武器

莫力布林之骨

即使只剩手臂也還能動的莫力布林骨頭。又長又粗的骨頭具有足以當成武器的威力,但也非常脆弱,容易壞掉。

WeaponParam

{
    "Default": {
        "BlackboardTableRef": "Work\/Component\/Blackboard\/BlackboardParamTable\/DynamicEquipment.engine__component__BlackboardParamTable.gyml",
        "MaxRecordExtraLife": 25,
        "HiddenMaterialGroupList": [
            {
                "GroupName": "G_ScraBuildHide_SmallSword",
                "MaterialNameList": [
                    "Mt_Blade_Hide",
                    "Mt_Blade_Hide_Seal"
                ]
            },
            {
                "GroupName": "G_ScraBuildHide_LargeSword",
                "MaterialNameList": [
                    "Mt_Blade_Hide",
                    "Mt_Blade_Hide_Seal"
                ]
            },
            {
                "GroupName": "G_ScraBuildHide_Spear",
                "MaterialNameList": [
                    "Mt_Blade_Hide",
                    "Mt_Blade_Hide_Seal"
                ]
            }
        ]
    },
    "Weapon_Lsword_019": {
        "Level": 0,
        "Range": 1.7999999523162842,
        "$parent": "Work\/Component\/WeaponParam\/Weapon_Lsword_Base.game__component__WeaponParam.gyml",
        "Impulse": 3000,
        "SubType": [
            "Blunt",
            "Bone"
        ],
        "BaseAttack": 30,
        "SheathName": "Work\/Actor\/Weapon_Lsheath_019.engine__actor__ActorParam.gyml",
        "WeaponType": "LargeSword",
        "AtScaleAxis": "AxisX",
        "ThrownRange": 5,
        "ThrownSpeed": 0.699999988079071,
        "ImpulseLarge": 3000,
        "ThrownDistance": 5,
        "AngleOfPouchPop": {
            "X": -90,
            "Y": -60,
            "Z": 90
        },
        "DrawTransOffset": {
            "X": 0,
            "Y": 0,
            "Z": -0.5
        },
        "EnemyEquipScale": 0.8999999761581421,
        "GuardBreakPower": 8,
        "RideTransOffset": {
            "X": -0.05000000074505806,
            "Y": -0.02500000037252903,
            "Z": -0.04500000178813934
        },
        "DrawRotateOffset": {
            "X": 0,
            "Y": 270,
            "Z": 0
        },
        "PlayerEquipScale": 0.5,
        "RideRotateOffset": {
            "X": 0,
            "Y": 5,
            "Z": -1.7999999523162842
        },
        "IsThrowableWeapon": true,
        "SheathTransOffset": {
            "X": 0.3799999952316284,
            "Y": -0.029999999329447743,
            "Z": -0.20000000298023224
        },
        "MaxRecordExtraLife": 3,
        "SheathRotateOffset": {
            "X": 185,
            "Y": -150,
            "Z": -4
        },
        "StandEquipRotOffset": {
            "X": -90,
            "Y": 173,
            "Z": -90
        },
        "CrouchingTransOffset": {
            "X": -0.05000000074505806,
            "Y": -0.019999999552965164,
            "Z": -0.07000000029802322
        },
        "EnemyDrawTransOffset": {
            "X": 0,
            "Y": 0,
            "Z": -1
        },
        "CrouchingRotateOffset": {
            "X": 0,
            "Y": 7,
            "Z": -2
        },
        "EnemyDrawRotateOffset": {
            "X": 0,
            "Y": -90,
            "Z": 0
        },
        "StandEquipTransOffset": {
            "X": 0,
            "Y": -0.10000000149011612,
            "Z": -0.032499998807907104
        },
        "ThrownAngularVelocity": 50,
        "TransOffsetAffectToBow": {
            "X": -0.10000000149011612,
            "Y": 0,
            "Z": -0.029999999329447743
        },
        "RotateOffsetAffectToBow": {
            "X": 0,
            "Y": -8,
            "Z": -3
        },
        "LiftingSheathTransOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "OneTouchSheathTransOffset": {
            "X": -0.029999999329447743,
            "Y": 0,
            "Z": -0.07000000029802322
        },
        "TransOffsetAffectToShield": {
            "X": 0,
            "Y": -0.05000000074505806,
            "Z": 0
        },
        "DrawRotateOffsetWithAttach": {
            "X": 0,
            "Y": 270,
            "Z": 0
        },
        "OneTouchSheathRotateOffset": {
            "X": 0,
            "Y": 10,
            "Z": 0
        },
        "RotateOffsetAffectToShield": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "ScraSheathTransOffsetShieldA": {
            "X": 0,
            "Y": -0.05000000074505806,
            "Z": 0
        },
        "ScraSheathTransOffsetShieldB": {
            "X": 0,
            "Y": -0.05000000074505806,
            "Z": 0
        },
        "ScraSheathTransOffsetShieldC": {
            "X": 0,
            "Y": -0.061000000685453415,
            "Z": 0
        },
        "ScraSheathTransOffsetShieldW": {
            "X": 0,
            "Y": -0.05000000074505806,
            "Z": 0
        },
        "ScraSheathTransOffsetShieldZ": {
            "X": 0,
            "Y": -0.057999998331069946,
            "Z": 0
        },
        "ScraSheathRotateOffsetShieldC": {
            "X": -9,
            "Y": 0,
            "Z": 0
        },
        "EnemyDrawRotateOffsetWithAttach": {
            "X": 0,
            "Y": 270,
            "Z": 0
        }
    },
    "Weapon_Lsword_Base": {
        "$parent": "Work\/Component\/WeaponParam\/Default.game__component__WeaponParam.gyml",
        "AngleOfPouchPop": {
            "X": -30,
            "Y": 0,
            "Z": 0
        },
        "StandEquipRotOffset": {
            "X": -83,
            "Y": 180,
            "Z": 0
        },
        "StandEquipTransOffset": {
            "X": 0,
            "Y": 0.3849999904632568,
            "Z": -0.11500000208616255
        },
        "ReplaceSheathNameBindZ": "Work\/Actor\/Weapon_Sheath_115.engine__actor__ActorParam.gyml",
        "HiddenMaterialGroupList": [
            {
                "GroupName": "G_ScraBuildHide_LargeSword",
                "MaterialNameList": [
                    "Mt_Blade_Hide",
                    "Mt_Blade_Hide_Seal"
                ]
            }
        ]
    }
}

AttachmentParam

{
    "Weapon_Lsword_019": {
        "$parent": "Work\/Component\/AttachmentParam\/Weapon_Lsword_Base.game__component__AttachmentParam.gyml",
        "AdditionalDamage": 28,
        "ShieldBashDamage": 28,
        "AdditionalSubType": [
            "Blunt",
            "ShieldSurfingslipperinessDown",
            "AtExpandLarge",
            "ShieldBash",
            "ShieldBashAnmChange",
            "Bone"
        ],
        "AttachParamShield": {
            "TransOffset": {
                "X": 0.06413500010967255,
                "Y": 0.01696160063147545,
                "Z": 0.010890400037169456
            },
            "RotateOffset": {
                "X": -90,
                "Y": -180,
                "Z": 0
            }
        },
        "AttachParamSpear_": {
            "TransOffset": {
                "X": 0.015770630910992622,
                "Y": -0.1732800006866455,
                "Z": -0.02958988957107067
            },
            "RotateOffset": {
                "X": 90,
                "Y": -180,
                "Z": -90
            }
        },
        "AttachParamSword_": {
            "TransOffset": {
                "X": 0.0010000000474974513,
                "Y": -0.193000003695488,
                "Z": 0.041999999433755875
            },
            "RotateOffset": {
                "X": 0,
                "Y": -180,
                "Z": -90
            }
        },
        "AttachParamLSword_": {
            "TransOffset": {
                "X": 0.0010000000474974513,
                "Y": -0.193000003695488,
                "Z": 0.041999999433755875
            },
            "RotateOffset": {
                "X": 0,
                "Y": -180,
                "Z": -90
            }
        },
        "AttachTransOffsetArrow": {
            "X": 0.05085239931941032,
            "Y": -0.02385680004954338,
            "Z": 0.8897010087966919
        },
        "AttachRotateOffsetArrow": {
            "X": 0,
            "Y": -90,
            "Z": 0
        }
    },
    "Weapon_Lsword_Base": {
        "$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
        "AdditionalSubType": [
            "Blunt",
            "ShieldSurfingslipperinessDown",
            "AtExpandLarge",
            "ShieldBash",
            "ShieldBashAnmChange"
        ],
        "AttachParamShield": {
            "BoneName": "Bind_W",
            "TransOffset": {
                "X": 0.20793700218200684,
                "Y": 0.03292502835392952,
                "Z": 9.461236921588856e-17
            },
            "RotateOffset": {
                "X": 0,
                "Y": -90,
                "Z": 0
            }
        },
        "AttachParamSpear_": {
            "BoneName": "Bind_W",
            "TransOffset": {
                "X": 0.0029766641091555357,
                "Y": 0.077154241502285,
                "Z": 1.7131679763942877e-17
            },
            "RotateOffset": {
                "X": -90,
                "Y": 90,
                "Z": 0
            }
        },
        "AttachParamSword_": {
            "BoneName": "Bind_W",
            "TransOffset": {
                "X": -0.009335757233202456,
                "Y": 0.0557279996573925,
                "Z": 5.0291419029235846e-8
            },
            "RotateOffset": {
                "X": -90,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachParamLSword_": {
            "BoneName": "Bind_W",
            "TransOffset": {
                "X": -0.00808284804224968,
                "Y": 0.0881248489022255,
                "Z": 5.0291419029235846e-8
            },
            "RotateOffset": {
                "X": -90,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachTransOffsetArrow": {
            "X": 0,
            "Y": 0,
            "Z": 1.5499999523162842
        },
        "IsEditAttachParamForArrow": true
    }
}

Life

{
    "LifeParameters": {
        "Weapon_Lsword_019": {
            "MaxLife": 5,
            "UseBreakLife": false,
            "UseExtraLife": true,
            "LifeGameDataSyncParam": "",
            "MaxLifeAlternateSettings": []
        }
    },
    "DamageParameters": {
        "EquipmentCommon": {
            "ExternalDamageParameters": {
                "Brittleness": "Normal",
                "DamageRates": {
                    "Ice": 0,
                    "Beam": 0,
                    "Body": 0,
                    "Bomb": 0,
                    "Fire": 0,
                    "Gust": 0,
                    "Arrow": 0,
                    "Spike": 0,
                    "Water": 0,
                    "Miasma": 0,
                    "Shield": 0,
                    "Impulse": 0,
                    "Electric": 0,
                    "Shockwave": 0,
                    "Undefined": 0,
                    "Durability": 1,
                    "EnergyWall": 0,
                    "LargeWeapon": 0,
                    "SmallWeapon": 0,
                    "Purification": 0,
                    "ThrustWeapon": 0
                },
                "ROD_IsEnable": false,
                "TreeCuttable": false,
                "ROD_CameraDist": false,
                "ROD_OutsideView": false,
                "IsForbidInstaKill": false,
                "StrongShatterable": false,
                "GuardableAngleMaxDeg": 100,
                "IsAffectedByHardMiasma": false,
                "IsHeadshotCalcInFrozen": false,
                "ImpulseDamageParameters": {
                    "IntensityWeakDamage": 4,
                    "IntensitySmashDamage": 16,
                    "IntensitySuperDamage": 999999999,
                    "IntensityStrongDamage": 12,
                    "IsUsePercentageDamage": false,
                    "IsImpulseDamageEnabled": false,
                    "IntensityModerateDamage": 8
                },
                "IsMergeSameFrameHitInfo": true,
                "CalcEntityMaterialDamage": false,
                "CalcWeakPointActorDamage": true,
                "HeadshotDamageParameters": [],
                "IsBeamDamageWeakPointHit": false,
                "IsEnableFenceDamageCheck": true,
                "GuardJustDamageParameters": 0,
                "ROD_IsOnlyFellableByPlayer": false,
                "IsAcceptGuardAttrDropShield": false,
                "IsAcceptGuardAttrDropWeapon": false,
                "IsAttackRepelledByPowShield": true,
                "CalcChemicalContactActorDamage": false,
                "ExternalDamageExceptionDefines": [],
                "IsAttackRepelledByStrongShield": true,
                "OnlyAffectedByGuardBreakStrong": false,
                "CrashedByObjectDamageParameters": {
                    "Damage": 4,
                    "IsEnable": false
                }
            },
            "InternalDamageParameters": {
                "Underwater": {
                    "LavaDamage": 4,
                    "HotWaterHeal": 0,
                    "LavaDeepDamage": 99999,
                    "ColdWaterDamage": 5
                },
                "TarDamageParameters": {
                    "Damage": 0
                },
                "BurnDamageParameters": {
                    "IgnitionDamageLv1": 10,
                    "IgnitionDamageLv2": -1,
                    "IgnitionDamageLv3": -1,
                    "BurnContinuousDamage": 0,
                    "BoostIgnitionDamageRate": 2,
                    "BoostBurnContinuousDamageRate": 2
                },
                "FallDamageParameters": {
                    "FallDamageMin": 0,
                    "FallDamagePerMeter": 0,
                    "FallDamageHighStart": -1,
                    "FallDamageStartHeight": -1,
                    "FallDamageHighPerMeter": 0,
                    "FallDamageInstaKillHeight": -1
                },
                "DrownDamageParameters": {
                    "IsDrownDamageEnabled": true,
                    "FramesToMaxLifeDamage": 60
                },
                "WaterDamageParameters": {
                    "Damage": 0
                },
                "FrozenDamageParameters": {
                    "OnTrigFrozenDamage": 10
                },
                "LightningDamageParameters": {
                    "Damage": 999999,
                    "SageDamage": 60
                },
                "LightShockDamageParameters": {
                    "TriggerDamage": 0,
                    "ContinuousDamage": 0,
                    "ExponentialContinuousDamage": false
                },
                "ElectricShockDamageParameters": {
                    "Damage": -1,
                    "DamageLv2": -1,
                    "DamageLv3": -1
                }
            },
            "GuardCalculatorExtensionType": "None",
            "DamageCalculatorExtensionType": "Equipment"
        }
    }
}