Los albores de la isla

  1. Al seguir la dirección de la columna de luz, has llegado al tejado del Templo del Tiempo, donde te has encontrado un gólem ayudante. Celebra una ceremonia en la que pone a prueba la valía de los participantes. Avísalo cuando estés preparado.
  2. Para superar la prueba del gólem, debes encender todas las hogueras de la isla sin poner los pies en el suelo. Solo podrás apoyarte sobre el tejado del templo y deberás terminar antes de que suene la campana de las 19:00. Aún te quedan 3 hogueras por encender.
  3. Has avisado al gólem de que habías encendido todas las hogueras. A cambio, te ha contado que tanto la gran isla de los albores como el Templo del Tiempo solían estar en la superficie, pero acabaron elevándose por los aires para proteger el lugar. Por último, te ha entregado una tela adornada con el emblema de los zonnan.
  4. No has logrado superar la prueba del gólem. Vuelve a hablar con él para probar suerte una vez más.
  5. Para superar la prueba del gólem, debes encender todas las hogueras de la isla sin poner los pies en el suelo. Solo podrás apoyarte sobre el tejado del templo y deberás terminar antes de que suene la campana de las 19:00. Aún te quedan 2 hogueras por encender.
  6. Avisa al gólem de que ya has encendido todas las hogueras. Recuerda que debes llegar a él antes de que se agote el tiempo y sin poner los pies en el suelo.
  7. Para superar la prueba del gólem, debes encender todas las hogueras de la isla sin poner los pies en el suelo. Solo podrás apoyarte sobre el tejado del templo y deberás terminar antes de que suene la campana de las 19:00. Aún te queda 1 hoguera por encender.

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