Il compositor
Nucleo di golemax blindato
AttachmentActor
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"AttachmentBindBoneSword": "Bind_A",
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"AttachmentBindBoneLargeSword": "Bind_A",
"AttachmentIsOverrideAttribute": true
}
AttachmentParam
{
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"$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
"AdditionalDamage": 32,
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"IsEditAttachParamForArrow": true
}
}