森林鸵鸟
据说在海拉鲁大地还是一片树海时,就已经在此地大量生息的鸟。它们不会飞翔,较长的羽毛使它们不畏寒但怕热。戒心很强,总是把脑袋从草丛中探出,以便窥视周遭的环境。
1401, -3272, 468
1339, -3385, 467
1384, -3200, 469
1366, -3227, 468
1398, -3408, 468
4804, -801, 1939
4812, -812, 1939
4685, -904, 1789
4731, -876, 1793
4785, -812, 1939
4779, -790, 1938
4622, -982, 1794
4619, -953, 1790
4833, -799, 1939
355, -1705, 2336
353, -1727, 2336
419, -1711, 2328
470, -1134, 1420
418, -1052, 1426
412, -1050, 1426
464, -1138, 1421
486, -1110, 1429
413, -1171, 1425
390, -1025, 1422
91, -1111, 1423
104, -1102, 1420
119, -1134, 1415
96, -1227, 1415
39, -1147, 1418
138, -1216, 1431
216, -1278, 1424
195, -1291, 1425
191, -1661, 1404
200, -1659, 1402
249, -1558, 1391
338, -1366, 1400
336, -1355, 1400
307, -1319, 1401
161, -1124, 1416
167, -1123, 1416
Life
{
"LifeParameters": {
"Animal_Cassowary_A": {
"MaxLife": 8,
"UseBreakLife": false,
"UseExtraLife": true,
"LifeGameDataSyncParam": "",
"MaxLifeAlternateSettings": []
}
},
"DamageParameters": {
"AnimalDefault": {
"ExternalDamageParameters": {
"Brittleness": "Normal",
"DamageRates": {
"Ice": 1,
"Beam": 1,
"Body": 1,
"Bomb": 2,
"Fire": 1,
"Gust": 1,
"Arrow": 1,
"Spike": 1,
"Water": 1,
"Miasma": 1,
"Shield": 1,
"Impulse": 1,
"Electric": 1,
"Shockwave": 1,
"Undefined": 1,
"Durability": 1,
"EnergyWall": 1,
"LargeWeapon": 1,
"SmallWeapon": 1,
"Purification": 1,
"ThrustWeapon": 1
},
"ROD_IsEnable": true,
"TreeCuttable": false,
"ROD_CameraDist": true,
"ROD_OutsideView": true,
"IsForbidInstaKill": false,
"StrongShatterable": false,
"GuardableAngleMaxDeg": 100,
"IsAffectedByHardMiasma": false,
"IsHeadshotCalcInFrozen": false,
"ImpulseDamageParameters": {
"IntensityWeakDamage": 4,
"IntensitySmashDamage": 100,
"IntensitySuperDamage": 999999999,
"IntensityStrongDamage": 12,
"IsUsePercentageDamage": false,
"IsImpulseDamageEnabled": true,
"IntensityModerateDamage": 8
},
"IsMergeSameFrameHitInfo": true,
"CalcEntityMaterialDamage": true,
"CalcWeakPointActorDamage": false,
"HeadshotDamageParameters": [
{
"HeadshotBoneName": "Head",
"HeadshotCalcType": "Normal",
"HeadshotHitRadius": 0.5,
"HeadshotCheckRadius": 1.399999976158142,
"HeadshotDamageRatio": 10000,
"GraveAttackHitRadius": -1,
"HeadshotNoTutorialUI": false,
"CheckDirForLightShock": true,
"HeadshotBoneForwardDir": 1,
"HeadshotHitRadiusOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"HeadshotCheckRadiusOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"CheckNonWeakPointHitDamage": false,
"GraveAttackHitRadiusOffset": {
"X": 0,
"Y": 0,
"Z": 0
}
}
],
"IsBeamDamageWeakPointHit": false,
"IsEnableFenceDamageCheck": true,
"GuardJustDamageParameters": 0,
"ROD_IsOnlyFellableByPlayer": false,
"IsAcceptGuardAttrDropShield": false,
"IsAcceptGuardAttrDropWeapon": false,
"IsAttackRepelledByPowShield": true,
"CalcChemicalContactActorDamage": true,
"ExternalDamageExceptionDefines": [
{
"Rule": "NullifyDamageWithinSettings",
"Elements": [
{
"DamageTypes": [],
"Affiliations": [
"Neutral"
],
"DamageElements": [],
"DamageAttributes": [],
"DamagePosHeightLimit": 0,
"LastUserAffiliations": [
"None"
]
}
],
"Rule_DamageRate": 0,
"FeatureExplaination": "",
"Rule_AddDamageAmount": 0
}
],
"IsAttackRepelledByStrongShield": true,
"OnlyAffectedByGuardBreakStrong": false,
"CrashedByObjectDamageParameters": {
"Damage": 4,
"IsEnable": true
}
},
"InternalDamageParameters": {
"Underwater": {
"LavaDamage": 4,
"HotWaterHeal": 0,
"LavaDeepDamage": 99999,
"ColdWaterDamage": 5
},
"TarDamageParameters": {
"Damage": 0
},
"BurnDamageParameters": {
"IgnitionDamageLv1": 1,
"IgnitionDamageLv2": -1,
"IgnitionDamageLv3": -1,
"BurnContinuousDamage": 2,
"BoostIgnitionDamageRate": 2,
"BoostBurnContinuousDamageRate": 2
},
"FallDamageParameters": {
"FallDamageMin": 1,
"FallDamagePerMeter": 0.5,
"FallDamageHighStart": -1,
"FallDamageStartHeight": 5,
"FallDamageHighPerMeter": 0,
"FallDamageInstaKillHeight": 80
},
"DrownDamageParameters": {
"IsDrownDamageEnabled": false,
"FramesToMaxLifeDamage": 60
},
"WaterDamageParameters": {
"Damage": 0
},
"FrozenDamageParameters": {
"OnTrigFrozenDamage": 1
},
"LightningDamageParameters": {
"Damage": 999999,
"SageDamage": 60
},
"LightShockDamageParameters": {
"TriggerDamage": 0,
"ContinuousDamage": 0,
"ExponentialContinuousDamage": false
},
"ElectricShockDamageParameters": {
"Damage": 1,
"DamageLv2": -1,
"DamageLv3": -1
}
},
"GuardCalculatorExtensionType": "None",
"DamageCalculatorExtensionType": "Quadruped"
}
}
}
GameParameter
{
"FavoriteFoods": {
"Animal_Boar_A": {
"EatActorTags": [
"EdibleFruit",
"EdibleMushroom",
"EdiblePlant",
"EdibleVegetable",
"ProcessedFruit",
"ProcessedMushroom",
"ProcessedPlant"
],
"EatActorsHash": [
{},
{},
{},
{}
]
}
},
"PreyGameParam": {
"Animal_Boar_A": []
},
"GameParameterTable": {
"Animal_Boar_A": {
"Category": "GameParameterTableDefault",
"Components": {
"FavoriteFoods": "?GameParameter\/FavoriteFoods\/Animal_Boar_A.game__characterbase__FavoriteFoods.bgyml",
"MovementParam": "?BSA\/MovementParam\/Animal_UseAnimalUnit.game__bsa__MovementParam.bgyml",
"PreyGameParam": "?GameParameter\/PreyGameParam\/Animal_Boar_A.game__animal__PreyGameParam.bgyml",
"QuadrupedGameParam": "?Animal\/QuadrupedGameParam\/Animal_Boar_A.game__animal__QuadrupedGameParam.bgyml",
"ImpactIntensityParam": "?GameParameter\/ImpactIntensityParam\/QuadrupedCommon.game__physics__ImpactIntensityParam.bgyml",
"gamebalance_AttackParam": "?GameBalance\/AttackParam\/QuadrupedCommon.game__gamebalance__AttackParam.bgyml"
}
},
"Animal_Cassowary_A": {
"$parent": "Work\/GameParameter\/GameParameterTable\/Animal_Boar_A.engine__actor__GameParameterTable.gyml",
"Category": "GameParameterTableDefault",
"Components": {
"QuadrupedGameParam": "?Animal\/QuadrupedGameParam\/Animal_Cassowary_A.game__animal__QuadrupedGameParam.bgyml"
}
},
"Animal_SkyCassowary_A": {
"$parent": "Work\/GameParameter\/GameParameterTable\/Animal_Cassowary_A.engine__actor__GameParameterTable.gyml",
"Category": "GameParameterTableDefault",
"Components": {
"QuadrupedGameParam": "?Animal\/QuadrupedGameParam\/Animal_SkyCassowary_A.game__animal__QuadrupedGameParam.bgyml"
}
}
},
"ImpactIntensityParam": {
"QuadrupedCommon": {
"ImpactScale": 0,
"IntensityWeakThreshold": 1050,
"IntensitySmashThreshold": 13000,
"IntensitySuperThreshold": 18000,
"IntensityStrongThreshold": 5000,
"IntensityModerateThreshold": 3000,
"IsUseIntensityThresholdTable": true
}
}
}
GameBalance
{
"AttackParam": {
"QuadrupedCommon": {
"AttackParams": [
{
"Option": [],
"Impulse": 1000,
"AtSensors": [
"Body"
],
"AttackType": "Animal_Large",
"DamageType": "Body",
"AvoidJustParam": {
"IsTrackBone": false,
"MaxDistance": 4,
"MinDistance": 0,
"SectorAngle": 45,
"TrackOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"CapsuleRadius": 2,
"IsHeightCheck": false,
"TrackBoneName": "",
"AvoidJustShape": "Sector",
"IsTrackPosition": true,
"IsTrackRotation": true,
"WeaponRangeRate": 1,
"SectorAngleOffset": 0
},
"DamageElements": [],
"DamageIntensity": "Strong",
"AttackIdentifier": "\u4e2d\u7acb\u52d5\u7269\u306e\u653b\u6483",
"DamageMultiplier": 1,
"DamageAttributres": [],
"KnockbackIntensity": "Normal",
"AttackIdentifierHash": {},
"ForceOverwriteAffiliation": "None",
"IsIncrementAttackFilterID": false,
"WeaponDynamicEquipmentSlot": "Weapon"
},
{
"Option": [],
"Impulse": 1000,
"AtSensors": [
"Body"
],
"AttackType": "Animal_Middle",
"DamageType": "Body",
"AvoidJustParam": {
"IsTrackBone": false,
"MaxDistance": 4,
"MinDistance": 0,
"SectorAngle": 45,
"TrackOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"CapsuleRadius": 2,
"IsHeightCheck": false,
"TrackBoneName": "",
"AvoidJustShape": "Sector",
"IsTrackPosition": true,
"IsTrackRotation": true,
"WeaponRangeRate": 1,
"SectorAngleOffset": 0
},
"DamageElements": [],
"DamageIntensity": "Moderate",
"AttackIdentifier": "\u4e2d\u7acb\u52d5\u7269\u306e\u653b\u6483",
"DamageMultiplier": 1,
"DamageAttributres": [],
"KnockbackIntensity": "Normal",
"AttackIdentifierHash": {},
"ForceOverwriteAffiliation": "None",
"IsIncrementAttackFilterID": false,
"WeaponDynamicEquipmentSlot": "Weapon"
},
{
"Option": [],
"Impulse": 1000,
"AtSensors": [
"Body"
],
"AttackType": "Animal_Huge",
"DamageType": "Body",
"AvoidJustParam": {
"IsTrackBone": false,
"MaxDistance": 4,
"MinDistance": 0,
"SectorAngle": 45,
"TrackOffset": {
"X": 0,
"Y": 0,
"Z": 0
},
"CapsuleRadius": 2,
"IsHeightCheck": false,
"TrackBoneName": "",
"AvoidJustShape": "Sector",
"IsTrackPosition": true,
"IsTrackRotation": true,
"WeaponRangeRate": 1,
"SectorAngleOffset": 0
},
"DamageElements": [],
"DamageIntensity": "Smash",
"AttackIdentifier": "\u4e2d\u7acb\u52d5\u7269\u306e\u653b\u6483",
"DamageMultiplier": 1,
"DamageAttributres": [],
"KnockbackIntensity": "Normal",
"AttackIdentifierHash": {},
"ForceOverwriteAffiliation": "None",
"IsIncrementAttackFilterID": false,
"WeaponDynamicEquipmentSlot": "Weapon"
}
],
"BaseAttackPower": 4,
"BaseAttackPowerMeleeWeapon": 0,
"BaseAttackPowerRangedWeapon": 0
}
}
}
Chemical
{
"MaterialParam": {
"Animal_Default": {
"Name": "\u52d5\u7269\uff08\u901a\u5e38\uff09",
"IsBurn": true,
"IsBurnOut": false,
"IsExplode": false,
"BurnElement": [
"Work\/Chemical\/ElementParam\/DefaultBurnFire.game__chm__ElementParam.gyml"
],
"Capacitance": 0,
"FireProofLv": "None",
"IsCharacter": true,
"IsConductor": true,
"IsFreezable": true,
"Wettability": 2,
"BurnSpeedRate": 0,
"ChargingSpeed": 0,
"IgnitionFrame": 90,
"IsNoExtinguish": false,
"ElectrifyElement": [
"Work\/Chemical\/ElementParam\/DefaultElectrify.game__chm__ElementParam.gyml"
],
"IsBurnedExplosion": false,
"IsMagneticSubstance": false,
"IsElectricityPrevention": false
}
}
}
Animal
{
"QuadrupedGameParam": {
"Animal_Boar_A": {
"InterruptLightChemicalCount": 15
},
"Animal_Cassowary_A": {
"$parent": "Work\/Animal\/QuadrupedGameParam\/Animal_Boar_A.game__animal__QuadrupedGameParam.gyml",
"ASPlayRateAttackGear1": 2,
"ASPlayRateEscapeGear1": 1.2000000476837158,
"ASPlayRateEscapeGear2": 1.5,
"ASPlayRateNormalGear2": 1,
"ASPlayRateRiddenGear1": 1,
"ASPlayRateRiddenGear2": 1
},
"Animal_SkyCassowary_A": {
"$parent": "Work\/Animal\/QuadrupedGameParam\/Animal_Cassowary_A.game__animal__QuadrupedGameParam.gyml",
"IsEnableEscapeForceEndTime": false
}
}
}