尖刺波克盾
波克布林用較硬的木頭作成的盾。在木板上綁上了動物的骨頭,增加了其強度。
ShieldParam
{
"Default": {
"BlackboardTableRef": "Work\/Component\/Blackboard\/BlackboardParamTable\/DynamicEquipment.engine__component__BlackboardParamTable.gyml"
},
"Weapon_Shield_005": {
"Range": 0.5,
"$parent": "Work\/Component\/ShieldParam\/Default.game__component__ShieldParam.gyml",
"SubType": [
"Blunt",
"Bone"
],
"GuardPower": 10,
"AngleOfPouchPop": {
"X": 0,
"Y": 0,
"Z": 116
},
"DrawTransOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"EnemyEquipScale": 1.5,
"ReflectionLevel": 0,
"DrawRotateOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"PlayerEquipScale": 1,
"SheathTransOffset": {
"X": -0.15000000596046448,
"Y": 0.009999999776482582,
"Z": 0.20999999344348907
},
"NPCDrawTransOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"SheathRotateOffset": {
"X": 0,
"Y": 120,
"Z": -5
},
"NPCDrawRotateOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"CrouchingTransOffset": {
"X": -0.029999999329447743,
"Y": -0.009999999776482582,
"Z": 0
},
"EnemyDrawTransOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"NPCSheathTransOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"CrouchingRotateOffset": {
"X": 0,
"Y": 0,
"Z": -5
},
"EnemyDrawRotateOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"NPCSheathRotateOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"ShieldSurfingFriction": 1,
"ShieldSurfingDamageRatio": 1
}
}
AttachmentParam
{
"Weapon_Shield_005": {
"$parent": "Work\/Component\/AttachmentParam\/Weapon_Shield_Base.game__component__AttachmentParam.gyml",
"AdditionalDamage": 2,
"AdditionalSubType": [
"Blunt",
"GuardEnhance",
"Bone"
],
"AttachParamShield": {
"TransOffset": {
"X": 0,
"Y": 0.017999999225139618,
"Z": 0.004999999888241291
}
},
"AttachParamSpear_": {
"TransOffset": {
"X": 0.07136636972427368,
"Y": 0.06753390282392502,
"Z": -0.045269258320331573
},
"RotateOffset": {
"X": -90.60292053222656,
"Y": -88.3569564819336,
"Z": 6.41379976272583
}
},
"AttachParamSword_": {
"TransOffset": {
"X": 0.08500000089406967,
"Y": 0.18025299906730652,
"Z": 0.05458540841937065
},
"RotateOffset": {
"X": -83.39808654785156,
"Y": -180,
"Z": 0
}
},
"AttachParamLSword_": {
"TransOffset": {
"X": 0.08500000089406967,
"Y": 0.22501209378242493,
"Z": 0.07599999755620956
},
"RotateOffset": {
"X": -81.375,
"Y": -180,
"Z": 0
}
},
"OffsetPatternForLeftHand": "Pattern01"
},
"Weapon_Shield_Base": {
"$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
"AdditionalSubType": [
"Blunt",
"GuardEnhance"
],
"AttachParamShield": {
"BoneName": "Bind_C",
"TransOffset": {
"X": 0,
"Y": 0.014695179648697376,
"Z": 1.7996480550754817e-18
},
"RotateOffset": {
"X": 180,
"Y": 0,
"Z": 0
}
},
"AttachParamSpear_": {
"BoneName": "Bind_C",
"TransOffset": {
"X": -0.01505057979375124,
"Y": 0,
"Z": -0.13600000739097595
},
"RotateOffset": {
"X": 90,
"Y": -90,
"Z": -180
}
},
"AttachParamSword_": {
"BoneName": "Bind_C",
"TransOffset": {
"X": 0.13600000739097595,
"Y": 0,
"Z": 0
},
"RotateOffset": {
"X": -90,
"Y": -180,
"Z": 0
}
},
"AttachParamLSword_": {
"BoneName": "Bind_C",
"TransOffset": {
"X": 0.13600000739097595,
"Y": 0,
"Z": -6.707049240279028e-19
},
"RotateOffset": {
"X": -90,
"Y": -180,
"Z": 0
}
},
"AttachTransOffsetArrow": {
"X": -0.20000000298023224,
"Y": 0,
"Z": 1
},
"AttachRotateOffsetArrow": {
"X": -90,
"Y": 0,
"Z": 0
},
"IsEditAttachParamForArrow": true,
"IsOverrideDamageAttribute": false
}
}
Life
{
"LifeParameters": {
"Weapon_Shield_005": {
"MaxLife": 7,
"UseBreakLife": false,
"UseExtraLife": true,
"LifeGameDataSyncParam": "",
"MaxLifeAlternateSettings": []
}
},
"DamageParameters": {
"ShieldCommon": {
"ExternalDamageParameters": {
"Brittleness": "Normal",
"DamageRates": {
"Ice": 0,
"Beam": 0,
"Body": 0,
"Bomb": 0,
"Fire": 0,
"Gust": 0,
"Arrow": 0,
"Spike": 0,
"Water": 0,
"Miasma": 0,
"Shield": 0,
"Impulse": 0,
"Electric": 0,
"Shockwave": 0,
"Undefined": 0,
"Durability": 1,
"EnergyWall": 0,
"LargeWeapon": 0,
"SmallWeapon": 0,
"Purification": 0,
"ThrustWeapon": 0
},
"ROD_IsEnable": false,
"TreeCuttable": false,
"ROD_CameraDist": false,
"ROD_OutsideView": false,
"IsForbidInstaKill": false,
"StrongShatterable": false,
"GuardableAngleMaxDeg": 100,
"IsAffectedByHardMiasma": false,
"IsHeadshotCalcInFrozen": false,
"ImpulseDamageParameters": {
"IntensityWeakDamage": 4,
"IntensitySmashDamage": 16,
"IntensitySuperDamage": 999999999,
"IntensityStrongDamage": 12,
"IsUsePercentageDamage": false,
"IsImpulseDamageEnabled": false,
"IntensityModerateDamage": 8
},
"IsMergeSameFrameHitInfo": true,
"CalcEntityMaterialDamage": false,
"CalcWeakPointActorDamage": true,
"HeadshotDamageParameters": [],
"IsBeamDamageWeakPointHit": false,
"IsEnableFenceDamageCheck": true,
"GuardJustDamageParameters": 0,
"ROD_IsOnlyFellableByPlayer": false,
"IsAcceptGuardAttrDropShield": false,
"IsAcceptGuardAttrDropWeapon": false,
"IsAttackRepelledByPowShield": true,
"CalcChemicalContactActorDamage": false,
"ExternalDamageExceptionDefines": [],
"IsAttackRepelledByStrongShield": true,
"OnlyAffectedByGuardBreakStrong": false,
"CrashedByObjectDamageParameters": {
"Damage": 4,
"IsEnable": false
}
},
"InternalDamageParameters": {
"Underwater": {
"LavaDamage": 4,
"HotWaterHeal": 0,
"LavaDeepDamage": 99999,
"ColdWaterDamage": 5
},
"TarDamageParameters": {
"Damage": 0
},
"BurnDamageParameters": {
"IgnitionDamageLv1": 10,
"IgnitionDamageLv2": -1,
"IgnitionDamageLv3": -1,
"BurnContinuousDamage": 0,
"BoostIgnitionDamageRate": 2,
"BoostBurnContinuousDamageRate": 2
},
"FallDamageParameters": {
"FallDamageMin": 0,
"FallDamagePerMeter": 0,
"FallDamageHighStart": -1,
"FallDamageStartHeight": -1,
"FallDamageHighPerMeter": 0,
"FallDamageInstaKillHeight": -1
},
"DrownDamageParameters": {
"IsDrownDamageEnabled": true,
"FramesToMaxLifeDamage": 60
},
"WaterDamageParameters": {
"Damage": 0
},
"FrozenDamageParameters": {
"OnTrigFrozenDamage": 10
},
"LightningDamageParameters": {
"Damage": 999999,
"SageDamage": 60
},
"LightShockDamageParameters": {
"TriggerDamage": 0,
"ContinuousDamage": 0,
"ExponentialContinuousDamage": false
},
"ElectricShockDamageParameters": {
"Damage": -1,
"DamageLv2": -1,
"DamageLv3": -1
}
},
"GuardCalculatorExtensionType": "None",
"DamageCalculatorExtensionType": "Equipment"
}
}
}