생물

산사슴

깊은 숲에서 자주 발견되는 수사슴여러 갈래로 나뉜 큰 뿔이 특징이다위험을 감지하면 뿔을 휘두르기도 한다주의 깊은 성격 때문에 가까이 가기 어려우나잘 잡기만 한다면등에 탈 수 있을지도 모른다

Life

{
    "LifeParameters": {
        "Animal_Deer_A": {
            "MaxLife": 10,
            "UseBreakLife": false,
            "UseExtraLife": true,
            "LifeGameDataSyncParam": "",
            "MaxLifeAlternateSettings": []
        }
    },
    "DamageParameters": {
        "Animal_Deer": {
            "ExternalDamageParameters": {
                "Brittleness": "Normal",
                "DamageRates": {
                    "Ice": 1,
                    "Beam": 1,
                    "Body": 1,
                    "Bomb": 2,
                    "Fire": 1,
                    "Gust": 1,
                    "Arrow": 1,
                    "Spike": 1,
                    "Water": 1,
                    "Miasma": 1,
                    "Shield": 1,
                    "Impulse": 1,
                    "Electric": 1,
                    "Shockwave": 1,
                    "Undefined": 1,
                    "Durability": 1,
                    "EnergyWall": 1,
                    "LargeWeapon": 1,
                    "SmallWeapon": 1,
                    "Purification": 1,
                    "ThrustWeapon": 1
                },
                "ROD_IsEnable": true,
                "TreeCuttable": false,
                "ROD_CameraDist": true,
                "ROD_OutsideView": true,
                "IsForbidInstaKill": false,
                "StrongShatterable": false,
                "GuardableAngleMaxDeg": 100,
                "IsAffectedByHardMiasma": false,
                "IsHeadshotCalcInFrozen": false,
                "ImpulseDamageParameters": {
                    "IntensityWeakDamage": 4,
                    "IntensitySmashDamage": 100,
                    "IntensitySuperDamage": 999999999,
                    "IntensityStrongDamage": 12,
                    "IsUsePercentageDamage": false,
                    "IsImpulseDamageEnabled": true,
                    "IntensityModerateDamage": 8
                },
                "IsMergeSameFrameHitInfo": true,
                "CalcEntityMaterialDamage": true,
                "CalcWeakPointActorDamage": false,
                "HeadshotDamageParameters": [
                    {
                        "HeadshotBoneName": "Head",
                        "HeadshotCalcType": "Normal",
                        "HeadshotHitRadius": 0.4000000059604645,
                        "HeadshotCheckRadius": 0.800000011920929,
                        "HeadshotDamageRatio": 10000,
                        "GraveAttackHitRadius": -1,
                        "HeadshotNoTutorialUI": false,
                        "CheckDirForLightShock": true,
                        "HeadshotBoneForwardDir": 1,
                        "HeadshotHitRadiusOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "HeadshotCheckRadiusOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "CheckNonWeakPointHitDamage": false,
                        "GraveAttackHitRadiusOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        }
                    }
                ],
                "IsBeamDamageWeakPointHit": false,
                "IsEnableFenceDamageCheck": true,
                "GuardJustDamageParameters": 0,
                "ROD_IsOnlyFellableByPlayer": false,
                "IsAcceptGuardAttrDropShield": false,
                "IsAcceptGuardAttrDropWeapon": false,
                "IsAttackRepelledByPowShield": true,
                "CalcChemicalContactActorDamage": true,
                "ExternalDamageExceptionDefines": [
                    {
                        "Rule": "NullifyDamageWithinSettings",
                        "Elements": [
                            {
                                "DamageTypes": [],
                                "Affiliations": [
                                    "Neutral"
                                ],
                                "DamageElements": [],
                                "DamageAttributes": [],
                                "DamagePosHeightLimit": 0,
                                "LastUserAffiliations": [
                                    "None"
                                ]
                            }
                        ],
                        "Rule_DamageRate": 0,
                        "FeatureExplaination": "",
                        "Rule_AddDamageAmount": 0
                    }
                ],
                "IsAttackRepelledByStrongShield": true,
                "OnlyAffectedByGuardBreakStrong": false,
                "CrashedByObjectDamageParameters": {
                    "Damage": 4,
                    "IsEnable": true
                }
            },
            "InternalDamageParameters": {
                "Underwater": {
                    "LavaDamage": 4,
                    "HotWaterHeal": 0,
                    "LavaDeepDamage": 99999,
                    "ColdWaterDamage": 5
                },
                "TarDamageParameters": {
                    "Damage": 0
                },
                "BurnDamageParameters": {
                    "IgnitionDamageLv1": 1,
                    "IgnitionDamageLv2": -1,
                    "IgnitionDamageLv3": -1,
                    "BurnContinuousDamage": 2,
                    "BoostIgnitionDamageRate": 2,
                    "BoostBurnContinuousDamageRate": 2
                },
                "FallDamageParameters": {
                    "FallDamageMin": 1,
                    "FallDamagePerMeter": 1,
                    "FallDamageHighStart": -1,
                    "FallDamageStartHeight": 5,
                    "FallDamageHighPerMeter": 0,
                    "FallDamageInstaKillHeight": 80
                },
                "DrownDamageParameters": {
                    "IsDrownDamageEnabled": false,
                    "FramesToMaxLifeDamage": 60
                },
                "WaterDamageParameters": {
                    "Damage": 0
                },
                "FrozenDamageParameters": {
                    "OnTrigFrozenDamage": 1
                },
                "LightningDamageParameters": {
                    "Damage": 999999,
                    "SageDamage": 60
                },
                "LightShockDamageParameters": {
                    "TriggerDamage": 0,
                    "ContinuousDamage": 0,
                    "ExponentialContinuousDamage": false
                },
                "ElectricShockDamageParameters": {
                    "Damage": 1,
                    "DamageLv2": -1,
                    "DamageLv3": -1
                }
            },
            "GuardCalculatorExtensionType": "None",
            "DamageCalculatorExtensionType": "Quadruped"
        }
    }
}

GameParameter

{
    "FavoriteFoods": {
        "Animal_Boar_A": {
            "EatActorTags": [
                "EdibleFruit",
                "EdibleMushroom",
                "EdiblePlant",
                "EdibleVegetable",
                "ProcessedFruit",
                "ProcessedMushroom",
                "ProcessedPlant"
            ],
            "EatActorsHash": [
                {},
                {},
                {},
                {}
            ]
        },
        "Animal_Deer_A": {
            "EatActorTags": [
                "EdibleFruit",
                "EdiblePlant",
                "EdibleVegetable",
                "ProcessedFruit",
                "ProcessedPlant"
            ],
            "EatActorsHash": [
                {},
                {},
                {},
                {}
            ]
        }
    },
    "PreyGameParam": {
        "Animal_Boar_A": []
    },
    "GameParameterTable": {
        "Animal_Boar_A": {
            "Category": "GameParameterTableDefault",
            "Components": {
                "FavoriteFoods": "?GameParameter\/FavoriteFoods\/Animal_Boar_A.game__characterbase__FavoriteFoods.bgyml",
                "MovementParam": "?BSA\/MovementParam\/Animal_UseAnimalUnit.game__bsa__MovementParam.bgyml",
                "PreyGameParam": "?GameParameter\/PreyGameParam\/Animal_Boar_A.game__animal__PreyGameParam.bgyml",
                "QuadrupedGameParam": "?Animal\/QuadrupedGameParam\/Animal_Boar_A.game__animal__QuadrupedGameParam.bgyml",
                "ImpactIntensityParam": "?GameParameter\/ImpactIntensityParam\/QuadrupedCommon.game__physics__ImpactIntensityParam.bgyml",
                "gamebalance_AttackParam": "?GameBalance\/AttackParam\/QuadrupedCommon.game__gamebalance__AttackParam.bgyml"
            }
        },
        "Animal_Deer_A": {
            "$parent": "Work\/GameParameter\/GameParameterTable\/Animal_Boar_A.engine__actor__GameParameterTable.gyml",
            "Category": "GameParameterTableDefault",
            "Components": {
                "FavoriteFoods": "?GameParameter\/FavoriteFoods\/Animal_Deer_A.game__characterbase__FavoriteFoods.bgyml",
                "QuadrupedGameParam": "?Animal\/QuadrupedGameParam\/Animal_Deer_A.game__animal__QuadrupedGameParam.bgyml",
                "gamebalance_AttackParam": "?GameBalance\/AttackParam\/Animal_Deer_A.game__gamebalance__AttackParam.bgyml",
                "RiddenQuadrupedGameParam": "?GameParameter\/RiddenQuadrupedGameParam\/Animal_Deer_A.game__animal__RiddenQuadrupedGameParam.bgyml"
            }
        }
    },
    "ImpactIntensityParam": {
        "QuadrupedCommon": {
            "ImpactScale": 0,
            "IntensityWeakThreshold": 1050,
            "IntensitySmashThreshold": 13000,
            "IntensitySuperThreshold": 18000,
            "IntensityStrongThreshold": 5000,
            "IntensityModerateThreshold": 3000,
            "IsUseIntensityThresholdTable": true
        }
    },
    "RiddenQuadrupedGameParam": {
        "Animal_Deer_A": {
            "$parent": "Work\/GameParameter\/RiddenQuadrupedGameParam\/Animal_Horse_A.game__animal__RiddenQuadrupedGameParam.gyml",
            "SlipVelocityMax": 7,
            "ReRodeoFramesMax": 1800,
            "ReRodeoFramesMin": 900,
            "RideonAboveASRadius": 1,
            "SlipFramesThreshold": 5,
            "ManeGrabbedActorName": "Horse_Link_Mane_Grabbed_Deer",
            "SlipVelocityAddScale": 0.05000000074505806,
            "IsResetLastRiddenAnimal": true
        },
        "Animal_Horse_A": {
            "ManeGrabbedActorName": "Horse_Link_Mane_Grabbed",
            "NavMeshCharacterScaleAtRidden": 0.25
        }
    }
}

GameBalance

{
    "AttackParam": {
        "Animal_Deer_A": {
            "AttackParams": [
                {
                    "Option": [],
                    "Impulse": 1000,
                    "AtSensors": [
                        "Body"
                    ],
                    "AttackType": "Animal_Large",
                    "DamageType": "Body",
                    "AvoidJustParam": {
                        "IsTrackBone": false,
                        "MaxDistance": 4,
                        "MinDistance": 0,
                        "SectorAngle": 45,
                        "TrackOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "CapsuleRadius": 2,
                        "IsHeightCheck": false,
                        "TrackBoneName": "",
                        "AvoidJustShape": "Sector",
                        "IsTrackPosition": true,
                        "IsTrackRotation": true,
                        "WeaponRangeRate": 1,
                        "SectorAngleOffset": 0
                    },
                    "DamageElements": [],
                    "DamageIntensity": "Strong",
                    "AttackIdentifier": "\u4e2d\u7acb\u52d5\u7269\u306e\u653b\u6483",
                    "DamageMultiplier": 1,
                    "DamageAttributres": [],
                    "KnockbackIntensity": "Normal",
                    "AttackIdentifierHash": {},
                    "ForceOverwriteAffiliation": "None",
                    "IsIncrementAttackFilterID": false,
                    "WeaponDynamicEquipmentSlot": "Weapon"
                },
                {
                    "Option": [],
                    "Impulse": 1000,
                    "AtSensors": [
                        "Shockwave"
                    ],
                    "AttackType": "Default",
                    "DamageType": "Body",
                    "AvoidJustParam": {
                        "IsTrackBone": false,
                        "MaxDistance": 4,
                        "MinDistance": 0,
                        "SectorAngle": 45,
                        "TrackOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "CapsuleRadius": 2,
                        "IsHeightCheck": false,
                        "TrackBoneName": "",
                        "AvoidJustShape": "Sector",
                        "IsTrackPosition": true,
                        "IsTrackRotation": true,
                        "WeaponRangeRate": 1,
                        "SectorAngleOffset": 0
                    },
                    "DamageElements": [],
                    "DamageIntensity": "Smash",
                    "AttackIdentifier": "\u4e2d\u7acb\u52d5\u7269\u306e\u653b\u6483",
                    "DamageMultiplier": 0,
                    "DamageAttributres": [
                        "ForceDismount",
                        "Blunt"
                    ],
                    "KnockbackIntensity": "Normal",
                    "AttackIdentifierHash": {},
                    "ForceOverwriteAffiliation": "None",
                    "IsIncrementAttackFilterID": false,
                    "WeaponDynamicEquipmentSlot": "Weapon"
                },
                {
                    "Option": [],
                    "Impulse": 1000,
                    "AtSensors": [
                        "Body"
                    ],
                    "AttackType": "Animal_Middle",
                    "DamageType": "Body",
                    "AvoidJustParam": {
                        "IsTrackBone": false,
                        "MaxDistance": 4,
                        "MinDistance": 0,
                        "SectorAngle": 45,
                        "TrackOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "CapsuleRadius": 2,
                        "IsHeightCheck": false,
                        "TrackBoneName": "",
                        "AvoidJustShape": "Sector",
                        "IsTrackPosition": true,
                        "IsTrackRotation": true,
                        "WeaponRangeRate": 1,
                        "SectorAngleOffset": 0
                    },
                    "DamageElements": [],
                    "DamageIntensity": "Moderate",
                    "AttackIdentifier": "\u4e2d\u7acb\u52d5\u7269\u306e\u653b\u6483",
                    "DamageMultiplier": 1,
                    "DamageAttributres": [],
                    "KnockbackIntensity": "Normal",
                    "AttackIdentifierHash": {},
                    "ForceOverwriteAffiliation": "None",
                    "IsIncrementAttackFilterID": false,
                    "WeaponDynamicEquipmentSlot": "Weapon"
                },
                {
                    "Option": [],
                    "Impulse": 1000,
                    "AtSensors": [
                        "Body"
                    ],
                    "AttackType": "Animal_Huge",
                    "DamageType": "Body",
                    "AvoidJustParam": {
                        "IsTrackBone": false,
                        "MaxDistance": 4,
                        "MinDistance": 0,
                        "SectorAngle": 45,
                        "TrackOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "CapsuleRadius": 2,
                        "IsHeightCheck": false,
                        "TrackBoneName": "",
                        "AvoidJustShape": "Sector",
                        "IsTrackPosition": true,
                        "IsTrackRotation": true,
                        "WeaponRangeRate": 1,
                        "SectorAngleOffset": 0
                    },
                    "DamageElements": [],
                    "DamageIntensity": "Smash",
                    "AttackIdentifier": "\u4e2d\u7acb\u52d5\u7269\u306e\u653b\u6483",
                    "DamageMultiplier": 1,
                    "DamageAttributres": [],
                    "KnockbackIntensity": "Normal",
                    "AttackIdentifierHash": {},
                    "ForceOverwriteAffiliation": "None",
                    "IsIncrementAttackFilterID": false,
                    "WeaponDynamicEquipmentSlot": "Weapon"
                }
            ],
            "BaseAttackPower": 4,
            "BaseAttackPowerMeleeWeapon": 0,
            "BaseAttackPowerRangedWeapon": 0
        },
        "QuadrupedCommon": {
            "AttackParams": [
                {
                    "Option": [],
                    "Impulse": 1000,
                    "AtSensors": [
                        "Body"
                    ],
                    "AttackType": "Animal_Large",
                    "DamageType": "Body",
                    "AvoidJustParam": {
                        "IsTrackBone": false,
                        "MaxDistance": 4,
                        "MinDistance": 0,
                        "SectorAngle": 45,
                        "TrackOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "CapsuleRadius": 2,
                        "IsHeightCheck": false,
                        "TrackBoneName": "",
                        "AvoidJustShape": "Sector",
                        "IsTrackPosition": true,
                        "IsTrackRotation": true,
                        "WeaponRangeRate": 1,
                        "SectorAngleOffset": 0
                    },
                    "DamageElements": [],
                    "DamageIntensity": "Strong",
                    "AttackIdentifier": "\u4e2d\u7acb\u52d5\u7269\u306e\u653b\u6483",
                    "DamageMultiplier": 1,
                    "DamageAttributres": [],
                    "KnockbackIntensity": "Normal",
                    "AttackIdentifierHash": {},
                    "ForceOverwriteAffiliation": "None",
                    "IsIncrementAttackFilterID": false,
                    "WeaponDynamicEquipmentSlot": "Weapon"
                },
                {
                    "Option": [],
                    "Impulse": 1000,
                    "AtSensors": [
                        "Body"
                    ],
                    "AttackType": "Animal_Middle",
                    "DamageType": "Body",
                    "AvoidJustParam": {
                        "IsTrackBone": false,
                        "MaxDistance": 4,
                        "MinDistance": 0,
                        "SectorAngle": 45,
                        "TrackOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "CapsuleRadius": 2,
                        "IsHeightCheck": false,
                        "TrackBoneName": "",
                        "AvoidJustShape": "Sector",
                        "IsTrackPosition": true,
                        "IsTrackRotation": true,
                        "WeaponRangeRate": 1,
                        "SectorAngleOffset": 0
                    },
                    "DamageElements": [],
                    "DamageIntensity": "Moderate",
                    "AttackIdentifier": "\u4e2d\u7acb\u52d5\u7269\u306e\u653b\u6483",
                    "DamageMultiplier": 1,
                    "DamageAttributres": [],
                    "KnockbackIntensity": "Normal",
                    "AttackIdentifierHash": {},
                    "ForceOverwriteAffiliation": "None",
                    "IsIncrementAttackFilterID": false,
                    "WeaponDynamicEquipmentSlot": "Weapon"
                },
                {
                    "Option": [],
                    "Impulse": 1000,
                    "AtSensors": [
                        "Body"
                    ],
                    "AttackType": "Animal_Huge",
                    "DamageType": "Body",
                    "AvoidJustParam": {
                        "IsTrackBone": false,
                        "MaxDistance": 4,
                        "MinDistance": 0,
                        "SectorAngle": 45,
                        "TrackOffset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "CapsuleRadius": 2,
                        "IsHeightCheck": false,
                        "TrackBoneName": "",
                        "AvoidJustShape": "Sector",
                        "IsTrackPosition": true,
                        "IsTrackRotation": true,
                        "WeaponRangeRate": 1,
                        "SectorAngleOffset": 0
                    },
                    "DamageElements": [],
                    "DamageIntensity": "Smash",
                    "AttackIdentifier": "\u4e2d\u7acb\u52d5\u7269\u306e\u653b\u6483",
                    "DamageMultiplier": 1,
                    "DamageAttributres": [],
                    "KnockbackIntensity": "Normal",
                    "AttackIdentifierHash": {},
                    "ForceOverwriteAffiliation": "None",
                    "IsIncrementAttackFilterID": false,
                    "WeaponDynamicEquipmentSlot": "Weapon"
                }
            ],
            "BaseAttackPower": 4,
            "BaseAttackPowerMeleeWeapon": 0,
            "BaseAttackPowerRangedWeapon": 0
        }
    }
}

Chemical

{
    "MaterialParam": {
        "Animal_Default": {
            "Name": "\u52d5\u7269\uff08\u901a\u5e38\uff09",
            "IsBurn": true,
            "IsBurnOut": false,
            "IsExplode": false,
            "BurnElement": [
                "Work\/Chemical\/ElementParam\/DefaultBurnFire.game__chm__ElementParam.gyml"
            ],
            "Capacitance": 0,
            "FireProofLv": "None",
            "IsCharacter": true,
            "IsConductor": true,
            "IsFreezable": true,
            "Wettability": 2,
            "BurnSpeedRate": 0,
            "ChargingSpeed": 0,
            "IgnitionFrame": 90,
            "IsNoExtinguish": false,
            "ElectrifyElement": [
                "Work\/Chemical\/ElementParam\/DefaultElectrify.game__chm__ElementParam.gyml"
            ],
            "IsBurnedExplosion": false,
            "IsMagneticSubstance": false,
            "IsElectricityPrevention": false
        }
    }
}

Animal

{
    "QuadrupedGameParam": {
        "Animal_Boar_A": {
            "InterruptLightChemicalCount": 15
        },
        "Animal_Deer_A": {
            "$parent": "Work\/Animal\/QuadrupedGameParam\/Animal_Boar_A.game__animal__QuadrupedGameParam.gyml",
            "ASPlayRateAttackGear1": 1.5,
            "ASPlayRateEscapeGear1": 1.25,
            "ASPlayRateEscapeGear2": 1.5,
            "ASPlayRateNormalGear2": 1.25,
            "ASPlayRateRiddenGear2": 1.25
        }
    }
}