Fuse
Float
AttachmentActor
{
"__RowId": "DgnObj_Float_A_01",
"AttachmentBindBoneSpear": "Bind_A",
"AttachmentBindBoneSword": "Bind_A",
"AttachmentMulValueArrow": 1,
"AttachmentAdditionalDamage": 1,
"AttachmentAdditionalSubType": "Blunt,ShieldSurfingslipperinessDown,TorchNoBurning",
"AttachmentBindBoneLargeSword": "Bind_A",
"AttachmentIsOverrideAttribute": true
}
AttachmentParam
{
"DgnObj_Float_A_01": {
"$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
"AttachParamShield": {
"TransOffset": {
"X": 0,
"Y": 0.6093297004699707,
"Z": 7.4621332869503e-17
},
"RotateOffset": {
"X": 90,
"Y": 0,
"Z": 0
}
},
"AttachParamSpear_": {
"TransOffset": {
"X": 0,
"Y": 0.5065248012542725,
"Z": 1.1247120525835334e-16
}
},
"AttachParamSword_": {
"TransOffset": {
"X": 0,
"Y": 0.5759173035621643,
"Z": 1.270119948707413e-16
},
"BoundBoxLength": 0.6000000238418579
},
"AttachParamLSword_": {
"TransOffset": {
"X": 0,
"Y": 0.6431983113288879,
"Z": 1.4108440173307723e-16
}
},
"AttachTransOffsetArrow": {
"X": 0,
"Y": 0,
"Z": 1.3977199792861938
},
"IsEditAttachParamForArrow": true
}
}