Babil, du village Piaf

  1. Vous n'avez pas retrouvé Babil au fond de la grotte. Ghipa vous a raconté qu'il s'est précipité dehors en direction du cèdre solitaire qui culmine sur le mont Barès, au nord. Il semble qu'il se soit lancé tout seul à la poursuite de monstres...
  2. Vous avez débloqué les cinq verrous. Vous devriez désormais pouvoir ouvrir l'écoutille du pont en activant le terminal. Parviendrez-vous à mettre fin à la tempête qui fait rage?
  3. L'imposant vaisseau dissimulé dans le cumulonimbus évoque l'Arche céleste de la comptine. Sur le pont, vous apercevez une silhouette qui ressemble à la princesse Zelda, mais elle s'évanouit dans les airs. Il semble qu'un mécanisme situé sous le pont soit à l'origine de la tempête de neige qui sans faiblir, sème la désolation au village Piaf.
  4. Vous avez tenté d'activer le terminal, mais la grande écoutille du pont est restée fermée. La voix mystérieuse a de nouveau résonné, vous révélant qu'elle restera close jusqu'à ce que les cinq mécanismes qui contrôlent ces verrous soient activés. Activez-les pour mettre fin au calvaire des Piafs et en découvrir davantage sur le sort de la princesse Zelda!
  5. Vous avez trouvé Babil à proximité du grand cèdre. Frustré et les yeux fixés au ciel, il vous a expliqué qu'un monstre volant venait de le délester de son arc.
  6. Vous avez vaincu le Kakuda et récupéré l'arc de Babil, mais d'autres Kakudas ont surgi pour vous lancer des Bokoblins avant de prendre le large. Éliminez les monstres avec l'aide de Babil.
  7. Une fois le monstre abattu, la glace qui recouvrait l'autel a fondu, découvrant une pierre scintillante qui vous semble renfermer un pouvoir de nature inconnue... Babil le perçoit, lui aussi.
  8. Harfor non plus n'a rien pu vous apprendre au sujet de la princesse Zelda. Il vous a conseillé de vous adresser à Babil, l'un des rares à s'être beaucoup déplacé depuis que la tempête s'est déclenchée. Vous devriez le trouver dans la grotte du pic sud d'Hébra en compagnie de Ghipa et de Solilès. Un grand feu vous en indique l'entrée.
  9. Vous avez retrouvé Babil près du cèdre solitaire. Déconfit, il vous explique que le monstre volant a emporté son arc. Abattez le monstre en question et récupérez l'arc de Babil.
  10. Il n'y a aucune trace de la princesse Zelda à l'endroit indiqué par Babil, mais vous y apercevez la silhouette d'un vaste vaisseau flottant dans les nuages qui rappelle à Babil l'Arche céleste. Soudain, il entend une voix qui l'incite à la rejoindre. L'appel mystérieux a-t-il pour but d'attirer Babil jusque dans les nuages?
  11. La paix est revenue au village Piaf. Babil a reçu une pierre occulte des mains du Sage ancestral : devenu à son tour le Sage du vent, il vous a promis que vous pourrez compter sur son pouvoir à tout moment.
  12. Une tempête de neige a plongé le village Piaf dans l'angoisse. Si Teba n'a rien pu vous révéler au sujet de la princesse Zelda, il vous suggère de vous rendre au chalet pour parler à Harfor. Celui-ci se trouve au nord du village au pied des monts d'Hébra : deux grands feux allumés en marquent l'emplacement.
  13. Babil a beaucoup appris sur le travail d'équipe en combattant à vos côtés, et Harfor lui-même reconnaît ses grandes qualités. Rendez-vous sur l'île volante près du point culminant d'Hébra, où le jeune Piaf dit avoir aperçu la princesse Zelda.
  14. Lorsque l'écoutille s'est ouverte, un monstre gigantesque s'est élevé dans les airs. Tout semble indiquer qu'il s'agit du responsable de la tempête de neige qui tourmente le village Piaf. Triomphez du monstre avec l'aide de Babil.

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