Highland Sheep
Originally native to the mountainous regions, these sheep were domesticated for their wool and have since found a home in villages. Once the fluffy wool grows out, it's harvested and used to make clothing and bedding. They're calm, timid creatures and move about in small herds.
3187, 1684, 201
3186, 1704, 201
3179, 1698, 201
3182, 1691, 201
3171, 1707, 201
3168, 1685, 201
3193, 1691, 201
3587, -1986, 181
3601, -1994, 178
3602, -2007, 177
3618, -2007, 176
4227, 2769, 125
4231, 2764, 125
Life
{
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"Beam": 1,
"Body": 1,
"Bomb": 2,
"Fire": 1,
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"Arrow": 1,
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"Shield": 1,
"Impulse": 1,
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"Shockwave": 1,
"Undefined": 1,
"Durability": 1,
"EnergyWall": 1,
"LargeWeapon": 1,
"SmallWeapon": 1,
"Purification": 1,
"ThrustWeapon": 1
},
"ROD_IsEnable": true,
"TreeCuttable": false,
"ROD_CameraDist": true,
"ROD_OutsideView": true,
"IsForbidInstaKill": false,
"StrongShatterable": false,
"GuardableAngleMaxDeg": 100,
"IsAffectedByHardMiasma": false,
"IsHeadshotCalcInFrozen": false,
"ImpulseDamageParameters": {
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"IntensitySmashDamage": 100,
"IntensitySuperDamage": 999999999,
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"IsUsePercentageDamage": false,
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},
"IsMergeSameFrameHitInfo": true,
"CalcEntityMaterialDamage": false,
"CalcWeakPointActorDamage": false,
"HeadshotDamageParameters": [
{
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"HeadshotCalcType": "Normal",
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"HeadshotDamageRatio": 10000,
"GraveAttackHitRadius": -1,
"HeadshotNoTutorialUI": false,
"CheckDirForLightShock": true,
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"Y": 0,
"Z": 0
},
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},
"CheckNonWeakPointHitDamage": false,
"GraveAttackHitRadiusOffset": {
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"Y": 0,
"Z": 0
}
}
],
"IsBeamDamageWeakPointHit": false,
"IsEnableFenceDamageCheck": true,
"GuardJustDamageParameters": 0,
"ROD_IsOnlyFellableByPlayer": false,
"IsAcceptGuardAttrDropShield": false,
"IsAcceptGuardAttrDropWeapon": false,
"IsAttackRepelledByPowShield": true,
"CalcChemicalContactActorDamage": true,
"ExternalDamageExceptionDefines": [
{
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"Elements": [
{
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"Affiliations": [
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],
"DamageElements": [],
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"DamagePosHeightLimit": 0,
"LastUserAffiliations": [
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]
}
],
"Rule_DamageRate": 0,
"FeatureExplaination": "",
"Rule_AddDamageAmount": 0
}
],
"IsAttackRepelledByStrongShield": true,
"OnlyAffectedByGuardBreakStrong": false,
"CrashedByObjectDamageParameters": {
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"IsEnable": true
}
},
"InternalDamageParameters": {
"Underwater": {
"LavaDamage": 4,
"HotWaterHeal": 0,
"LavaDeepDamage": 99999,
"ColdWaterDamage": 5
},
"TarDamageParameters": {
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},
"BurnDamageParameters": {
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"IgnitionDamageLv2": -1,
"IgnitionDamageLv3": -1,
"BurnContinuousDamage": 2,
"BoostIgnitionDamageRate": 2,
"BoostBurnContinuousDamageRate": 2
},
"FallDamageParameters": {
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"FallDamagePerMeter": 0.5,
"FallDamageHighStart": -1,
"FallDamageStartHeight": 5,
"FallDamageHighPerMeter": 0,
"FallDamageInstaKillHeight": 80
},
"DrownDamageParameters": {
"IsDrownDamageEnabled": false,
"FramesToMaxLifeDamage": 60
},
"WaterDamageParameters": {
"Damage": 0
},
"FrozenDamageParameters": {
"OnTrigFrozenDamage": 1
},
"LightningDamageParameters": {
"Damage": 999999,
"SageDamage": 60
},
"LightShockDamageParameters": {
"TriggerDamage": 0,
"ContinuousDamage": 0,
"ExponentialContinuousDamage": false
},
"ElectricShockDamageParameters": {
"Damage": 1,
"DamageLv2": -1,
"DamageLv3": -1
}
},
"GuardCalculatorExtensionType": "None",
"DamageCalculatorExtensionType": "Quadruped"
}
}
}
GameParameter
{
"FavoriteFoods": {
"Animal_Boar_A": {
"EatActorTags": [
"EdibleFruit",
"EdibleMushroom",
"EdiblePlant",
"EdibleVegetable",
"ProcessedFruit",
"ProcessedMushroom",
"ProcessedPlant"
],
"EatActorsHash": [
{},
{},
{},
{}
]
},
"Animal_Deer_A": {
"EatActorTags": [
"EdibleFruit",
"EdiblePlant",
"EdibleVegetable",
"ProcessedFruit",
"ProcessedPlant"
],
"EatActorsHash": [
{},
{},
{},
{}
]
}
},
"PreyGameParam": {
"Animal_Boar_A": [],
"Animal_Domestic": {
"EatActorFindRadius": 15,
"EatActorFindRotDegree": 115
}
},
"GameParameterTable": {
"Animal_Boar_A": {
"Category": "GameParameterTableDefault",
"Components": {
"FavoriteFoods": "?GameParameter\/FavoriteFoods\/Animal_Boar_A.game__characterbase__FavoriteFoods.bgyml",
"MovementParam": "?BSA\/MovementParam\/Animal_UseAnimalUnit.game__bsa__MovementParam.bgyml",
"PreyGameParam": "?GameParameter\/PreyGameParam\/Animal_Boar_A.game__animal__PreyGameParam.bgyml",
"QuadrupedGameParam": "?Animal\/QuadrupedGameParam\/Animal_Boar_A.game__animal__QuadrupedGameParam.bgyml",
"ImpactIntensityParam": "?GameParameter\/ImpactIntensityParam\/QuadrupedCommon.game__physics__ImpactIntensityParam.bgyml",
"gamebalance_AttackParam": "?GameBalance\/AttackParam\/QuadrupedCommon.game__gamebalance__AttackParam.bgyml"
}
},
"Animal_Sheep_A": {
"$parent": "Work\/GameParameter\/GameParameterTable\/Animal_Boar_A.engine__actor__GameParameterTable.gyml",
"Category": "GameParameterTableDefault",
"Components": {
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"PreyGameParam": "?GameParameter\/PreyGameParam\/Animal_Domestic.game__animal__PreyGameParam.bgyml",
"DomesticGameParam": "?Animal\/DomesticGameParam\/Animal_Sheep_A.game__animal__DomesticGameParam.bgyml",
"QuadrupedGameParam": "?Animal\/QuadrupedGameParam\/Animal_Sheep_A.game__animal__QuadrupedGameParam.bgyml"
}
}
},
"ImpactIntensityParam": {
"QuadrupedCommon": {
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"IntensityWeakThreshold": 1050,
"IntensitySmashThreshold": 13000,
"IntensitySuperThreshold": 18000,
"IntensityStrongThreshold": 5000,
"IntensityModerateThreshold": 3000,
"IsUseIntensityThresholdTable": true
}
}
}
GameBalance
{
"AttackParam": {
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{
"Option": [],
"Impulse": 1000,
"AtSensors": [
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],
"AttackType": "Animal_Large",
"DamageType": "Body",
"AvoidJustParam": {
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"MaxDistance": 4,
"MinDistance": 0,
"SectorAngle": 45,
"TrackOffset": {
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"Y": 0,
"Z": 0
},
"CapsuleRadius": 2,
"IsHeightCheck": false,
"TrackBoneName": "",
"AvoidJustShape": "Sector",
"IsTrackPosition": true,
"IsTrackRotation": true,
"WeaponRangeRate": 1,
"SectorAngleOffset": 0
},
"DamageElements": [],
"DamageIntensity": "Strong",
"AttackIdentifier": "\u4e2d\u7acb\u52d5\u7269\u306e\u653b\u6483",
"DamageMultiplier": 1,
"DamageAttributres": [],
"KnockbackIntensity": "Normal",
"AttackIdentifierHash": {},
"ForceOverwriteAffiliation": "None",
"IsIncrementAttackFilterID": false,
"WeaponDynamicEquipmentSlot": "Weapon"
},
{
"Option": [],
"Impulse": 1000,
"AtSensors": [
"Body"
],
"AttackType": "Animal_Middle",
"DamageType": "Body",
"AvoidJustParam": {
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"MaxDistance": 4,
"MinDistance": 0,
"SectorAngle": 45,
"TrackOffset": {
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},
"CapsuleRadius": 2,
"IsHeightCheck": false,
"TrackBoneName": "",
"AvoidJustShape": "Sector",
"IsTrackPosition": true,
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"WeaponRangeRate": 1,
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},
"DamageElements": [],
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"DamageMultiplier": 1,
"DamageAttributres": [],
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"AttackIdentifierHash": {},
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"WeaponDynamicEquipmentSlot": "Weapon"
},
{
"Option": [],
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"AtSensors": [
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],
"AttackType": "Animal_Huge",
"DamageType": "Body",
"AvoidJustParam": {
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"MaxDistance": 4,
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"SectorAngle": 45,
"TrackOffset": {
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},
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"IsHeightCheck": false,
"TrackBoneName": "",
"AvoidJustShape": "Sector",
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"IsTrackRotation": true,
"WeaponRangeRate": 1,
"SectorAngleOffset": 0
},
"DamageElements": [],
"DamageIntensity": "Smash",
"AttackIdentifier": "\u4e2d\u7acb\u52d5\u7269\u306e\u653b\u6483",
"DamageMultiplier": 1,
"DamageAttributres": [],
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"AttackIdentifierHash": {},
"ForceOverwriteAffiliation": "None",
"IsIncrementAttackFilterID": false,
"WeaponDynamicEquipmentSlot": "Weapon"
}
],
"BaseAttackPower": 4,
"BaseAttackPowerMeleeWeapon": 0,
"BaseAttackPowerRangedWeapon": 0
}
}
}
Chemical
{
"MaterialParam": {
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"Name": "\u52d5\u7269\uff08\u5bb6\u755c\uff09",
"IsBurn": false,
"IsBurnOut": false,
"IsExplode": false,
"Capacitance": 0,
"FireProofLv": "None",
"IsCharacter": true,
"IsConductor": true,
"Wettability": 2,
"BurnSpeedRate": 0,
"ChargingSpeed": 0,
"IgnitionFrame": 90,
"IsNoExtinguish": false,
"ElectrifyElement": [
"Work\/Chemical\/ElementParam\/DefaultElectrify.game__chm__ElementParam.gyml"
],
"IsBurnedExplosion": false,
"IsMagneticSubstance": false,
"IsElectricityPrevention": false
}
}
}
Animal
{
"DomesticGameParam": {
"Animal_Sheep_A": {
"DistHomePosFadeout": 300,
"DayHomeInstanceName": "Action1",
"NightHomeInstanceName": "Action2",
"NumFailPathHomeFadeout": 5,
"DistUtilReturnToHomePos": 10,
"DomesticAnimalRailIndex": -1,
"StaggerVelocityThreshold": 0.02500000037252903
}
},
"QuadrupedGameParam": {
"Animal_Boar_A": {
"InterruptLightChemicalCount": 15
},
"Animal_Sheep_A": {
"$parent": "Work\/Animal\/QuadrupedGameParam\/Animal_Boar_A.game__animal__QuadrupedGameParam.gyml",
"IsOffRespawnFlag": false
}
}
}