Synthese
Feuer-Fallenball
AttachmentActor
{
"__RowId": "DgnObj_StoneBall_Fire",
"ChemicalIsFlammable": true,
"AttachmentBindBoneSpear": "Bind_A",
"AttachmentBindBoneSword": "Bind_A",
"AttachmentMulValueArrow": 1,
"AttachmentAdditionalDamage": 2,
"AttachmentShieldBashDamage": 2,
"AttachmentAdditionalSubType": "Blunt,ShieldSurfingslipperinessDown,TorchNoBurning",
"AttachmentBindBoneLargeSword": "Bind_A",
"AttachmentIsOverrideAttribute": true
}
AttachmentParam
{
"Ball_A_Base": {
"$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
"AttachParamSpear_": {
"Scale": {
"X": 1,
"Y": 1,
"Z": 1
},
"IsValid": true,
"BoneName": "Bind_A",
"TransOffset": {
"X": 0,
"Y": 0.25,
"Z": 0
},
"RotateOffset": {
"X": 0,
"Y": 0,
"Z": 0
}
},
"AttachParamSword_": {
"Scale": {
"X": 1,
"Y": 1,
"Z": 1
},
"IsValid": true,
"BoneName": "Bind_A",
"TransOffset": {
"X": 0,
"Y": 0.33000001311302185,
"Z": 0
},
"RotateOffset": {
"X": 0,
"Y": 0,
"Z": 0
}
},
"AttachParamLSword_": {
"Scale": {
"X": 1,
"Y": 1,
"Z": 1
},
"IsValid": true,
"BoneName": "Bind_A",
"TransOffset": {
"X": 0,
"Y": 0.3799999952316284,
"Z": 0
},
"RotateOffset": {
"X": 0,
"Y": 0,
"Z": 0
}
}
},
"DgnObj_StoneBall_Fire": {
"$parent": "Work\/Component\/AttachmentParam\/Ball_A_Base.game__component__AttachmentParam.gyml",
"AdditionalDamage": 2,
"ShieldBashDamage": 2,
"AdditionalSubType": [
"Blunt",
"ShieldSurfingslipperinessDown",
"TorchNoBurning"
],
"AttachParamShield": {
"TransOffset": {
"X": -2.7755578924351364e-17,
"Y": 0.6131436824798584,
"Z": 7.508843845268926e-17
},
"RotateOffset": {
"X": 90,
"Y": 0,
"Z": 0
}
},
"AttachParamSpear_": {
"TransOffset": {
"X": 0,
"Y": 0.54690021276474,
"Z": 6.592507721061463e-17
},
"RotateOffset": {
"X": 0,
"Y": 90,
"Z": 0
}
},
"AttachParamSword_": {
"TransOffset": {
"X": 0,
"Y": 0.6235222816467285,
"Z": 1.761973981727856e-16
},
"BoundBoxLength": 0.6000000238418579
},
"AttachParamLSword_": {
"TransOffset": {
"X": 0,
"Y": 0.6961973905563354,
"Z": 1.8123220171593454e-16
}
},
"ReplacementActorName": "Work\/Actor\/DgnObj_StoneBall_NoFire.engine__actor__ActorParam.gyml",
"ReductionOfShootRange": "Large",
"DetachReplacementActorName": ""
}
}