Fauna

Salmone vivax

Questo pesce vive nei laghi e nei fiumi delle regioni più fredde. Se cucinata, la sua carne grassa fa recuperare interamente la salute e dona temporaneamente cuori aggiuntivi.

Life

null

GameParameter

{
    "SortKey": {
        "Animal_Fish_A": [],
        "Animal_Fish_I": []
    },
    "CureParam": {
        "Animal_Fish_A": {
            "EffectType": "None",
            "EffectLevel": 0,
            "EffectiveTime": 0,
            "HitPointRecover": 4
        },
        "Animal_Fish_I": {
            "EffectType": "LifeMaxUp",
            "EffectLevel": 16,
            "EffectiveTime": 0,
            "HitPointRecover": 16
        }
    },
    "FishParam": {
        "Animal_Fish_A": {
            "Bone_LimitAngle": 60,
            "Bone_LimitAngleAdd": 10,
            "Bone_PrevSpeedUseRate": 0.41999998688697815,
            "Bone_RestoreSpeedRate": 0.3499999940395355,
            "Bone_RestoreSpeedRateAdd": -0.07000000029802322
        },
        "Animal_Fish_I": {
            "$parent": "Work\/GameParameter\/FishParam\/Animal_Fish_A.game__animal__FishParam.gyml",
            "Bone_PrevSpeedUseRate": 0.3499999940395355,
            "Bone_RestoreSpeedRate": 0.30000001192092896,
            "Bone_RestoreSpeedRateAdd": -0.03999999910593033
        }
    },
    "PriceParam": {
        "Animal_Fish_A": {
            "BuyingPrice": 24,
            "SellingPrice": 6,
            "CreatingPrice": -1,
            "SaleRevivalCount": -1
        },
        "Animal_Fish_I": {
            "BuyingPrice": 80,
            "SellingPrice": 20,
            "CreatingPrice": -1,
            "SaleRevivalCount": -1
        }
    },
    "FavoriteFoods": {
        "EatTarget_Fish_A": {
            "EatActorTags": [
                "EdibleMushroom",
                "ProcessedMushroom"
            ],
            "EatActorsHash": [
                {},
                {}
            ]
        },
        "EatTarget_Fish_B": {
            "EatActorTags": [],
            "EatActorsHash": [
                {},
                {},
                {},
                {},
                {},
                {},
                {},
                {}
            ]
        }
    },
    "GameParameterTable": {
        "Animal_Fish_A": {
            "Category": "GameParameterTableDefault",
            "Components": {
                "SortKey": "?GameParameter\/SortKey\/Animal_Fish_A.game__pouchcontent__SortKey.bgyml",
                "CureParam": "?GameParameter\/CureParam\/Animal_Fish_A.game__pouchcontent__CureParam.bgyml",
                "FishParam": "?GameParameter\/FishParam\/Animal_Fish_A.game__animal__FishParam.bgyml",
                "PriceParam": "?GameParameter\/PriceParam\/Animal_Fish_A.game__pouchcontent__PriceParam.bgyml",
                "FavoriteFoods": "?GameParameter\/FavoriteFoods\/EatTarget_Fish_A.game__characterbase__FavoriteFoods.bgyml",
                "ImpactIntensityParam": "?GameParameter\/ImpactIntensityParam\/Animal_Fish.game__physics__ImpactIntensityParam.bgyml"
            }
        },
        "Animal_Fish_I": {
            "$parent": "Work\/GameParameter\/GameParameterTable\/Animal_Fish_A.engine__actor__GameParameterTable.gyml",
            "Category": "GameParameterTableDefault",
            "Components": {
                "SortKey": "?GameParameter\/SortKey\/Animal_Fish_I.game__pouchcontent__SortKey.bgyml",
                "CureParam": "?GameParameter\/CureParam\/Animal_Fish_I.game__pouchcontent__CureParam.bgyml",
                "FishParam": "?GameParameter\/FishParam\/Animal_Fish_I.game__animal__FishParam.bgyml",
                "PriceParam": "?GameParameter\/PriceParam\/Animal_Fish_I.game__pouchcontent__PriceParam.bgyml",
                "FavoriteFoods": "?GameParameter\/FavoriteFoods\/EatTarget_Fish_B.game__characterbase__FavoriteFoods.bgyml"
            }
        }
    },
    "ImpactIntensityParam": {
        "Animal_Fish": {
            "IntensityWeakThreshold": 3000,
            "IntensitySmashThreshold": -1,
            "IntensitySuperThreshold": -1,
            "IntensityStrongThreshold": -1,
            "IntensityModerateThreshold": -1,
            "IsUseIntensityThresholdTable": true
        }
    }
}

GameBalance

null

Chemical

{
    "MaterialParam": {
        "EatMeat": {
            "Name": "\u98df\u7528\u8089",
            "IsBurn": true,
            "IsBurnOut": true,
            "IsExplode": false,
            "BurnElement": [
                "Work\/Chemical\/ElementParam\/DefaultBurnFire.game__chm__ElementParam.gyml"
            ],
            "Capacitance": 0,
            "FireProofLv": "None",
            "IsConductor": false,
            "IsFreezable": true,
            "Wettability": 0.10000000149011612,
            "BurnSpeedRate": 1,
            "ChargingSpeed": 0,
            "IgnitionFrame": 90,
            "IsNoExtinguish": false,
            "IsBurnedExplosion": false,
            "IsMagneticSubstance": false,
            "IsFreezableByColdWater": true,
            "IsElectricityPrevention": false,
            "IsFreezableByColdWeather": true
        }
    }
}

Animal

null