Staldestrier
Ce cheval squelettique sert souvent de monture aux monstres. Autrefois cheval ordinaire, c'est le contact avec des miasmes maléfiques qui l'aurait ramené à la vie. Hors des profondeurs, il ne peut garder cette forme terrifiante que la nuit, mais on le voit parfois cavaler au milieu des miasmes.
-1673, -658, 125
-1688, -682, 122
770, -3167, 62
750, -3152, 60
Life
{
"LifeParameters": {
"GameRomHorse": {
"MaxLife": 220,
"UseBreakLife": false,
"UseExtraLife": true,
"LifeGameDataSyncParam": "",
"MaxLifeAlternateSettings": []
},
"GameRomHorseBone": {
"MaxLife": 100,
"UseBreakLife": false,
"UseExtraLife": true,
"LifeGameDataSyncParam": "",
"MaxLifeAlternateSettings": []
}
},
"DamageParameters": {
"Horse": {
"ExternalDamageParameters": {
"Brittleness": "Normal",
"DamageRates": {
"Ice": 1,
"Beam": 1,
"Body": 1,
"Bomb": 1,
"Fire": 1,
"Gust": 1,
"Arrow": 1,
"Spike": 1,
"Water": 1,
"Miasma": 1,
"Shield": 1,
"Impulse": 1,
"Electric": 1,
"Shockwave": 0,
"Undefined": 1,
"Durability": 1,
"EnergyWall": 1,
"LargeWeapon": 1,
"SmallWeapon": 1,
"Purification": 1,
"ThrustWeapon": 1
},
"ROD_IsEnable": false,
"TreeCuttable": false,
"ROD_CameraDist": false,
"ROD_OutsideView": false,
"IsForbidInstaKill": false,
"StrongShatterable": false,
"GuardableAngleMaxDeg": 100,
"IsAffectedByHardMiasma": false,
"IsHeadshotCalcInFrozen": false,
"ImpulseDamageParameters": {
"IntensityWeakDamage": 4,
"IntensitySmashDamage": 16,
"IntensitySuperDamage": 999999999,
"IntensityStrongDamage": 12,
"IsUsePercentageDamage": false,
"IsImpulseDamageEnabled": true,
"IntensityModerateDamage": 8
},
"IsMergeSameFrameHitInfo": true,
"CalcEntityMaterialDamage": true,
"CalcWeakPointActorDamage": true,
"HeadshotDamageParameters": [],
"IsBeamDamageWeakPointHit": false,
"IsEnableFenceDamageCheck": true,
"GuardJustDamageParameters": 0,
"ROD_IsOnlyFellableByPlayer": false,
"IsAcceptGuardAttrDropShield": false,
"IsAcceptGuardAttrDropWeapon": false,
"IsAttackRepelledByPowShield": true,
"CalcChemicalContactActorDamage": true,
"ExternalDamageExceptionDefines": [],
"IsAttackRepelledByStrongShield": true,
"OnlyAffectedByGuardBreakStrong": false,
"CrashedByObjectDamageParameters": {
"Damage": 4,
"IsEnable": true
}
},
"InternalDamageParameters": {
"Underwater": {
"LavaDamage": 4,
"HotWaterHeal": 0,
"LavaDeepDamage": 99999,
"ColdWaterDamage": 5
},
"TarDamageParameters": {
"Damage": 0
},
"BurnDamageParameters": {
"IgnitionDamageLv1": 10,
"IgnitionDamageLv2": -1,
"IgnitionDamageLv3": -1,
"BurnContinuousDamage": 3,
"BoostIgnitionDamageRate": 2,
"BoostBurnContinuousDamageRate": 2
},
"FallDamageParameters": {
"FallDamageMin": 0,
"FallDamagePerMeter": 0,
"FallDamageHighStart": 25,
"FallDamageStartHeight": 25,
"FallDamageHighPerMeter": 999999999,
"FallDamageInstaKillHeight": -1
},
"DrownDamageParameters": {
"IsDrownDamageEnabled": true,
"FramesToMaxLifeDamage": 60
},
"WaterDamageParameters": {
"Damage": 0
},
"FrozenDamageParameters": {
"OnTrigFrozenDamage": 10
},
"LightningDamageParameters": {
"Damage": 10,
"SageDamage": 60
},
"LightShockDamageParameters": {
"TriggerDamage": 0,
"ContinuousDamage": 0,
"ExponentialContinuousDamage": false
},
"ElectricShockDamageParameters": {
"Damage": 20,
"DamageLv2": -1,
"DamageLv3": -1
}
},
"GuardCalculatorExtensionType": "None",
"DamageCalculatorExtensionType": "Horse"
}
}
}
GameParameter
{
"FavoriteFoods": {
"GameRomHorse": {
"EatActorsHash": [
{},
{},
{},
{},
{},
{},
{},
{},
{},
{}
],
"FavoriteFoodActorsHash": [
{},
{}
]
}
},
"PreyGameParam": {
"GameRomHorse": {
"EatActorFindRadius": 20
}
},
"GameParameterTable": {
"GameRomHorse": {
"Category": "GameParameterTableDefault",
"Components": {
"FavoriteFoods": "?GameParameter\/FavoriteFoods\/GameRomHorse.game__characterbase__FavoriteFoods.bgyml",
"MovementParam": "?BSA\/MovementParam\/Animal_UseAnimalUnit.game__bsa__MovementParam.bgyml",
"PreyGameParam": "?GameParameter\/PreyGameParam\/GameRomHorse.game__animal__PreyGameParam.bgyml",
"HorseGameParam": "?Game\/HorseGameParam\/GameRomHorse.game__animal__HorseGameParam.bgyml",
"QuadrupedGameParam": "?Animal\/QuadrupedGameParam\/GameRomHorse.game__animal__QuadrupedGameParam.bgyml",
"ImpactIntensityParam": "?GameParameter\/ImpactIntensityParam\/GameRomHorse.game__physics__ImpactIntensityParam.bgyml",
"gamebalance_AttackParam": "?GameBalance\/AttackParam\/GameRomHorse.game__gamebalance__AttackParam.bgyml",
"RiddenQuadrupedGameParam": "?GameParameter\/RiddenQuadrupedGameParam\/Animal_Horse_A.game__animal__RiddenQuadrupedGameParam.bgyml",
"GamePhysicsControllerParam": "?GameParameter\/GamePhysicsControllerParam\/GameRomHorse.game__physics__GamePhysicsControllerParam.bgyml"
}
},
"GameRomHorseBone": {
"$parent": "Work\/GameParameter\/GameParameterTable\/GameRomHorse.engine__actor__GameParameterTable.gyml",
"Components": {
"HorseGameParam": "?Game\/HorseGameParam\/GameRomHorseBone.game__animal__HorseGameParam.bgyml",
"QuadrupedGameParam": "?Animal\/QuadrupedGameParam\/GameRomHorseBone.game__animal__QuadrupedGameParam.bgyml",
"InterestEmitterParam": "?GameParameter\/InterestEmitterParam\/GameRomHorseBone.game__perception__InterestEmitterParam.bgyml",
"RiddenQuadrupedGameParam": "?GameParameter\/RiddenQuadrupedGameParam\/GameRomHorseBone.game__animal__RiddenQuadrupedGameParam.bgyml"
}
}
},
"ImpactIntensityParam": {
"GameRomHorse": {
"$parent": "Work\/GameParameter\/ImpactIntensityParam\/QuadrupedCommon.game__physics__ImpactIntensityParam.gyml",
"EnableIntensityContactCache": true
},
"QuadrupedCommon": {
"ImpactScale": 0,
"IntensityWeakThreshold": 1050,
"IntensitySmashThreshold": 13000,
"IntensitySuperThreshold": 18000,
"IntensityStrongThreshold": 5000,
"IntensityModerateThreshold": 3000,
"IsUseIntensityThresholdTable": true
}
},
"InterestEmitterParam": {
"GameRomHorseBone": {
"Type": "BoneHorse",
"ConstantEmit": true
}
},
"RiddenQuadrupedGameParam": {
"Animal_Horse_A": {
"ManeGrabbedActorName": "Horse_Link_Mane_Grabbed",
"NavMeshCharacterScaleAtRidden": 0.25
},
"GameRomHorseBone": {
"$parent": "Work\/GameParameter\/RiddenQuadrupedGameParam\/Animal_Horse_A.game__animal__RiddenQuadrupedGameParam.gyml",
"ManeGrabbedActorName": "Horse_Link_Mane_Grabbed_Bone",
"NavMeshCharacterScaleAtRidden": 0.25
}
},
"GamePhysicsControllerParam": {
"GameRomHorse": {
"SecondContactCollectionName": "Body"
}
}
}
GameBalance
{
"AttackParam": {
"GameRomHorse": {
"AttackParams": [
{
"Option": [],
"Impulse": 1000,
"AtSensors": [
"Head"
],
"AttackType": "Punch",
"DamageType": "Body",
"AvoidJustParam": {
"IsTrackBone": false,
"MaxDistance": 4,
"MinDistance": 0,
"SectorAngle": 45,
"TrackOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"CapsuleRadius": 2,
"IsHeightCheck": false,
"TrackBoneName": "",
"AvoidJustShape": "Sector",
"IsTrackPosition": true,
"IsTrackRotation": true,
"WeaponRangeRate": 1,
"SectorAngleOffset": 0
},
"DamageElements": [],
"DamageIntensity": "Strong",
"AttackIdentifier": "",
"DamageMultiplier": 1,
"DamageAttributres": [
"Blunt"
],
"KnockbackIntensity": "Normal",
"AttackIdentifierHash": {},
"ForceOverwriteAffiliation": "None",
"IsIncrementAttackFilterID": false,
"WeaponDynamicEquipmentSlot": "Weapon"
},
{
"Option": [],
"Impulse": 1000,
"AtSensors": [
"Kick"
],
"AttackType": "Kick",
"DamageType": "Body",
"AvoidJustParam": {
"IsTrackBone": false,
"MaxDistance": 4,
"MinDistance": 0,
"SectorAngle": 45,
"TrackOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"CapsuleRadius": 2,
"IsHeightCheck": false,
"TrackBoneName": "",
"AvoidJustShape": "Sector",
"IsTrackPosition": true,
"IsTrackRotation": true,
"WeaponRangeRate": 1,
"SectorAngleOffset": 0
},
"DamageElements": [],
"DamageIntensity": "Strong",
"AttackIdentifier": "",
"DamageMultiplier": 1,
"DamageAttributres": [],
"KnockbackIntensity": "Normal",
"AttackIdentifierHash": {},
"ForceOverwriteAffiliation": "None",
"IsIncrementAttackFilterID": false,
"WeaponDynamicEquipmentSlot": "Weapon"
},
{
"Option": [],
"Impulse": 1000,
"AtSensors": [
"Body"
],
"AttackType": "ChargeAttack",
"DamageType": "Body",
"AvoidJustParam": {
"IsTrackBone": false,
"MaxDistance": 4,
"MinDistance": 0,
"SectorAngle": 45,
"TrackOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"CapsuleRadius": 2,
"IsHeightCheck": false,
"TrackBoneName": "",
"AvoidJustShape": "Sector",
"IsTrackPosition": true,
"IsTrackRotation": true,
"WeaponRangeRate": 1,
"SectorAngleOffset": 0
},
"DamageElements": [],
"DamageIntensity": "Strong",
"AttackIdentifier": "",
"DamageMultiplier": 1,
"DamageAttributres": [
"Blunt"
],
"KnockbackIntensity": "Normal",
"AttackIdentifierHash": {},
"ForceOverwriteAffiliation": "None",
"IsIncrementAttackFilterID": false,
"WeaponDynamicEquipmentSlot": "Weapon"
},
{
"Option": [],
"Impulse": 1000,
"AtSensors": [
"Shockwave"
],
"AttackType": "Default",
"DamageType": "Body",
"AvoidJustParam": {
"IsTrackBone": false,
"MaxDistance": 4,
"MinDistance": 0,
"SectorAngle": 45,
"TrackOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"CapsuleRadius": 2,
"IsHeightCheck": false,
"TrackBoneName": "",
"AvoidJustShape": "Sector",
"IsTrackPosition": true,
"IsTrackRotation": true,
"WeaponRangeRate": 1,
"SectorAngleOffset": 0
},
"DamageElements": [],
"DamageIntensity": "Smash",
"AttackIdentifier": "",
"DamageMultiplier": 0,
"DamageAttributres": [
"ForceDismount",
"Blunt"
],
"KnockbackIntensity": "Normal",
"AttackIdentifierHash": {},
"ForceOverwriteAffiliation": "None",
"IsIncrementAttackFilterID": false,
"WeaponDynamicEquipmentSlot": "Weapon"
}
],
"BaseAttackPower": 5,
"BaseAttackPowerMeleeWeapon": 0,
"BaseAttackPowerRangedWeapon": 0
}
}
}
Chemical
{
"MaterialParam": {
"Horse": {
"Name": "\u99ac",
"IsBurn": true,
"IsBurnOut": false,
"IsExplode": false,
"Capacitance": 0,
"FireProofLv": "None",
"IsCharacter": true,
"IsConductor": true,
"IsFreezable": true,
"Wettability": 2,
"BurnSpeedRate": 0,
"ChargingSpeed": 0,
"IgnitionFrame": 90,
"IsNoExtinguish": true,
"ElectrifyElement": [
"Work\/Chemical\/ElementParam\/DefaultElectrify.game__chm__ElementParam.gyml"
],
"IsBurnedExplosion": false,
"IsMagneticSubstance": false,
"IsElectricityPrevention": false
}
}
}
Animal
{
"QuadrupedGameParam": {
"GameRomHorse": {
"DefaultBrainVerb": "Wander",
"IsEnableEscapeForceEndTime": false,
"InterruptLightChemicalCount": 0
},
"GameRomHorseBone": {
"$parent": "Work\/Animal\/QuadrupedGameParam\/GameRomHorse.game__animal__QuadrupedGameParam.gyml",
"EnableMiasmaDamage": false
}
}
}