Slijk-Like
Een variant van de Like Like. Hij is bedekt met slijk en kan daarom, anders dan andere Like Like-soorten, ook op lichte plaatsen komen. Zijn lichaam bevat veel slijk, die hij naar prooi spuugt om deze te vertragen en vervolgens te vangen.
3900, 591, 485
Life
{
"LifeParameters": {
"Enemy_LikeLike_Tar": {
"MaxLife": 1000,
"UseBreakLife": false,
"UseExtraLife": false,
"LifeGameDataSyncParam": "",
"MaxLifeAlternateSettings": []
}
},
"DamageParameters": {
"Enemy_LikeLike_Tar": {
"ExternalDamageParameters": {
"Brittleness": "Normal",
"DamageRates": {
"Ice": 1,
"Beam": 1,
"Body": 1,
"Bomb": 1,
"Fire": 1,
"Gust": 1,
"Arrow": 1,
"Spike": 1,
"Water": 1,
"Miasma": 1,
"Shield": 1,
"Ancient": 1,
"Impulse": 1,
"Electric": 1,
"Shockwave": 1,
"Undefined": 1,
"Durability": 1,
"EnergyWall": 1,
"LargeWeapon": 1,
"SmallWeapon": 1,
"Purification": 1,
"ThrustWeapon": 1
},
"ROD_IsEnable": true,
"TreeCuttable": false,
"ROD_CameraDist": true,
"ROD_OutsideView": true,
"IsForbidInstaKill": false,
"StrongShatterable": false,
"GuardableAngleMaxDeg": 100,
"IsAffectedByHardMiasma": false,
"IsHeadshotCalcInFrozen": true,
"ImpulseDamageParameters": {
"IntensityWeakDamage": 4,
"IntensitySmashDamage": 0,
"IntensitySuperDamage": 999999999,
"IntensityStrongDamage": 12,
"IsUsePercentageDamage": false,
"IsImpulseDamageEnabled": false,
"IntensityModerateDamage": 8
},
"IsMergeSameFrameHitInfo": true,
"CalcEntityMaterialDamage": true,
"CalcWeakPointActorDamage": true,
"HeadshotDamageParameters": [
{
"HeadshotBoneName": "Pulse",
"HeadshotCalcType": "Normal",
"HeadshotHitRadius": 1.2000000476837158,
"HeadshotCheckRadius": 1.2999999523162842,
"HeadshotDamageRatio": 2,
"GraveAttackHitRadius": 2,
"HeadshotNoTutorialUI": true,
"CheckDirForLightShock": true,
"HeadshotBoneForwardDir": 2,
"HeadshotHitRadiusOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"HeadshotCheckRadiusOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"CheckNonWeakPointHitDamage": true,
"GraveAttackHitRadiusOffset": {
"X": 0,
"Y": 0,
"Z": 0
}
}
],
"IsBeamDamageWeakPointHit": true,
"IsEnableFenceDamageCheck": true,
"GuardJustDamageParameters": 0,
"ROD_IsOnlyFellableByPlayer": true,
"IsAcceptGuardAttrDropShield": false,
"IsAcceptGuardAttrDropWeapon": false,
"IsAttackRepelledByPowShield": true,
"CalcChemicalContactActorDamage": true,
"ExternalDamageExceptionDefines": [],
"IsAttackRepelledByStrongShield": true,
"OnlyAffectedByGuardBreakStrong": false,
"CrashedByObjectDamageParameters": {
"Damage": 4,
"IsEnable": true
}
},
"InternalDamageParameters": {
"Underwater": {
"LavaDamage": 4,
"HotWaterHeal": 0,
"LavaDeepDamage": 99999,
"ColdWaterDamage": 5
},
"TarDamageParameters": {
"Damage": 0
},
"BurnDamageParameters": {
"IgnitionDamageLv1": 3,
"IgnitionDamageLv2": -1,
"IgnitionDamageLv3": -1,
"BurnContinuousDamage": 3,
"BoostIgnitionDamageRate": 2,
"BoostBurnContinuousDamageRate": 2
},
"FallDamageParameters": {
"FallDamageMin": 20,
"FallDamagePerMeter": 5,
"FallDamageHighStart": 25,
"FallDamageStartHeight": 15,
"FallDamageHighPerMeter": 5,
"FallDamageInstaKillHeight": 80
},
"DrownDamageParameters": {
"IsDrownDamageEnabled": true,
"FramesToMaxLifeDamage": 60
},
"WaterDamageParameters": {
"Damage": 0
},
"FrozenDamageParameters": {
"OnTrigFrozenDamage": 10
},
"LightningDamageParameters": {
"Damage": 120,
"SageDamage": 60
},
"LightShockDamageParameters": {
"TriggerDamage": 0,
"ContinuousDamage": 0,
"ExponentialContinuousDamage": false
},
"ElectricShockDamageParameters": {
"Damage": 20,
"DamageLv2": -1,
"DamageLv3": -1
}
},
"GuardCalculatorExtensionType": "None",
"DamageCalculatorExtensionType": "LikeLike"
}
}
}
GameParameter
{
"LikeLikeParam": {
"Enemy_LikeLike_Tar": {
"MeleeLength": 11,
"ScatterParam": {
"Shoot1stNum": 3,
"Shoot2ndNum": 7,
"Shoot3rdNum": 9,
"Shoot2ndRange": 16,
"Shoot3rdRange": 24,
"ScatterActorName": "Work\/Actor\/FldObj_DynamicTar_01.engine__actor__ActorParam.gyml"
},
"ArmorActorName": "",
"IsShortRagdoll": true,
"ShootActorName": "Work\/Actor\/Enemy_LikeLike_Bullet_Tar.engine__actor__ActorParam.gyml",
"AttackAfterWait": 0,
"HugeHitReactionTime": 300,
"WaitAfterShotLoopTime": 150,
"RagdollDownEndRatioTime": 25,
"PredationAttackChanceTime": 30,
"RagdollDownStartRatioTime": 20,
"IsWeakPointDownTimeAddDamage": true
}
},
"EnemyCommonParam": {
"Enemy_LikeLike_Tar": {
"Bedtime": 0,
"EnemyRank": "Junior",
"SleepTime": 0,
"EnemyClass": "MiniBoss",
"IsTargetFood": false,
"AbleGiveOrders": false,
"AbleTakeOrders": false,
"HomeReturnDist": 2.5,
"IsTargetShield": true,
"SuspiciosBuffs": [],
"IsTargetBalloon": false,
"LostTargetSpeed": 0.119999997317791,
"TargetFoodRange": 60,
"IsTargetChemical": true,
"ClimbTargetRangeH": 20,
"HeadShotCountHash": {},
"IsTargetCoopActor": false,
"ChemicalSearchDist": 5,
"DiscoverSpreadDist": 6,
"GuardJustCountHash": {},
"IsTransitionDefeat": false,
"JustAvoidCountHash": {},
"KeepBattleDistance": 18,
"ChangeParamWhenRide": false,
"IsSuspiciosDiscover": false,
"IsTransitionToSleep": false,
"PerceptionNoiseSize": 20,
"ClimbTargetRangeVMax": 10,
"ClimbTargetRangeVMin": 2,
"TargetEquipmentRange": 15,
"AttackGraveTargetType": "Default",
"BalloonTargetDistance": 30,
"GetupWeaponSearchDist": 4,
"GrabThrowObjectRadius": 2,
"IsTransitionConfusion": false,
"IsTransitionSightDown": false,
"TargetAvoidTargetDist": 5,
"IsEscapeFromFearAttack": false,
"IsReturnToHomePosition": true,
"TargetThrowObjectRange": 20,
"DefeatedNumGameDataHash": {},
"DiscoverSpreadDistExtend": 6,
"DiscoverTargetNoiseLevel": 2,
"DistanceToReachRailPoint": 1.5,
"EscapeMinTerrorEmitLevel": 2,
"IsTargetEquipableObjects": true,
"IsTargetOutsideTerritory": false,
"IsTargetThrowableObjects": true,
"TargetCampEquipmentRange": 50,
"DefeatedNoDamageCountHash": {},
"ForceAccessibleEvenIfSwim": false,
"AttachChemicalActionRadius": 1,
"EnterBattleOnInitBrainVerb": "LandBattle",
"ForceAccessibleEvenIfClimb": false,
"ForceTargetCampShieldRange": 3,
"IsChangePerceptionCareFree": false,
"IsNoReceiveAllySightBattle": false,
"IsRecordDefeatBossInstance": false,
"IsTransitionToSleepInBMDay": false,
"NoTargetBowAvoidTargetDist": 5,
"NoWeaponRangeMaxInitAngVel": 0,
"ReturnFromDamageSpreadDist": 8,
"ReturnToHomeTooFarDistance": 600,
"TargetEquipmentShieldRange": 20,
"InvalidChangeToInaccessible": false,
"ConfuseBattlePlayerCheckDist": 4,
"ConfuseBattleTargetCheckDist": 50,
"ForceAccessibleEvenIfLookout": false,
"IsEscapeFromFearStrongAttack": false,
"IsReactionUnidentifiedTerror": false,
"IsTransitionMoveExitOnlyFace": false,
"IsTransitionReturnFromDamage": false,
"AccessibleEvenIfClimbWhenRide": false,
"AccessibleSpeedMpsToRideOnAny": 5.099999904632568,
"IsIncrementDefeatedNumOnDeath": true,
"IsOnlyLeftHandLiftableObjects": false,
"NoTargetShieldAvoidTargetDist": 5,
"TargetInTerritoryUserRatioKey": "",
"AccessibleEvenIfRideOnWhenRide": false,
"IsDelayUpdateSameHearingTarget": true,
"KeepBattleHeightAtkableDynamic": -1,
"EnableKeepBattleUnattackableObj": false,
"ForceAccessibleEvenIfPathFailed": false,
"ForceAccessibleEvenIfRideOnFast": false
}
},
"LikeLike_TarParam": {
"Enemy_LikeLike_Tar": {
"JumpHight": 5,
"WarpLength": 8,
"ShootFollowMaxSpeed": 2.5
}
},
"GameParameterTable": {
"Enemy_LikeLike_Tar": {
"$parent": "Work\/GameParameter\/GameParameterTable\/Enemy_Common.engine__actor__GameParameterTable.gyml",
"Category": "GameParameterTableDefault",
"Components": {
"LikeLikeParam": "?GameParameter\/LikeLikeParam\/Enemy_LikeLike_Tar.game__enemy__LikeLikeParam.bgyml",
"MovementParam": "?BSA\/MovementParam\/Enemy_LikeLike_Tar.game__bsa__MovementParam.bgyml",
"EnemyCommonParam": "?GameParameter\/EnemyCommonParam\/Enemy_LikeLike_Tar.game__enemy__EnemyCommonParam.bgyml",
"LikeLike_TarParam": "?GameParameter\/LikeLike_TarParam\/Enemy_LikeLike_Tar.game__enemy__LikeLike_TarParam.bgyml",
"ImpactIntensityParam": "?GameParameter\/ImpactIntensityParam\/EnemyMediumNoInstaDeath.game__physics__ImpactIntensityParam.bgyml",
"gamebalance_AttackParam": "?GameBalance\/AttackParam\/Enemy_LikeLike_Tar.game__gamebalance__AttackParam.bgyml"
}
}
},
"ImpactIntensityParam": {
"EnemyMedium": {
"$parent": "Work\/GameParameter\/ImpactIntensityParam\/EnemyCommon.game__physics__ImpactIntensityParam.gyml",
"IntensitySmashThreshold": 13000,
"IntensitySuperThreshold": 18000
},
"EnemyMediumNoInstaDeath": {
"$parent": "Work\/GameParameter\/ImpactIntensityParam\/EnemyMedium.game__physics__ImpactIntensityParam.gyml",
"IntensitySuperThreshold": -1
}
},
"RagdollReactionParam": {
"Enemy_Common": {
"InWaterDownTime": 30,
"LowGravityBlastOffScale": 0.6000000238418579,
"RagdollReactionDownTimePlay": 0
}
}
}
Chemical
{
"MaterialParam": {
"enemy00": {
"Name": "\u30a8\u30cd\u30df\u30fc(\u901a\u5e38\u30bf\u30a4\u30d7)",
"IsBurn": true,
"IsBurnOut": false,
"IsExplode": false,
"Capacitance": 0,
"FireProofLv": "EnvFireLv2",
"IsCharacter": true,
"IsConductor": true,
"IsFreezable": true,
"Wettability": 1,
"BurnSpeedRate": 1,
"ChargingSpeed": 0,
"IgnitionFrame": 90,
"IsNoExtinguish": true,
"ElectrifyElement": [
"Work\/Chemical\/ElementParam\/DefaultElectrify.game__chm__ElementParam.gyml"
],
"IsBurnedExplosion": false,
"IsMagneticSubstance": false,
"IsElectricityPrevention": false
}
}
}
EnemyLifeVariationParam
null