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Blazer

AttachmentActor

{
    "__RowId": "SpObj_WindGenerator_A_01",
    "SpecialPartsCreateRot": {
        "X": 0,
        "Y": 180,
        "Z": 0
    },
    "AttachmentBindBoneSpear": "Bind_A",
    "AttachmentBindBoneSword": "Bind_A",
    "AttachmentMulValueArrow": 1,
    "PushToPouchSpecialParts": "Work\/Actor\/SpObj_WindGenerator_Capsule_A_01.engine__actor__ActorParam.gyml",
    "AttachmentAdditionalDamage": 1,
    "SpecialPartsCreatePriority": "Low",
    "AttachmentAdditionalSubType": "Blunt,ShieldSurfingslipperinessDown,TorchNoBurning,Fan,FanShield,NoThrowing,Zonau",
    "AttachmentBindBoneLargeSword": "Bind_A",
    "AttachmentIsOverrideAttribute": true
}

AttachmentParam

{
    "SpObj_WindGenerator_A_01": {
        "$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
        "AdditionalSubType": [
            "Blunt",
            "ShieldSurfingslipperinessDown",
            "TorchNoBurning",
            "Fan",
            "FanShield",
            "NoThrowing",
            "Zonau"
        ],
        "AttachParamShield": {
            "Scale": {
                "X": 0.699999988079071,
                "Y": 0.699999988079071,
                "Z": 0.699999988079071
            },
            "TransOffset": {
                "X": -8.34465012644614e-8,
                "Y": -0.0007192629273049533,
                "Z": -8.34465012644614e-8
            },
            "RotateOffset": {
                "X": -90,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachParamSpear_": {
            "Scale": {
                "X": 0.699999988079071,
                "Y": 0.699999988079071,
                "Z": 0.699999988079071
            },
            "TransOffset": {
                "X": -1.0430809993522416e-7,
                "Y": 0.004839169792830944,
                "Z": 8.34465012644614e-8
            },
            "RotateOffset": {
                "X": -90,
                "Y": 90,
                "Z": 0
            }
        },
        "AttachParamSword_": {
            "Scale": {
                "X": 0.699999988079071,
                "Y": 0.699999988079071,
                "Z": 0.699999988079071
            },
            "TransOffset": {
                "X": -8.34465012644614e-8,
                "Y": 0.004839169792830944,
                "Z": -1.0430809993522416e-7
            },
            "RotateOffset": {
                "X": -90,
                "Y": 0,
                "Z": 0
            },
            "BoundBoxLength": 0.5199999809265137
        },
        "RequestDeathOnHit": "DeathOnArrowHitOnly",
        "AttachParamLSword_": {
            "Scale": {
                "X": 0.699999988079071,
                "Y": 0.699999988079071,
                "Z": 0.699999988079071
            },
            "TransOffset": {
                "X": -8.34465012644614e-8,
                "Y": 0.004839169792830944,
                "Z": -1.0430809993522416e-7
            },
            "RotateOffset": {
                "X": -90,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachTransOffsetArrow": {
            "X": 0,
            "Y": 0,
            "Z": 0.800000011920929
        },
        "AttachRotateOffsetArrow": {
            "X": -180,
            "Y": 180,
            "Z": 135
        },
        "PushToPouchSpecialParts": "Work\/Actor\/SpObj_WindGenerator_Capsule_A_01.engine__actor__ActorParam.gyml",
        "OffsetPatternForLeftHand": "Pattern01",
        "IsEditAttachParamForArrow": true
    }
}