餘料建造

AttachmentActor

{
    "__RowId": "DgnObj_Dish_A_01",
    "AttachmentBindBoneSpear": "Bind_A",
    "AttachmentBindBoneSword": "Bind_A",
    "AttachmentMulValueArrow": 1,
    "AttachmentAdditionalDamage": 1,
    "AttachmentAdditionalSubType": "Blunt,ShieldSurfingslipperinessDown,TorchNoBurning",
    "AttachmentBindBoneLargeSword": "Bind_A",
    "AttachmentIsOverrideAttribute": true
}

AttachmentParam

{
    "DgnObj_Dish_A_01": {
        "$parent": "Work\/Component\/AttachmentParam\/General.game__component__AttachmentParam.gyml",
        "AttachParamShield": {
            "TransOffset": {
                "X": 0,
                "Y": -0.0053578028455376625,
                "Z": -6.561415821632942e-19
            }
        },
        "AttachParamSpear_": {
            "TransOffset": {
                "X": -0.15337219834327698,
                "Y": 0.2714444100856781,
                "Z": 8.120562767969856e-18
            },
            "RotateOffset": {
                "X": 90,
                "Y": 90,
                "Z": 0
            }
        },
        "AttachParamSword_": {
            "TransOffset": {
                "X": 0,
                "Y": 0.31791630387306213,
                "Z": -0.1790395975112915
            },
            "RotateOffset": {
                "X": 90,
                "Y": 0,
                "Z": 0
            }
        },
        "AttachParamLSword_": {
            "TransOffset": {
                "X": 0,
                "Y": 0.4845621883869171,
                "Z": -0.27345770597457886
            },
            "RotateOffset": {
                "X": 90,
                "Y": 0,
                "Z": 0
            }
        },
        "OffsetPatternForLeftHand": "Pattern01"
    }
}