Il compositor

AttachmentActor

{
    "__RowId": "Item_Meat_11",
    "ChemicalIsFlammable": true,
    "AttachmentBindBoneSpear": "Bind_A",
    "AttachmentBindBoneSword": "Bind_A",
    "AttachmentMulValueArrow": 1,
    "AttachmentAdditionalDamage": 1,
    "AttachmentAdditionalSubType": "Blunt,ShieldSurfingslipperinessDown,TorchNoBurning",
    "AttachmentBindBoneLargeSword": "Bind_A",
    "AttachmentIsOverrideAttribute": true
}

AttachmentParam

{
    "Item_Meat_11": {
        "$parent": "Work\/Component\/AttachmentParam\/Item_Meat_Base.game__component__AttachmentParam.gyml",
        "AttachParamShield": {
            "ExScale": 0.800000011920929,
            "UseExScale": true,
            "TransOffset": {
                "X": -0.011635320261120796,
                "Y": 0.002210173988714814,
                "Z": -0.007109927944839001
            },
            "RotateOffset": {
                "X": -90,
                "Y": -90,
                "Z": 90
            }
        },
        "AttachParamSpear_": {
            "ExScale": 0.800000011920929,
            "UseExScale": true,
            "TransOffset": {
                "X": 0.30300000309944153,
                "Y": 0.32199999690055847,
                "Z": 0
            },
            "RotateOffset": {
                "X": -180,
                "Y": 2.385416091881692e-15,
                "Z": -90
            }
        },
        "AttachParamSword_": {
            "ExScale": 0.6800000071525574,
            "UseExScale": true,
            "TransOffset": {
                "X": 0,
                "Y": 0.337268590927124,
                "Z": 0.24733230471611023
            },
            "RotateOffset": {
                "X": -90,
                "Y": 0,
                "Z": -90
            }
        },
        "AttachParamLSword_": {
            "ExScale": 0.800000011920929,
            "UseExScale": true,
            "TransOffset": {
                "X": 0,
                "Y": 0.32446080446243286,
                "Z": 0.30300000309944153
            },
            "RotateOffset": {
                "X": -90,
                "Y": 0,
                "Z": -90
            }
        },
        "AttachTransOffsetArrow": {
            "X": 0.09118887782096864,
            "Y": -0.03330221027135849,
            "Z": 1.4153350591659546
        },
        "AttachRotateOffsetArrow": {
            "X": -90,
            "Y": 0,
            "Z": -125
        },
        "IsEditAttachParamForArrow": true
    },
    "Item_Meat_Base": {
        "$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
        "AttachParamShield": {
            "Scale": {
                "X": 0.800000011920929,
                "Y": 0.800000011920929,
                "Z": 0.800000011920929
            }
        },
        "AttachParamSpear_": {
            "Scale": {
                "X": 0.800000011920929,
                "Y": 0.800000011920929,
                "Z": 0.800000011920929
            },
            "IsValid": true,
            "BoneName": "Bind_A",
            "TransOffset": {
                "X": 0,
                "Y": 0,
                "Z": 0
            },
            "RotateOffset": {
                "X": 0,
                "Y": 90,
                "Z": 0
            }
        },
        "AttachParamSword_": {
            "Scale": {
                "X": 0.800000011920929,
                "Y": 0.800000011920929,
                "Z": 0.800000011920929
            },
            "IsValid": true,
            "BoneName": "Bind_A",
            "TransOffset": {
                "X": 0,
                "Y": 0,
                "Z": 0
            },
            "RotateOffset": {
                "X": 0,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachParamLSword_": {
            "Scale": {
                "X": 0.800000011920929,
                "Y": 0.800000011920929,
                "Z": 0.800000011920929
            },
            "IsValid": true,
            "BoneName": "Bind_A",
            "TransOffset": {
                "X": 0,
                "Y": 0,
                "Z": 0
            },
            "RotateOffset": {
                "X": 0,
                "Y": 0,
                "Z": 0
            }
        },
        "IsOverrideDamageAttribute": true
    }
}