On ne gâche pas la viande!

  1. Pibich, le gérant du restaurant, semble furieux envers Bongo qui n'a pas fini son assiette de . Il refuse de le laisser partir tant qu'il ne lui apportera pas de quoi remplacer le plat qu'il a gâché. Apparemment, on peut trouver un gisement de dans les grottes où mènent les rails du wagonnet.
  2. Vous avez fourni Bongo en , ce qui lui a enfin permis de calmer Pibich. Pour vous remercier, Bongo voudrait vous donner un grand orbe d'énergie Soneau. Retournez le voir quand vous aurez fait de la place dans votre sacoche.
  3. Après avoir été fourni en , Pibich s'est enfin calmé. Maintenant qu'il a été libéré, Bongo s'est mis en route à la recherche d'une créature inconnue tout en rassemblant des informations dans les relais.

Properties Attribute

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                    "InstanceName": "",
                    "IsNotClipping": false
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                {
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                    "ActorName": "Work\/Actor\/Npc_Road_002.engine__actor__ActorParam.gyml",
                    "InstanceName": "",
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            "DestinationPoint": [],
            "SheikahCameraTarget": [],
            "ForceProgressGameData": "",
            "IsNotChangeAdventureLog": false
        },
        {
            "Name": "SolveAProblem",
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            "Participants": [
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                    "ActorName": "Work\/Actor\/Npc_Goron_Cafe001.engine__actor__ActorParam.gyml",
                    "InstanceName": "",
                    "IsNotClipping": false
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                    "ActorName": "Work\/Actor\/Npc_Road_002.engine__actor__ActorParam.gyml",
                    "InstanceName": "",
                    "IsNotClipping": false
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            ],
            "DestinationPoint": [
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                    "Pos": {
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                        "Z": -1547.66796875
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                    "$type": "game__challenge__DestinationPos",
                    "BlackOutFlag": ""
                }
            ],
            "SheikahCameraTarget": [],
            "ForceProgressGameData": "",
            "IsNotChangeAdventureLog": false
        },
        {
            "Name": "Reward",
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                    "InstanceName": "",
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            "DestinationPoint": [
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                    "$type": "game__challenge__DestinationActor",
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            "ForceProgressGameData": "",
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    "SortIndex": 5432,
    "RequestActor": "Work\/Actor\/Npc_Road_002.engine__actor__ActorParam.gyml",
    "RequestLocation": "Work\/Location\/EldinRestaurants.game__location__Location.gyml"
}