餘料建造
魔像的頭部
AttachmentActor
{
"__RowId": "SpObj_GolemHead_A_01",
"AttachmentBindBoneSpear": "Bind_A",
"AttachmentBindBoneSword": "Bind_A",
"AttachmentMulValueArrow": 1,
"PushToPouchSpecialParts": "Work\/Actor\/SpObj_GolemHead_Capsule_A_01.engine__actor__ActorParam.gyml",
"AttachmentAdditionalDamage": 1,
"SpecialPartsCreatePriority": "Low",
"AttachmentAdditionalSubType": "Blunt,ShieldSurfingslipperinessDown,TorchNoBurning,Zonau",
"AttachmentBindBoneLargeSword": "Bind_A",
"AttachmentIsOverrideAttribute": true
}
AttachmentParam
{
"SpObj_GolemHead_A_01": {
"$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
"AdditionalSubType": [
"Blunt",
"ShieldSurfingslipperinessDown",
"TorchNoBurning",
"Zonau"
],
"AttachParamShield": {
"Scale": {
"X": 0.800000011920929,
"Y": 0.800000011920929,
"Z": 0.800000011920929
},
"TransOffset": {
"X": 2.9802320611338473e-8,
"Y": 0.20128929615020752,
"Z": 0.6385217905044556
},
"RotateOffset": {
"X": 100,
"Y": 180,
"Z": 180
}
},
"AttachParamSpear_": {
"Scale": {
"X": 0.800000011920929,
"Y": 0.800000011920929,
"Z": 0.800000011920929
},
"TransOffset": {
"X": 0,
"Y": -0.05950190871953964,
"Z": 4.959267891152459e-18
},
"RotateOffset": {
"X": 0,
"Y": -90,
"Z": 0
}
},
"AttachParamSword_": {
"Scale": {
"X": 0.800000011920929,
"Y": 0.800000011920929,
"Z": 0.800000011920929
},
"TransOffset": {
"X": 7.540803722159034e-35,
"Y": -0.059860680252313614,
"Z": 3.892374886574933e-18
},
"RotateOffset": {
"X": 0,
"Y": 180,
"Z": 0
}
},
"RequestDeathOnHit": "DeathOnArrowHitOnly",
"AttachParamLSword_": {
"Scale": {
"X": 0.800000011920929,
"Y": 0.800000011920929,
"Z": 0.800000011920929
},
"TransOffset": {
"X": 7.0743490818591534e-34,
"Y": -0.05971375107765198,
"Z": 3.2225709690292546e-18
},
"RotateOffset": {
"X": 0,
"Y": 180,
"Z": 0
}
},
"AttachTransOffsetArrow": {
"X": -0.35440829396247864,
"Y": -0.45429301261901855,
"Z": 1.1063159704208374
},
"AttachRotateOffsetArrow": {
"X": 0,
"Y": 0,
"Z": -38
},
"PushToPouchSpecialParts": "Work\/Actor\/SpObj_GolemHead_Capsule_A_01.engine__actor__ActorParam.gyml",
"OffsetPatternForLeftHand": "Pattern01",
"IsEditAttachParamForArrow": true,
"AttachShapeMakeFromOnlyMainBody": true
}
}