Sidon van het Zora-paleis

  1. Sinds de Ontwrichting regent het slijk uit de lucht. Veel Zora's lijden onder deze vervuiling. Yona, de verloofde van de Zora-prins, heeft je van de situatie in het paleis op de hoogte gebracht en heeft je gevraagd om met prins Sidon te spreken. Sidon bevindt zich in het Mipha-park op de Ploymus-berg.
  2. Je hebt koning Dorephan gevonden op basis van informatie die je van Jiahto en de kinderen in het paleis had gekregen. Koning Dorephan is gewond geraakt toen iemand die op prinses Zelda leek, een monster op hem afstuurde. Alles - het slijk, prinses Zelda, het monster -lijkt uit de lucht te komen. Bespreek de nieuwe ontwikkelingen met prins Sidon.
  3. Nu je een mysterieus apparaat hebt geactiveerd in de oude Zora-watercentrale, komt er een enorme waterval uit de ruïnes in de lucht naar beneden stromen. Als je het Zora-pantser draagt, kan zelfs een Hyliaan als jij tegen die waterval op zwemmen!
  4. Jullie hebben het water uit de waterkruik over het slijk uitgegoten, maar het maakte weinig verschil. Zo te zien hebben jullie nog meer water nodig. Als jullie naar de plekken gaan die de mysterieuze stem heeft aangegeven, kunnen jullie daar misschien iets doen. Open samen met Sidon alle kranen.
  5. Je hebt de waterval beklommen en de grote ruïnes betreden, waar je op de bron van het slijk bent gestuit. Sidon denkt dat jullie het slijk weg kunnen spoelen met behulp van het water in de enorme waterkruik voor jullie.
  6. Sidon heeft met zijn indrukwekkende zwem-kunsten een grote draaikolk in het meer veroorzaakt, waardoor er op de bodem een ingang bloot is komen te liggen. Spring in de draaikolk en ga op onderzoek uit om meer te weten te komen over de verborgen waterweg!
  7. Tijdens je ontdekkingstocht van de hemeleilanden ben je gearriveerd bij een grote ruïne. Zouden de antwoorden die je zoekt, hier te vinden zijn? Volg Sidon, die vooruit is gegaan!
  8. Je hebt in het Mipha-park met prins Sidon gesproken. Omdat het slijk uit de hemel afkomstig is, laat Sidon een historicus genaamd Jiahto onderzoek doen naar oude documenten en de ruïnes die uit de hemel zijn gevallen. Als je met Jiahto bij het Toto-meer gaat praten, kom je misschien meer over prinses Zelda te weten.
  9. Je bent op koning Dorephan gestuit in het Kristalwaterpaleis. Hij is gewond geraakt toen iemand die op prinses Zelda leek, een monster op hem afstuurde. Alles - het slijk, prinses Zelda, het monster - lijkt uit de lucht te komen. Bespreek de nieuwe ontwikkelingen met prins Sidon.
  10. Samen met Sidon heb je het monster verslagen dat het slijk maakte. Het overgebleven slijk is verdwenen en het gevaar lijkt geweken. Sidon staart naar de vreemde steen die verschenen is toen het slijk verdween.
  11. Er is een lichtzuil verschenen in het oostelijke stuwmeer. Als de tekst op het oude stenen Zora-monument klopt, toont die waar de verborgen waterweg gevonden kan worden. Vertel dit gauw aan Sidon in het Mipha-park.
  12. Nu je een mysterieus apparaat hebt geactiveerd in de oude Zora-watercentrale, komt er een enorme waterval uit de ruïnes in de lucht naar beneden stromen. Het schijnt dat zelfs een Hyliaan als jij tegen die waterval op kan zwemmen als je het Zora-pantser draagt, dat momenteel gerepareerd wordt door Yona.
  13. Nu de bron van het slijk is verslagen, is er een eind gekomen aan het vreemde fenomeen in deze streek. Sidon heeft de rol van Wijze aanvaard en zegt dat de Zora's nu aan de beurt zijn om jou te helpen. Hij belooft dat het Zora-paleis zich achter je zal scharen.
  14. Je hebt Sidon verteld over wat je van koning Dorephan hebt gehoord. Zowel de sporen van prinses Zelda als die van het schadelijke slijk leiden naar de hemel boven de Zora's. Sidon en jij hebben dus hetzelfde doel. Mocht je iets ontdekken over de verborgen waterweg die de Zora's ooit toegang gaf tot het hemelrijk, moet je dat Sidon zeker laten weten.
  15. Je hebt samen met Sidon het monster verslagen. Vervolgens heeft Yona hem aangespoord om zijn zorgen achter zich te laten en het mysterie van de verborgen waterweg met jou verder te gaan onderzoeken. Ontmoet Sidon bij de lichtzuil die in het oostelijke stuwmeer is verschenen.
  16. Je bent in de grote draaikolk gesprongen. Onder het stuwmeer heb je een grote ruimte ontdekt die vol staat met eeuwenoude ruïnes. Hier moet meer te ontdekken zijn over de verborgen waterweg...
  17. Het is jullie gelukt om het slijk weg te spoelen met het water uit de volle waterkruiken. Direct daarna is er een monster uit het slijk opgedoken. Dat monster is ongetwijfeld verantwoordelijk voor alles. Versla het monster samen met Sidon!
  18. Er is een lichtzuil verschenen in het oostelijke stuwmeer. Toen je dat aan Sidon vertelde, werden jullie plotseling aangevallen door een slijkmonster! Versla het monster samen met Sidon.

Properties Attribute

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