生物

精力蚱蜢

为了觅食,拥有可以持续跳跃一整天的能量。储存在它体内的养分是成为回复精力槽药的来源。

Life

{
    "LifeParameters": {
        "Animal_Insect_H": {
            "MaxLife": 1,
            "UseBreakLife": false,
            "UseExtraLife": true,
            "LifeGameDataSyncParam": "",
            "MaxLifeAlternateSettings": []
        }
    },
    "DamageParameters": {
        "Insect": {
            "ExternalDamageParameters": {
                "Brittleness": "Normal",
                "DamageRates": {
                    "Ice": 1,
                    "Beam": 1,
                    "Body": 1,
                    "Bomb": 1,
                    "Fire": 1,
                    "Gust": 1,
                    "Arrow": 1,
                    "Spike": 1,
                    "Water": 1,
                    "Miasma": 1,
                    "Shield": 1,
                    "Impulse": 1,
                    "Electric": 1,
                    "Shockwave": 1,
                    "Undefined": 1,
                    "Durability": 1,
                    "EnergyWall": 1,
                    "LargeWeapon": 1,
                    "SmallWeapon": 1,
                    "Purification": 1,
                    "ThrustWeapon": 1
                },
                "ROD_IsEnable": false,
                "TreeCuttable": false,
                "ROD_CameraDist": false,
                "ROD_OutsideView": false,
                "IsForbidInstaKill": false,
                "StrongShatterable": false,
                "GuardableAngleMaxDeg": 100,
                "IsAffectedByHardMiasma": false,
                "IsHeadshotCalcInFrozen": false,
                "ImpulseDamageParameters": {
                    "IntensityWeakDamage": 4,
                    "IntensitySmashDamage": 16,
                    "IntensitySuperDamage": 999999999,
                    "IntensityStrongDamage": 12,
                    "IsUsePercentageDamage": false,
                    "IsImpulseDamageEnabled": true,
                    "IntensityModerateDamage": 8
                },
                "IsMergeSameFrameHitInfo": true,
                "CalcEntityMaterialDamage": true,
                "CalcWeakPointActorDamage": true,
                "HeadshotDamageParameters": [],
                "IsBeamDamageWeakPointHit": false,
                "IsEnableFenceDamageCheck": true,
                "GuardJustDamageParameters": 0,
                "ROD_IsOnlyFellableByPlayer": false,
                "IsAcceptGuardAttrDropShield": false,
                "IsAcceptGuardAttrDropWeapon": false,
                "IsAttackRepelledByPowShield": true,
                "CalcChemicalContactActorDamage": true,
                "ExternalDamageExceptionDefines": [],
                "IsAttackRepelledByStrongShield": true,
                "OnlyAffectedByGuardBreakStrong": false,
                "CrashedByObjectDamageParameters": {
                    "Damage": 4,
                    "IsEnable": false
                }
            },
            "InternalDamageParameters": {
                "Underwater": {
                    "LavaDamage": 4,
                    "HotWaterHeal": 0,
                    "LavaDeepDamage": 99999,
                    "ColdWaterDamage": 5
                },
                "TarDamageParameters": {
                    "Damage": 0
                },
                "BurnDamageParameters": {
                    "IgnitionDamageLv1": 10,
                    "IgnitionDamageLv2": -1,
                    "IgnitionDamageLv3": -1,
                    "BurnContinuousDamage": 0,
                    "BoostIgnitionDamageRate": 2,
                    "BoostBurnContinuousDamageRate": 2
                },
                "FallDamageParameters": {
                    "FallDamageMin": 0,
                    "FallDamagePerMeter": 0,
                    "FallDamageHighStart": -1,
                    "FallDamageStartHeight": -1,
                    "FallDamageHighPerMeter": 0,
                    "FallDamageInstaKillHeight": -1
                },
                "DrownDamageParameters": {
                    "IsDrownDamageEnabled": true,
                    "FramesToMaxLifeDamage": 60
                },
                "WaterDamageParameters": {
                    "Damage": 0
                },
                "FrozenDamageParameters": {
                    "OnTrigFrozenDamage": 10
                },
                "LightningDamageParameters": {
                    "Damage": 999999,
                    "SageDamage": 60
                },
                "LightShockDamageParameters": {
                    "TriggerDamage": 0,
                    "ContinuousDamage": 0,
                    "ExponentialContinuousDamage": false
                },
                "ElectricShockDamageParameters": {
                    "Damage": 1,
                    "DamageLv2": -1,
                    "DamageLv3": -1
                }
            },
            "GuardCalculatorExtensionType": "None",
            "DamageCalculatorExtensionType": "None"
        }
    }
}

GameParameter

{
    "SortKey": {
        "Animal_Insect_H": []
    },
    "CureParam": {
        "Animal_Insect_H": {
            "EffectType": "StaminaRecover",
            "EffectLevel": 1,
            "EffectiveTime": 900,
            "HitPointRecover": 0
        }
    },
    "PriceParam": {
        "Animal_Insect_H": {
            "BuyingPrice": 10,
            "SellingPrice": 2,
            "CreatingPrice": -1,
            "SaleRevivalCount": -1
        }
    },
    "DyeColorParam": {
        "Green": {
            "Color": "Green"
        }
    },
    "GameParameterTable": {
        "Animal_Insect_H": {
            "Category": "GameParameterTableDefault",
            "Components": {
                "SortKey": "?GameParameter\/SortKey\/Animal_Insect_H.game__pouchcontent__SortKey.bgyml",
                "CureParam": "?GameParameter\/CureParam\/Animal_Insect_H.game__pouchcontent__CureParam.bgyml",
                "PriceParam": "?GameParameter\/PriceParam\/Animal_Insect_H.game__pouchcontent__PriceParam.bgyml",
                "DyeColorParam": "?GameParameter\/DyeColorParam\/Green.game__pouchcontent__DyeColorParam.bgyml",
                "ImpactIntensityParam": "?GameParameter\/ImpactIntensityParam\/Animal_Insect.game__physics__ImpactIntensityParam.bgyml"
            }
        }
    },
    "ImpactIntensityParam": {
        "Animal_Insect": {
            "IntensityWeakThreshold": 3000,
            "IsUseIntensityThresholdTable": true
        }
    }
}

GameBalance

null

Chemical

{
    "MaterialParam": {
        "Insect": {
            "Name": "\u866b",
            "IsBurn": true,
            "IsBurnOut": true,
            "IsExplode": false,
            "BurnElement": [
                "Work\/Chemical\/ElementParam\/DefaultBurnFire.game__chm__ElementParam.gyml"
            ],
            "Capacitance": 0,
            "FireProofLv": "None",
            "IsCharacter": true,
            "IsConductor": true,
            "IsFreezable": true,
            "Wettability": 0.10000000149011612,
            "BurnSpeedRate": 4,
            "ChargingSpeed": 0,
            "IgnitionFrame": 90,
            "IsNoExtinguish": false,
            "ElectrifyElement": [
                "Work\/Chemical\/ElementParam\/DefaultElectrify.game__chm__ElementParam.gyml"
            ],
            "IsBurnedExplosion": false,
            "IsMagneticSubstance": false,
            "IsElectricityPrevention": false
        }
    }
}

Animal

null