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GameParameter
{
"GuardParam": {
"NpcGuardLv2": {
"GuardCount": 3,
"DamageCount": 3,
"UnguardTime": 750
}
},
"NpcBattleParam": {
"NpcCommon_NoPlayVictoryAS": {
"$parent": "Work\/GameParameter\/NpcBattleParam\/NpcCommon.game__npc__NpcBattleParam.gyml",
"IsPlayVictoryASWhenKillEnemy": false
}
},
"NpcCounterAttack": {
"NpcCommon_WithCounterAttack": {
"IsCounterAttack": true,
"IsAlwaysCounterAttack": true,
"IsCounterAttackWhenNotInBattle": false
}
},
"NpcAttentionParam": {
"NpcAttackedPerson": {
"EnableAttentionSenderInBattle": true
}
},
"GameParameterTable": {
"NpcShieldLv2": {
"$parent": "Work\/GameParameter\/GameParameterTable\/NpcCommon.engine__actor__GameParameterTable.gyml",
"Category": "GameParameterTableDefault",
"Components": {
"GuardParam": "?GameParameter\/GuardParam\/NpcGuardLv2.game__bsa__GuardParam.bgyml",
"NpcCounterAttack": "?GameParameter\/NpcCounterAttack\/NpcCommon_WithCounterAttack.game__npc__NpcCounterAttack.bgyml"
}
},
"NpcShieldLv2_CanTalkInBattle": {
"$parent": "Work\/GameParameter\/GameParameterTable\/NpcShieldLv2.engine__actor__GameParameterTable.gyml",
"Components": {
"NpcAttentionParam": "?GameParameter\/NpcAttentionParam\/NpcAttackedPerson.game__npc__NpcAttentionParam.bgyml"
}
},
"NpcShieldLv2_CanTalkInBattle_NoPlayVictoryAS": {
"$parent": "Work\/GameParameter\/GameParameterTable\/NpcShieldLv2_CanTalkInBattle.engine__actor__GameParameterTable.gyml",
"Components": {
"NpcBattleParam": "?GameParameter\/NpcBattleParam\/NpcCommon_NoPlayVictoryAS.game__npc__NpcBattleParam.bgyml"
}
}
}
}