활과 화살

나무 활

소형 동물을 사냥하기 위해 제작된 목제 활몬스터와 싸우기엔 불안하다

BowParam

{
    "Default": {
        "BlackboardTableRef": "Work\/Component\/Blackboard\/BlackboardParamTable\/DynamicEquipment.engine__component__BlackboardParamTable.gyml"
    },
    "Weapon_Bow_038": {
        "Range": 20,
        "$parent": "Work\/Component\/BowParam\/Default.game__component__BowParam.gyml",
        "AutoNum": 0,
        "ShotNum": 0,
        "RapidNum": 0,
        "IsAutoBow": false,
        "IsShotBow": false,
        "ShotAngle": 45,
        "BaseAttack": 4,
        "IsRapidBow": false,
        "QuiverName": "Work\/Actor\/Weapon_Quiver_001.engine__actor__ActorParam.gyml",
        "ReloadTime": 1,
        "DrawingTime": 1,
        "AutoInterval": 0,
        "IsRandomShot": false,
        "ShotInterval": 0,
        "RapidInterval": 0,
        "ArrowFallSpeed": 1,
        "IsLongRangeBow": false,
        "DrawTransOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "EnemyEquipScale": 1.399999976158142,
        "DrawRotateOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "PlayerEquipScale": 1,
        "ArrowAcceleration": -0.10000000149011612,
        "ArrowInitialSpeed": 4.5,
        "SheathTransOffset": {
            "X": -0.10000000149011612,
            "Y": 0,
            "Z": 0.05000000074505806
        },
        "ArrowTerminalSpeed": 3,
        "NPCDrawTransOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "SheathRotateOffset": {
            "X": 0,
            "Y": -55,
            "Z": -5
        },
        "NPCDrawRotateOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "CrouchingTransOffset": {
            "X": -0.05999999865889549,
            "Y": 0,
            "Z": 0.019999999552965164
        },
        "EnemyDrawTransOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "NPCSheathTransOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "ShotAngleFluctuation": 0,
        "ArrowFallAcceleration": -0.20000000298023224,
        "CriticalHitDamageRate": 2,
        "CrouchingRotateOffset": {
            "X": 0,
            "Y": 7,
            "Z": -7
        },
        "EnemyDrawRotateOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "NPCSheathRotateOffset": {
            "X": 30,
            "Y": -80,
            "Z": -20
        },
        "IsDisappearByRangeOver": false,
        "GravitationalAcceleration": -9.800000190734863
    }
}

AttachmentParam

{
    "Weapon_Bow_038": {
        "$parent": "Work\/Component\/AttachmentParam\/Weapon_Bow_Base.game__component__AttachmentParam.gyml",
        "AttachParamShield": {
            "TransOffset": {
                "X": -0.090999998152256,
                "Y": 0.01182177010923624,
                "Z": 5.328496004869387e-17
            },
            "RotateOffset": {
                "X": 90,
                "Y": 90,
                "Z": -90
            }
        },
        "AttachParamSpear_": {
            "TransOffset": {
                "X": 0,
                "Y": 0.4131127893924713,
                "Z": 0.13893069326877594
            },
            "RotateOffset": {
                "X": 90,
                "Y": 90,
                "Z": 0
            }
        },
        "AttachParamSword_": {
            "TransOffset": {
                "X": -0.1330000013113022,
                "Y": 0.4329873025417328,
                "Z": -3.6197969544524776e-17
            },
            "RotateOffset": {
                "X": -90,
                "Y": 180,
                "Z": 180
            }
        },
        "AttachParamLSword_": {
            "TransOffset": {
                "X": -0.1330000013113022,
                "Y": 0.4329873025417328,
                "Z": -3.6197969544524776e-17
            },
            "RotateOffset": {
                "X": -90,
                "Y": 180,
                "Z": 180
            }
        },
        "AttachRotateOffsetArrow": {
            "X": 90,
            "Y": -90,
            "Z": 3.914539895846173e-15
        }
    },
    "Weapon_Bow_Base": {
        "$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
        "AdditionalSubType": [
            "Blunt",
            "ShieldSurfingslipperinessDown",
            "ShieldBashAnmChange"
        ],
        "AttachParamShield": {
            "BoneName": "Bind_W",
            "TransOffset": {
                "X": -5.551115123125783e-17,
                "Y": 0.0502990186214447,
                "Z": -0.030608240514993668
            },
            "RotateOffset": {
                "X": 0,
                "Y": -90,
                "Z": 0
            }
        },
        "AttachParamSpear_": {
            "BoneName": "Bind_W",
            "TransOffset": {
                "X": -0.012614909559488297,
                "Y": 0.1072039008140564,
                "Z": -4.2518489692266956e-17
            },
            "RotateOffset": {
                "X": 2.4848800077391017e-17,
                "Y": 90,
                "Z": -90
            }
        },
        "AttachParamSword_": {
            "BoneName": "Bind_W",
            "TransOffset": {
                "X": 0.05393664166331291,
                "Y": 0.17172619700431824,
                "Z": -0.06844054907560349
            },
            "RotateOffset": {
                "X": 90,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachParamLSword_": {
            "BoneName": "Bind_W",
            "TransOffset": {
                "X": 0.0594494491815567,
                "Y": 0.08571991324424744,
                "Z": -0.06516812741756439
            },
            "RotateOffset": {
                "X": 90,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachTransOffsetArrow": {
            "X": 0,
            "Y": 0,
            "Z": 0.8500000238418579
        },
        "AttachRotateOffsetArrow": {
            "X": 90,
            "Y": -90,
            "Z": 0
        },
        "IsEditAttachParamForArrow": true
    }
}

Life

{
    "LifeParameters": {
        "Weapon_Bow_038": {
            "MaxLife": 20,
            "UseBreakLife": false,
            "UseExtraLife": true,
            "LifeGameDataSyncParam": "",
            "MaxLifeAlternateSettings": []
        }
    },
    "DamageParameters": {
        "EquipmentCommon": {
            "ExternalDamageParameters": {
                "Brittleness": "Normal",
                "DamageRates": {
                    "Ice": 0,
                    "Beam": 0,
                    "Body": 0,
                    "Bomb": 0,
                    "Fire": 0,
                    "Gust": 0,
                    "Arrow": 0,
                    "Spike": 0,
                    "Water": 0,
                    "Miasma": 0,
                    "Shield": 0,
                    "Impulse": 0,
                    "Electric": 0,
                    "Shockwave": 0,
                    "Undefined": 0,
                    "Durability": 1,
                    "EnergyWall": 0,
                    "LargeWeapon": 0,
                    "SmallWeapon": 0,
                    "Purification": 0,
                    "ThrustWeapon": 0
                },
                "ROD_IsEnable": false,
                "TreeCuttable": false,
                "ROD_CameraDist": false,
                "ROD_OutsideView": false,
                "IsForbidInstaKill": false,
                "StrongShatterable": false,
                "GuardableAngleMaxDeg": 100,
                "IsAffectedByHardMiasma": false,
                "IsHeadshotCalcInFrozen": false,
                "ImpulseDamageParameters": {
                    "IntensityWeakDamage": 4,
                    "IntensitySmashDamage": 16,
                    "IntensitySuperDamage": 999999999,
                    "IntensityStrongDamage": 12,
                    "IsUsePercentageDamage": false,
                    "IsImpulseDamageEnabled": false,
                    "IntensityModerateDamage": 8
                },
                "IsMergeSameFrameHitInfo": true,
                "CalcEntityMaterialDamage": false,
                "CalcWeakPointActorDamage": true,
                "HeadshotDamageParameters": [],
                "IsBeamDamageWeakPointHit": false,
                "IsEnableFenceDamageCheck": true,
                "GuardJustDamageParameters": 0,
                "ROD_IsOnlyFellableByPlayer": false,
                "IsAcceptGuardAttrDropShield": false,
                "IsAcceptGuardAttrDropWeapon": false,
                "IsAttackRepelledByPowShield": true,
                "CalcChemicalContactActorDamage": false,
                "ExternalDamageExceptionDefines": [],
                "IsAttackRepelledByStrongShield": true,
                "OnlyAffectedByGuardBreakStrong": false,
                "CrashedByObjectDamageParameters": {
                    "Damage": 4,
                    "IsEnable": false
                }
            },
            "InternalDamageParameters": {
                "Underwater": {
                    "LavaDamage": 4,
                    "HotWaterHeal": 0,
                    "LavaDeepDamage": 99999,
                    "ColdWaterDamage": 5
                },
                "TarDamageParameters": {
                    "Damage": 0
                },
                "BurnDamageParameters": {
                    "IgnitionDamageLv1": 10,
                    "IgnitionDamageLv2": -1,
                    "IgnitionDamageLv3": -1,
                    "BurnContinuousDamage": 0,
                    "BoostIgnitionDamageRate": 2,
                    "BoostBurnContinuousDamageRate": 2
                },
                "FallDamageParameters": {
                    "FallDamageMin": 0,
                    "FallDamagePerMeter": 0,
                    "FallDamageHighStart": -1,
                    "FallDamageStartHeight": -1,
                    "FallDamageHighPerMeter": 0,
                    "FallDamageInstaKillHeight": -1
                },
                "DrownDamageParameters": {
                    "IsDrownDamageEnabled": true,
                    "FramesToMaxLifeDamage": 60
                },
                "WaterDamageParameters": {
                    "Damage": 0
                },
                "FrozenDamageParameters": {
                    "OnTrigFrozenDamage": 10
                },
                "LightningDamageParameters": {
                    "Damage": 999999,
                    "SageDamage": 60
                },
                "LightShockDamageParameters": {
                    "TriggerDamage": 0,
                    "ContinuousDamage": 0,
                    "ExponentialContinuousDamage": false
                },
                "ElectricShockDamageParameters": {
                    "Damage": -1,
                    "DamageLv2": -1,
                    "DamageLv3": -1
                }
            },
            "GuardCalculatorExtensionType": "None",
            "DamageCalculatorExtensionType": "Equipment"
        }
    }
}