Il compositor
AttachmentActor
{
"__RowId": "Weapon_Shield_031",
"ChemicalIsFlammable": true,
"AttachmentBindBoneSpear": "Bind_C",
"AttachmentBindBoneSword": "Bind_C",
"AttachmentMulValueArrow": 1,
"AttachmentAdditionalDamage": 1,
"AttachmentAdditionalSubType": "Blunt,GuardEnhance",
"AttachmentBindBoneLargeSword": "Bind_C"
}
AttachmentParam
{
"Weapon_Shield_031": {
"$parent": "Work\/Component\/AttachmentParam\/Weapon_Shield_Base.game__component__AttachmentParam.gyml",
"AttachParamShield": {
"TransOffset": {
"X": 0,
"Y": 0.008999999612569809,
"Z": 0.004999999888241291
}
},
"AttachParamSpear_": {
"TransOffset": {
"X": 0.05999999865889549,
"Y": 0.011993000283837318,
"Z": -0.13699999451637268
}
},
"AttachParamSword_": {
"TransOffset": {
"X": 0.13600000739097595,
"Y": 0.13246719539165497,
"Z": 0.06199999898672104
}
},
"AttachParamLSword_": {
"TransOffset": {
"X": 0.13600000739097595,
"Y": 0.16699999570846558,
"Z": 0.06199999898672104
}
},
"OffsetPatternForLeftHand": "Pattern01"
},
"Weapon_Shield_Base": {
"$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
"AdditionalSubType": [
"Blunt",
"GuardEnhance"
],
"AttachParamShield": {
"BoneName": "Bind_C",
"TransOffset": {
"X": 0,
"Y": 0.014695179648697376,
"Z": 1.7996480550754817e-18
},
"RotateOffset": {
"X": 180,
"Y": 0,
"Z": 0
}
},
"AttachParamSpear_": {
"BoneName": "Bind_C",
"TransOffset": {
"X": -0.01505057979375124,
"Y": 0,
"Z": -0.13600000739097595
},
"RotateOffset": {
"X": 90,
"Y": -90,
"Z": -180
}
},
"AttachParamSword_": {
"BoneName": "Bind_C",
"TransOffset": {
"X": 0.13600000739097595,
"Y": 0,
"Z": 0
},
"RotateOffset": {
"X": -90,
"Y": -180,
"Z": 0
}
},
"AttachParamLSword_": {
"BoneName": "Bind_C",
"TransOffset": {
"X": 0.13600000739097595,
"Y": 0,
"Z": -6.707049240279028e-19
},
"RotateOffset": {
"X": -90,
"Y": -180,
"Z": 0
}
},
"AttachTransOffsetArrow": {
"X": -0.20000000298023224,
"Y": 0,
"Z": 1
},
"AttachRotateOffsetArrow": {
"X": -90,
"Y": 0,
"Z": 0
},
"IsEditAttachParamForArrow": true,
"IsOverrideDamageAttribute": false
}
}