Yunobo, du village Goron

  1. Avec l'aide de Yunobo, vous avez réussi à déverrouiller les cinq cadenas. La grille en fer de la salle où Zelda a été aspirée par le plafond devrait pouvoir être ouverte.
  2. Alors que vous brisiez les roches rouges du plafond pour délivrer Zelda, un énorme monstre à quatre pattes au corps recouvert de roches rouges a surgi de nulle part.
  3. De retour au village Goron, la savouroche a disparu et les Gorons ont repris une vie normale. Après s'être éveillé en tant que Sage du feu, Yunobo brûle d'un grand sens du devoir et vous a dit qu'il continuerait de chercher des indices au sujet de la princesse Zelda.
  4. Vous avez vaincu le monstre géant apparu sur la mont de la Mort, mais trop tard pour retrouver Zelda. Craignant qu'elle ne soit tombée dans le volcan, Yunobo a plongé dans le cratère qui semble sans fond.
  5. Au fond du cratère s'étend une vaste terre brûlante encerclée de magma bouillonnant. Alors que vous observiez les alentours, vous avez entendu une voix mystérieuse dire « Viens »... Un gigantesque bâtiment se dresse hors du magma dans la direction d'où provenait la voix.
  6. Les habitants du village Goron ne peuvent plus s'empêcher de se goinfrer de savouroche. Il semblerait que Yunobo et une jeune femme blonde soient derrière tout ça... Yunobo et ses acolytes sont retournés au siège de Yun et Cie, où une livraison de savouroche doit avoir lieu.
  7. Grâce à l'aide de Yunobo qui a enfin retrouvé ses esprits, vous avez tous pu sortir de la grotte sains et saufs. Rendez-vous au mont de la Mort où la princesse Zelda et Yunobo se sont rencontrés et vous y trouverez peut-être un indice.
  8. Vous avez aperçu Zelda au cratère de la mont de la Mort, mais un gigantesque monstre de roche rouge est apparu comme pour vous barrer le passage. Il va vous falloir le vaincre avant de pouvoir repartir à la recherche de Zelda.
  9. Guidés par une voix mystérieuse, vous êtes arrivés devant un immense bâtiment. Vous y avez aperçu la princesse Zelda, mais lorsque vous avez atteint l'entrée, elle s'était à nouveau volatilisée.
  10. Aspirée par le plafond, la princesse Zelda est prisonnière des roches rouges. Vous voulez lui porter secours, mais une grille en fer vous en empêche. Si vous vous rendez aux cinq lieux indiqués par la voix mystérieuse, le chemin s'ouvrira peut-être.
  11. Vous avez vaincu le monstre à quatre pattes recouvert de roches rouges, mais à la place de Zelda, c'est une pierre scintillante qui est tombée du plafond. Yunobo la contemple d'un air intrigué.

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}