Shields

Hunter's Shield

Favored by hunters for its rabbit design, which is said to bring luck on hunts. It's easy to use, but its durability leaves something to be desired.

ShieldParam

{
    "Default": {
        "BlackboardTableRef": "Work\/Component\/Blackboard\/BlackboardParamTable\/DynamicEquipment.engine__component__BlackboardParamTable.gyml"
    },
    "Weapon_Shield_031": {
        "Range": 0.5,
        "$parent": "Work\/Component\/ShieldParam\/Default.game__component__ShieldParam.gyml",
        "SubType": [
            "Blunt"
        ],
        "GuardPower": 3,
        "AngleOfPouchPop": {
            "X": 0,
            "Y": 0,
            "Z": 116
        },
        "DrawTransOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "EnemyEquipScale": 1.5,
        "ReflectionLevel": 0,
        "DrawRotateOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "PlayerEquipScale": 1,
        "SheathTransOffset": {
            "X": -0.12999999523162842,
            "Y": 0.009999999776482582,
            "Z": 0.20000000298023224
        },
        "NPCDrawTransOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "SheathRotateOffset": {
            "X": 0,
            "Y": 120,
            "Z": -5
        },
        "NPCDrawRotateOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "CrouchingTransOffset": {
            "X": -0.029999999329447743,
            "Y": -0.009999999776482582,
            "Z": 0
        },
        "EnemyDrawTransOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "NPCSheathTransOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "CrouchingRotateOffset": {
            "X": 0,
            "Y": 0,
            "Z": -5
        },
        "EnemyDrawRotateOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "NPCSheathRotateOffset": {
            "X": 0,
            "Y": 0,
            "Z": 0
        },
        "ShieldSurfingFriction": 1,
        "ShieldSurfingDamageRatio": 1
    }
}

AttachmentParam

{
    "Weapon_Shield_031": {
        "$parent": "Work\/Component\/AttachmentParam\/Weapon_Shield_Base.game__component__AttachmentParam.gyml",
        "AttachParamShield": {
            "TransOffset": {
                "X": 0,
                "Y": 0.008999999612569809,
                "Z": 0.004999999888241291
            }
        },
        "AttachParamSpear_": {
            "TransOffset": {
                "X": 0.05999999865889549,
                "Y": 0.011993000283837318,
                "Z": -0.13699999451637268
            }
        },
        "AttachParamSword_": {
            "TransOffset": {
                "X": 0.13600000739097595,
                "Y": 0.13246719539165497,
                "Z": 0.06199999898672104
            }
        },
        "AttachParamLSword_": {
            "TransOffset": {
                "X": 0.13600000739097595,
                "Y": 0.16699999570846558,
                "Z": 0.06199999898672104
            }
        },
        "OffsetPatternForLeftHand": "Pattern01"
    },
    "Weapon_Shield_Base": {
        "$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
        "AdditionalSubType": [
            "Blunt",
            "GuardEnhance"
        ],
        "AttachParamShield": {
            "BoneName": "Bind_C",
            "TransOffset": {
                "X": 0,
                "Y": 0.014695179648697376,
                "Z": 1.7996480550754817e-18
            },
            "RotateOffset": {
                "X": 180,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachParamSpear_": {
            "BoneName": "Bind_C",
            "TransOffset": {
                "X": -0.01505057979375124,
                "Y": 0,
                "Z": -0.13600000739097595
            },
            "RotateOffset": {
                "X": 90,
                "Y": -90,
                "Z": -180
            }
        },
        "AttachParamSword_": {
            "BoneName": "Bind_C",
            "TransOffset": {
                "X": 0.13600000739097595,
                "Y": 0,
                "Z": 0
            },
            "RotateOffset": {
                "X": -90,
                "Y": -180,
                "Z": 0
            }
        },
        "AttachParamLSword_": {
            "BoneName": "Bind_C",
            "TransOffset": {
                "X": 0.13600000739097595,
                "Y": 0,
                "Z": -6.707049240279028e-19
            },
            "RotateOffset": {
                "X": -90,
                "Y": -180,
                "Z": 0
            }
        },
        "AttachTransOffsetArrow": {
            "X": -0.20000000298023224,
            "Y": 0,
            "Z": 1
        },
        "AttachRotateOffsetArrow": {
            "X": -90,
            "Y": 0,
            "Z": 0
        },
        "IsEditAttachParamForArrow": true,
        "IsOverrideDamageAttribute": false
    }
}

Life

{
    "LifeParameters": {
        "Weapon_Shield_031": {
            "MaxLife": 10,
            "UseBreakLife": false,
            "UseExtraLife": true,
            "LifeGameDataSyncParam": "",
            "MaxLifeAlternateSettings": []
        }
    },
    "DamageParameters": {
        "ShieldCommon": {
            "ExternalDamageParameters": {
                "Brittleness": "Normal",
                "DamageRates": {
                    "Ice": 0,
                    "Beam": 0,
                    "Body": 0,
                    "Bomb": 0,
                    "Fire": 0,
                    "Gust": 0,
                    "Arrow": 0,
                    "Spike": 0,
                    "Water": 0,
                    "Miasma": 0,
                    "Shield": 0,
                    "Impulse": 0,
                    "Electric": 0,
                    "Shockwave": 0,
                    "Undefined": 0,
                    "Durability": 1,
                    "EnergyWall": 0,
                    "LargeWeapon": 0,
                    "SmallWeapon": 0,
                    "Purification": 0,
                    "ThrustWeapon": 0
                },
                "ROD_IsEnable": false,
                "TreeCuttable": false,
                "ROD_CameraDist": false,
                "ROD_OutsideView": false,
                "IsForbidInstaKill": false,
                "StrongShatterable": false,
                "GuardableAngleMaxDeg": 100,
                "IsAffectedByHardMiasma": false,
                "IsHeadshotCalcInFrozen": false,
                "ImpulseDamageParameters": {
                    "IntensityWeakDamage": 4,
                    "IntensitySmashDamage": 16,
                    "IntensitySuperDamage": 999999999,
                    "IntensityStrongDamage": 12,
                    "IsUsePercentageDamage": false,
                    "IsImpulseDamageEnabled": false,
                    "IntensityModerateDamage": 8
                },
                "IsMergeSameFrameHitInfo": true,
                "CalcEntityMaterialDamage": false,
                "CalcWeakPointActorDamage": true,
                "HeadshotDamageParameters": [],
                "IsBeamDamageWeakPointHit": false,
                "IsEnableFenceDamageCheck": true,
                "GuardJustDamageParameters": 0,
                "ROD_IsOnlyFellableByPlayer": false,
                "IsAcceptGuardAttrDropShield": false,
                "IsAcceptGuardAttrDropWeapon": false,
                "IsAttackRepelledByPowShield": true,
                "CalcChemicalContactActorDamage": false,
                "ExternalDamageExceptionDefines": [],
                "IsAttackRepelledByStrongShield": true,
                "OnlyAffectedByGuardBreakStrong": false,
                "CrashedByObjectDamageParameters": {
                    "Damage": 4,
                    "IsEnable": false
                }
            },
            "InternalDamageParameters": {
                "Underwater": {
                    "LavaDamage": 4,
                    "HotWaterHeal": 0,
                    "LavaDeepDamage": 99999,
                    "ColdWaterDamage": 5
                },
                "TarDamageParameters": {
                    "Damage": 0
                },
                "BurnDamageParameters": {
                    "IgnitionDamageLv1": 10,
                    "IgnitionDamageLv2": -1,
                    "IgnitionDamageLv3": -1,
                    "BurnContinuousDamage": 0,
                    "BoostIgnitionDamageRate": 2,
                    "BoostBurnContinuousDamageRate": 2
                },
                "FallDamageParameters": {
                    "FallDamageMin": 0,
                    "FallDamagePerMeter": 0,
                    "FallDamageHighStart": -1,
                    "FallDamageStartHeight": -1,
                    "FallDamageHighPerMeter": 0,
                    "FallDamageInstaKillHeight": -1
                },
                "DrownDamageParameters": {
                    "IsDrownDamageEnabled": true,
                    "FramesToMaxLifeDamage": 60
                },
                "WaterDamageParameters": {
                    "Damage": 0
                },
                "FrozenDamageParameters": {
                    "OnTrigFrozenDamage": 10
                },
                "LightningDamageParameters": {
                    "Damage": 999999,
                    "SageDamage": 60
                },
                "LightShockDamageParameters": {
                    "TriggerDamage": 0,
                    "ContinuousDamage": 0,
                    "ExponentialContinuousDamage": false
                },
                "ElectricShockDamageParameters": {
                    "Damage": -1,
                    "DamageLv2": -1,
                    "DamageLv3": -1
                }
            },
            "GuardCalculatorExtensionType": "None",
            "DamageCalculatorExtensionType": "Equipment"
        }
    }
}