Il compositor
Nucleo di golemax
AttachmentActor
{
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"AttachmentBindBoneSpear": "Bind_A",
"AttachmentBindBoneSword": "Bind_A",
"AttachmentMulValueArrow": 1,
"AttachmentAdditionalDamage": 10,
"AttachmentShieldBashDamage": 10,
"AttachmentAdditionalSubType": "Blunt,ShieldSurfingslipperinessDown,TorchNoBurning,ShieldBash,ShatterWeapon,Zonau,UnlikeHammer",
"AttachmentBindBoneLargeSword": "Bind_A",
"AttachmentIsOverrideAttribute": true
}
AttachmentParam
{
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"$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
"AdditionalDamage": 10,
"ShieldBashDamage": 10,
"AdditionalSubType": [
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"ShieldSurfingslipperinessDown",
"TorchNoBurning",
"ShieldBash",
"ShatterWeapon",
"Zonau",
"UnlikeHammer"
],
"AttachParamShield": {
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"Z": 2.4423940262449084e-17
},
"RotateOffset": {
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}
},
"AttachParamSpear_": {
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"Z": 5.908075321177936e-17
},
"RotateOffset": {
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},
"AttachParamSword_": {
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"Z": 8.319539079086017e-17
},
"RotateOffset": {
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}
},
"AttachParamLSword_": {
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},
"RotateOffset": {
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}
},
"AttachTransOffsetArrow": {
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},
"AttachRotateOffsetArrow": {
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},
"IsEditAttachParamForArrow": true
}
}