未完成な厩舎
- 厩舎を作ろうとしているカツラダしかし 屋根の板が一枚うまくはまらず悩んでいる厩舎ができないと馬を預かれないと馬番のレスも困っている
- 屋根の完成に喜ぶカツラダ見事な手際で厩舎を完成させたこれで 監視砦でも馬を預かってもらえるようになった馬に関する用事がある時はレスに話しかけよう
Properties
Attribute
{
"Steps": [
{
"Name": "Ready",
"IsMiniGame": false,
"Participants": [
{
"Schedule": "Work\/Component\/AIScheduleParam\/BuildingMaterialsTutorial_Ready_Npc_HatenoVillage030.game__component__AIScheduleParam.gyml",
"ActorName": "Work\/Actor\/Npc_HatenoVillage030.engine__actor__ActorParam.gyml",
"InstanceName": "",
"IsNotClipping": false
},
{
"Schedule": "Work\/Component\/AIScheduleParam\/BuildingMaterialsTutorial_Ready_Npc_RitoHatago001.game__component__AIScheduleParam.gyml",
"ActorName": "Work\/Actor\/Npc_RitoHatago001.engine__actor__ActorParam.gyml",
"InstanceName": "",
"IsNotClipping": false
}
],
"DestinationPoint": [],
"SheikahCameraTarget": [],
"ForceProgressGameData": "",
"IsNotChangeAdventureLog": false
},
{
"Name": "GiveBuildingMaterials",
"IsMiniGame": false,
"Participants": [
{
"Schedule": "Work\/Component\/AIScheduleParam\/BuildingMaterialsTutorial_GiveBuildingMaterials_Npc_HatenoVillage030.game__component__AIScheduleParam.gyml",
"ActorName": "Work\/Actor\/Npc_HatenoVillage030.engine__actor__ActorParam.gyml",
"InstanceName": "",
"IsNotClipping": false
},
{
"Schedule": "Work\/Component\/AIScheduleParam\/BuildingMaterialsTutorial_GiveBuildingMaterials_Npc_RitoHatago001.game__component__AIScheduleParam.gyml",
"ActorName": "Work\/Actor\/Npc_RitoHatago001.engine__actor__ActorParam.gyml",
"InstanceName": "",
"IsNotClipping": false
}
],
"DestinationPoint": [
{
"$type": "game__challenge__DestinationActor",
"Actor": "Work\/Actor\/Npc_HatenoVillage030.engine__actor__ActorParam.gyml",
"BlackOutFlag": "",
"InstanceName": "",
"AlternativePos": {
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"Y": 124.56790161132812,
"Z": -54.48863983154297
}
}
],
"SheikahCameraTarget": [],
"ForceProgressGameData": "",
"IsNotChangeAdventureLog": false
}
],
"__RowId": "Work\/Challenge\/BuildingMaterialsTutorial.game__challenge__Challenge.gyml",
"SortIndex": 5114,
"RequestActor": "Work\/Actor\/Npc_HatenoVillage030.engine__actor__ActorParam.gyml",
"DependFlagName": "BuildingMaterialsTutorial_CanBeStart",
"RequestLocation": "Work\/Location\/City_BaseCamp.game__location__Location.gyml",
"DirectGetDependFlag": true
}