우리의 보물
- 도미다크와 브리센은 늪에 있는보물 상자를 꺼낼 궁리를 하고 있다보물 상자를 에워싼 늪은 너무 깊어서빠지면 끝이라고 한다발 디딜 곳도 없어 고전하는 모양이다
- 도미다크와 브리센은 보물 상자를 먼저 꺼내지 못해분한 모양이다. 람다의 재보를 찾으러동굴을 찾아다니는 그들의 말에 따르면멋쟁이였던 람다는 평생 모은 옷 컬렉션을하이랄 어딘가에 숨겨 두었다고 한다
Properties
Attribute
{
"Steps": [
{
"Name": "Ready",
"IsMiniGame": false,
"Participants": [
{
"Schedule": "Work\/Component\/AIScheduleParam\/Our_Treasure_Ready_subchallnpc000.game__component__AIScheduleParam.gyml",
"ActorName": "Work\/Actor\/subchallnpc000.engine__actor__ActorParam.gyml",
"InstanceName": "",
"IsNotClipping": false
},
{
"Schedule": "Work\/Component\/AIScheduleParam\/Our_Treasure_Ready_subchallnpc000_twin.game__component__AIScheduleParam.gyml",
"ActorName": "Work\/Actor\/subchallnpc000_twin.engine__actor__ActorParam.gyml",
"InstanceName": "",
"IsNotClipping": false
}
],
"DestinationPoint": [],
"SheikahCameraTarget": [],
"ForceProgressGameData": "",
"IsNotChangeAdventureLog": false
},
{
"Name": "Craft",
"IsMiniGame": false,
"Participants": [
{
"Schedule": "Work\/Component\/AIScheduleParam\/Our_Treasure_Craft_subchallnpc000.game__component__AIScheduleParam.gyml",
"ActorName": "Work\/Actor\/subchallnpc000.engine__actor__ActorParam.gyml",
"InstanceName": "",
"IsNotClipping": false
},
{
"Schedule": "Work\/Component\/AIScheduleParam\/Our_Treasure_Craft_subchallnpc000_twin.game__component__AIScheduleParam.gyml",
"ActorName": "Work\/Actor\/subchallnpc000_twin.engine__actor__ActorParam.gyml",
"InstanceName": "",
"IsNotClipping": false
}
],
"DestinationPoint": [
{
"$type": "game__challenge__DestinationActor",
"Actor": "Work\/Actor\/subchallnpc000.engine__actor__ActorParam.gyml",
"BlackOutFlag": "",
"InstanceName": "",
"AlternativePos": {
"X": 599.9998168945312,
"Y": 152.9969024658203,
"Z": -1285
}
}
],
"SheikahCameraTarget": [],
"ForceProgressGameData": "",
"IsNotChangeAdventureLog": false
}
],
"__RowId": "Work\/Challenge\/Our_Treasure.game__challenge__Challenge.gyml",
"SortIndex": 5491,
"RequestActor": "Work\/Actor\/subchallnpc000.engine__actor__ActorParam.gyml",
"RequestLocation": "Work\/Location\/ShinyarkiPlateau.game__location__Location.gyml"
}