Fuse

Flame Ball

AttachmentActor

{
    "__RowId": "DgnObj_StoneBall_Fire",
    "ChemicalIsFlammable": true,
    "AttachmentBindBoneSpear": "Bind_A",
    "AttachmentBindBoneSword": "Bind_A",
    "AttachmentMulValueArrow": 1,
    "AttachmentAdditionalDamage": 2,
    "AttachmentShieldBashDamage": 2,
    "AttachmentAdditionalSubType": "Blunt,ShieldSurfingslipperinessDown,TorchNoBurning",
    "AttachmentBindBoneLargeSword": "Bind_A",
    "AttachmentIsOverrideAttribute": true
}

AttachmentParam

{
    "Ball_A_Base": {
        "$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
        "AttachParamSpear_": {
            "Scale": {
                "X": 1,
                "Y": 1,
                "Z": 1
            },
            "IsValid": true,
            "BoneName": "Bind_A",
            "TransOffset": {
                "X": 0,
                "Y": 0.25,
                "Z": 0
            },
            "RotateOffset": {
                "X": 0,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachParamSword_": {
            "Scale": {
                "X": 1,
                "Y": 1,
                "Z": 1
            },
            "IsValid": true,
            "BoneName": "Bind_A",
            "TransOffset": {
                "X": 0,
                "Y": 0.33000001311302185,
                "Z": 0
            },
            "RotateOffset": {
                "X": 0,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachParamLSword_": {
            "Scale": {
                "X": 1,
                "Y": 1,
                "Z": 1
            },
            "IsValid": true,
            "BoneName": "Bind_A",
            "TransOffset": {
                "X": 0,
                "Y": 0.3799999952316284,
                "Z": 0
            },
            "RotateOffset": {
                "X": 0,
                "Y": 0,
                "Z": 0
            }
        }
    },
    "DgnObj_StoneBall_Fire": {
        "$parent": "Work\/Component\/AttachmentParam\/Ball_A_Base.game__component__AttachmentParam.gyml",
        "AdditionalDamage": 2,
        "ShieldBashDamage": 2,
        "AdditionalSubType": [
            "Blunt",
            "ShieldSurfingslipperinessDown",
            "TorchNoBurning"
        ],
        "AttachParamShield": {
            "TransOffset": {
                "X": -2.7755578924351364e-17,
                "Y": 0.6131436824798584,
                "Z": 7.508843845268926e-17
            },
            "RotateOffset": {
                "X": 90,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachParamSpear_": {
            "TransOffset": {
                "X": 0,
                "Y": 0.54690021276474,
                "Z": 6.592507721061463e-17
            },
            "RotateOffset": {
                "X": 0,
                "Y": 90,
                "Z": 0
            }
        },
        "AttachParamSword_": {
            "TransOffset": {
                "X": 0,
                "Y": 0.6235222816467285,
                "Z": 1.761973981727856e-16
            },
            "BoundBoxLength": 0.6000000238418579
        },
        "AttachParamLSword_": {
            "TransOffset": {
                "X": 0,
                "Y": 0.6961973905563354,
                "Z": 1.8123220171593454e-16
            }
        },
        "ReplacementActorName": "Work\/Actor\/DgnObj_StoneBall_NoFire.engine__actor__ActorParam.gyml",
        "ReductionOfShootRange": "Large",
        "DetachReplacementActorName": ""
    }
}