Amalgame

Ascenseur

AttachmentActor

{
    "__RowId": "DgnObj_Small_Lift_A_01",
    "AttachmentBindBoneSpear": "Bind_A",
    "AttachmentBindBoneSword": "Bind_A",
    "AttachmentMulValueArrow": 1,
    "AttachmentAdditionalDamage": 1,
    "AttachmentAdditionalSubType": "Blunt,ShieldSurfingslipperinessDown,TorchNoBurning,AtExpandSmall",
    "AttachmentBindBoneLargeSword": "Bind_A",
    "AttachmentIsOverrideAttribute": true
}

AttachmentParam

{
    "DgnObj_Small_Lift_A_01": {
        "$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
        "AdditionalSubType": [
            "Blunt",
            "ShieldSurfingslipperinessDown",
            "TorchNoBurning",
            "AtExpandSmall"
        ],
        "AttachParamShield": {
            "TransOffset": {
                "X": 0,
                "Y": -0.04156773164868355,
                "Z": -5.0905778503115775e-18
            },
            "RotateOffset": {
                "X": 0,
                "Y": -180,
                "Z": 0
            }
        },
        "AttachParamSpear_": {
            "TransOffset": {
                "X": 0.07962755113840103,
                "Y": 0.550000011920929,
                "Z": 1.2093220413358674e-16
            },
            "RotateOffset": {
                "X": -90,
                "Y": 90,
                "Z": 0
            }
        },
        "AttachParamSword_": {
            "TransOffset": {
                "X": 0,
                "Y": 0.625,
                "Z": 0.0968572273850441
            },
            "RotateOffset": {
                "X": -90,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachParamLSword_": {
            "TransOffset": {
                "X": 0,
                "Y": 0.699999988079071,
                "Z": 0.10160920023918152
            },
            "RotateOffset": {
                "X": -90,
                "Y": 0,
                "Z": 0
            }
        },
        "OffsetPatternForLeftHand": "Pattern01"
    }
}