Fuse

Float

AttachmentActor

{
    "__RowId": "DgnObj_Float_A_01",
    "AttachmentBindBoneSpear": "Bind_A",
    "AttachmentBindBoneSword": "Bind_A",
    "AttachmentMulValueArrow": 1,
    "AttachmentAdditionalDamage": 1,
    "AttachmentAdditionalSubType": "Blunt,ShieldSurfingslipperinessDown,TorchNoBurning",
    "AttachmentBindBoneLargeSword": "Bind_A",
    "AttachmentIsOverrideAttribute": true
}

AttachmentParam

{
    "DgnObj_Float_A_01": {
        "$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
        "AttachParamShield": {
            "TransOffset": {
                "X": 0,
                "Y": 0.6093297004699707,
                "Z": 7.4621332869503e-17
            },
            "RotateOffset": {
                "X": 90,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachParamSpear_": {
            "TransOffset": {
                "X": 0,
                "Y": 0.5065248012542725,
                "Z": 1.1247120525835334e-16
            }
        },
        "AttachParamSword_": {
            "TransOffset": {
                "X": 0,
                "Y": 0.5759173035621643,
                "Z": 1.270119948707413e-16
            },
            "BoundBoxLength": 0.6000000238418579
        },
        "AttachParamLSword_": {
            "TransOffset": {
                "X": 0,
                "Y": 0.6431983113288879,
                "Z": 1.4108440173307723e-16
            }
        },
        "AttachTransOffsetArrow": {
            "X": 0,
            "Y": 0,
            "Z": 1.3977199792861938
        },
        "IsEditAttachParamForArrow": true
    }
}