipableObjects": false,
            "IsTargetOutsideTerritory": false,
            "IsTargetThrowableObjects": true,
            "TargetCampEquipmentRange": 50,
            "DefeatedNoDamageCountHash": {},
            "ForceAccessibleEvenIfSwim": false,
            "AttachChemicalActionRadius": 1,
            "EnterBattleOnInitBrainVerb": "LandBattle",
            "ForceAccessibleEvenIfClimb": false,
            "ForceTargetCampShieldRange": 3,
            "IsChangePerceptionCareFree": false,
            "IsNoReceiveAllySightBattle": false,
            "IsRecordDefeatBossInstance": true,
            "IsTransitionToSleepInBMDay": false,
            "NoTargetBowAvoidTargetDist": 5,
            "NoWeaponRangeMaxInitAngVel": 0,
            "ReturnFromDamageSpreadDist": 10,
            "ReturnToHomeTooFarDistance": 600,
            "TargetEquipmentShieldRange": 20,
            "InvalidChangeToInaccessible": false,
            "ConfuseBattlePlayerCheckDist": 4,
            "ConfuseBattleTargetCheckDist": 50,
            "ForceAccessibleEvenIfLookout": false,
            "IsEscapeFromFearStrongAttack": false,
            "IsReactionUnidentifiedTerror": false,
            "IsTransitionMoveExitOnlyFace": false,
            "IsTransitionReturnFromDamage": false,
            "AccessibleEvenIfClimbWhenRide": false,
            "AccessibleSpeedMpsToRideOnAny": 5.099999904632568,
            "IsIncrementDefeatedNumOnDeath": true,
            "IsOnlyLeftHandLiftableObjects": false,
            "NoTargetShieldAvoidTargetDist": 5,
            "TargetInTerritoryUserRatioKey": "",
            "AccessibleEvenIfRideOnWhenRide": false,
            "IsDelayUpdateSameHearingTarget": true,
            "KeepBattleHeightAtkableDynamic": -1,
            "EnableKeepBattleUnattackableObj": false,
            "ForceAccessibleEvenIfPathFailed": false,
            "ForceAccessibleEvenIfRideOnFast": true
        }
    },
    "ChemicalTypeParam": {
        "Normal": {
            "ChemicalType": "Normal"
        }
    },
    "SaveToFigureParam": {
        "Enemy_Golem": {
            "FigureActor": "Work\/Actor\/FldObj_Figure_Enemy_Golem_Junior.engine__actor__ActorParam.gyml"
        },
        "Enemy_Golem_Fort": {
            "FigureActor": "Work\/Actor\/FldObj_Figure_Enemy_Golem_Fort_A.engine__actor__ActorParam.gyml"
        }
    },
    "DropBehaviorCommon": {
        "Enemy_Golem": {
            "IsForbidDropAutoGetProcess": true
        }
    },
    "GameParameterTable": {
        "Enemy_Golem": {
            "$parent": "Work\/GameParameter\/GameParameterTable\/Enemy_Common.engine__actor__GameParameterTable.gyml",
            "Category": "GameParameterTableDefault",
            "Components": {
                "ClimbeeParam": "?GameParameter\/ClimbeeParam\/Enemy_Golem.game__enemy__ClimbeeParam.bgyml",
                "MovementParam": "?BSA\/MovementParam\/Golem.game__bsa__MovementParam.bgyml",
                "EnemyCommonParam": "?GameParameter\/EnemyCommonParam\/Enemy_Golem.game__enemy__EnemyCommonParam.bgyml",
                "ChemicalTypeParam": "?GameParameter\/ChemicalTypeParam\/Normal.game__enemy__ChemicalTypeParam.bgyml",
                "SaveToFigureParam": "?GameParameter\/SaveToFigureParam\/Enemy_Golem.game__enemy__SaveToFigureParam.bgyml",
                "DropBehaviorCommon": "?GameParameter\/DropBehaviorCommon\/Enemy_Golem.game__drop__DropBehaviorCommon.bgyml",
                "ConstantEmitterParam": "?Perception\/ConstantEmitterParam\/Enemy_Golem.game__perception__ConstantEmitterParam.bgyml",
                "ImpactIntensityParam": "?GameParameter\/ImpactIntensityParam\/Enemy_Golem.game__physics__ImpactIntensityParam.bgyml",
                "gamebalance_AttackParam": "?GameBalance\/AttackParam\/Enemy_Golem.game__gamebalance__AttackParam.bgyml",
                "LockOnHorseMovementParam": "?GameParameter\/LockOnHorseMovementParam\/Enemy_Golem.game__horse__LockOnHorseMovementParam.bgyml"
            }
        },
        "Enemy_Golem_Fort": {
            "$parent": "Work\/GameParameter\/GameParameterTable\/Enemy_Golem.engine__actor__GameParameterTable.gyml",
            "Components": {
                "GolemParam": "?GameParameter\/GolemParam\/Enemy_Golem_Fort.game__enemy__GolemParam.bgyml",
                "ClimbeeParam": "?GameParameter\/ClimbeeParam\/Enemy_Golem_Fort.game__enemy__ClimbeeParam.bgyml",
                "MovementParam": "?BSA\/MovementParam\/Golem_Fort.game__bsa__MovementParam.bgyml",
                "EnemyCommonParam": "?GameParameter\/EnemyCommonParam\/Enemy_Golem_Fort.game__enemy__EnemyCommonParam.bgyml",
                "SaveToFigureParam": "?GameParameter\/SaveToFigureParam\/Enemy_Golem_Fort.game__enemy__SaveToFigureParam.bgyml"
            }
        }
    },
    "ImpactIntensityParam": {
        "Enemy_Golem": {
            "$parent": "Work\/GameParameter\/ImpactIntensityParam\/EnemyCommon.game__physics__ImpactIntensityParam.gyml",
            "IntensityWeakThreshold": -1,
            "IntensitySuperThreshold": -1,
            "IntensityStrongThreshold": -1,
            "IntensityModerateThreshold": -1,
            "IsUseIntensityThresholdTable": true,
            "MinimumValidRelativeVelocity": 9999
        }
    },
    "RagdollReactionParam": {
        "Enemy_Common": {
            "InWaterDownTime": 30,
            "LowGravityBlastOffScale": 0.6000000238418579,
            "RagdollReactionDownTimePlay": 0
        }
    },
    "LockOnHorseMovementParam": {
        "Enemy_Golem": {
            "HorseTargetIsCircularMoveAlways": true
        }
    }
}

Chemical

{
    "MaterialParam": {
        "stone": {
            "Name": "\u77f3",
            "IsBurn": false,
            "IsBurnOut": false,
            "IsExplode": false,
            "Capacitance": 0,
            "FireProofLv": "None",
            "IsConductor": false,
            "Wettability": 1,
            "BurnSpeedRate": 1,
            "ChargingSpeed": 0,
            "IgnitionFrame": 90,
            "IsNoExtinguish": false,
            "IsBurnedExplosion": false,
            "IsMagneticSubstance": false,
            "IsElectricityPrevention": false
        }
    }
}

EnemyLifeVariationParam

null