Drago oscuro
La forma assunta da Ganondorf, il re dei demoni, dopo aver ingoiato la gemma segreta che ne ha liberato il vero potere. Non reca più traccia di aspetto umano. La sua straripante potenza magica fa tremare i cieli e il suo corpo nero pece respinge ogni attacco, ad eccezione di quelli della spada suprema.
-500, 500, 1894
Life
{
"LifeParameters": {
"BossDefault": {
"MaxLife": 100,
"UseBreakLife": false,
"UseExtraLife": false,
"LifeGameDataSyncParam": "",
"MaxLifeAlternateSettings": []
},
"Enemy_Dragon_Darkness": {
"MaxLife": 6000,
"UseBreakLife": false,
"UseExtraLife": true,
"LifeGameDataSyncParam": "",
"MaxLifeAlternateSettings": []
}
},
"DamageParameters": {
"Enemy_Dragon_Darkness": {
"ExternalDamageParameters": {
"Brittleness": "Normal",
"DamageRates": {
"Ice": 0,
"Beam": 0,
"Body": 0,
"Bomb": 0,
"Fire": 0,
"Gust": 0,
"Arrow": 0,
"Spike": 0,
"Water": 0,
"Miasma": 0,
"Shield": 0,
"Impulse": 0,
"Electric": 0,
"Shockwave": 0,
"Undefined": 0,
"Durability": 0,
"EnergyWall": 0,
"LargeWeapon": 0,
"SmallWeapon": 0,
"Purification": 0,
"ThrustWeapon": 0
},
"ROD_IsEnable": true,
"TreeCuttable": false,
"ROD_CameraDist": true,
"ROD_OutsideView": true,
"IsForbidInstaKill": false,
"StrongShatterable": false,
"GuardableAngleMaxDeg": 100,
"IsAffectedByHardMiasma": false,
"IsHeadshotCalcInFrozen": false,
"ImpulseDamageParameters": {
"IntensityWeakDamage": 4,
"IntensitySmashDamage": 100,
"IntensitySuperDamage": 999999999,
"IntensityStrongDamage": 16,
"IsUsePercentageDamage": false,
"IsImpulseDamageEnabled": true,
"IntensityModerateDamage": 8
},
"IsMergeSameFrameHitInfo": true,
"CalcEntityMaterialDamage": false,
"CalcWeakPointActorDamage": true,
"HeadshotDamageParameters": [],
"IsBeamDamageWeakPointHit": false,
"IsEnableFenceDamageCheck": true,
"GuardJustDamageParameters": 0,
"ROD_IsOnlyFellableByPlayer": false,
"IsAcceptGuardAttrDropShield": false,
"IsAcceptGuardAttrDropWeapon": false,
"IsAttackRepelledByPowShield": true,
"CalcChemicalContactActorDamage": false,
"ExternalDamageExceptionDefines": [],
"IsAttackRepelledByStrongShield": true,
"OnlyAffectedByGuardBreakStrong": false,
"CrashedByObjectDamageParameters": {
"Damage": 4,
"IsEnable": false
}
},
"InternalDamageParameters": {
"Underwater": {
"LavaDamage": 4,
"HotWaterHeal": 0,
"LavaDeepDamage": 99999,
"ColdWaterDamage": 5
},
"TarDamageParameters": {
"Damage": 0
},
"BurnDamageParameters": {
"IgnitionDamageLv1": 10,
"IgnitionDamageLv2": -1,
"IgnitionDamageLv3": -1,
"BurnContinuousDamage": 3,
"BoostIgnitionDamageRate": 2,
"BoostBurnContinuousDamageRate": 2
},
"FallDamageParameters": {
"FallDamageMin": 20,
"FallDamagePerMeter": 5,
"FallDamageHighStart": 25,
"FallDamageStartHeight": 15,
"FallDamageHighPerMeter": 5,
"FallDamageInstaKillHeight": 80
},
"DrownDamageParameters": {
"IsDrownDamageEnabled": false,
"FramesToMaxLifeDamage": 60
},
"WaterDamageParameters": {
"Damage": 0
},
"FrozenDamageParameters": {
"OnTrigFrozenDamage": 10
},
"LightningDamageParameters": {
"Damage": 999999,
"SageDamage": 60
},
"LightShockDamageParameters": {
"TriggerDamage": 0,
"ContinuousDamage": 0,
"ExponentialContinuousDamage": false
},
"ElectricShockDamageParameters": {
"Damage": 20,
"DamageLv2": -1,
"DamageLv3": -1
}
},
"GuardCalculatorExtensionType": "None",
"DamageCalculatorExtensionType": "DragonDarkness"
}
}
}
GameParameter
{
"GameLODParam": {
"CalcSkipInFrontDisable": {
"CalcSkipInFrontEnable": "False"
}
},
"EnemyCommonParam": {
"Enemy_Dragon_Darkness": {
"Bedtime": 0,
"EnemyRank": "Junior",
"SleepTime": 0,
"EnemyClass": "Boss",
"IsTargetFood": false,
"AbleGiveOrders": false,
"AbleTakeOrders": false,
"HomeReturnDist": 2.5,
"IsTargetShield": true,
"SuspiciosBuffs": [],
"IsTargetBalloon": false,
"LostTargetSpeed": 0.119999997317791,
"TargetFoodRange": 60,
"IsTargetChemical": true,
"ClimbTargetRangeH": 20,
"HeadShotCountHash": {},
"IsTargetCoopActor": false,
"ChemicalSearchDist": 5,
"DiscoverSpreadDist": 6,
"GuardJustCountHash": {},
"IsTransitionDefeat": false,
"JustAvoidCountHash": {},
"KeepBattleDistance": 18,
"ChangeParamWhenRide": false,
"IsSuspiciosDiscover": false,
"IsTransitionToSleep": false,
"PerceptionNoiseSize": 8,
"ClimbTargetRangeVMax": 10,
"ClimbTargetRangeVMin": 2,
"TargetEquipmentRange": 15,
"AttackGraveTargetType": "Default",
"BalloonTargetDistance": 30,
"GetupWeaponSearchDist": 4,
"GrabThrowObjectRadius": 2,
"IsTransitionConfusion": false,
"IsTransitionSightDown": false,
"TargetAvoidTargetDist": 5,
"IsEscapeFromFearAttack": false,
"IsReturnToHomePosition": false,
"TargetThrowObjectRange": 20,
"DefeatedNumGameDataHash": {},
"DiscoverSpreadDistExtend": 6,
"DiscoverTargetNoiseLevel": 2,
"DistanceToReachRailPoint": 1.5,
"EscapeMinTerrorEmitLevel": 2,
"IsTargetEquipableObjects": false,
"IsTargetOutsideTerritory": false,
"IsTargetThrowableObjects": false,
"TargetCampEquipmentRange": 50,
"DefeatedNoDamageCountHash": {},
"ForceAccessibleEvenIfSwim": false,
"AttachChemicalActionRadius": 1,
"EnterBattleOnInitBrainVerb": "LandBattle",
"ForceAccessibleEvenIfClimb": false,
"ForceTargetCampShieldRange": 3,
"IsChangePerceptionCareFree": false,
"IsNoReceiveAllySightBattle": false,
"IsRecordDefeatBossInstance": false,
"IsTransitionToSleepInBMDay": false,
"NoTargetBowAvoidTargetDist": 5,
"NoWeaponRangeMaxInitAngVel": 0,
"ReturnFromDamageSpreadDist": 8,
"ReturnToHomeTooFarDistance": 600,
"TargetEquipmentShieldRange": 20,
"InvalidChangeToInaccessible": false,
"ConfuseBattlePlayerCheckDist": 4,
"ConfuseBattleTargetCheckDist": 50,
"ForceAccessibleEvenIfLookout": false,
"IsEscapeFromFearStrongAttack": false,
"IsReactionUnidentifiedTerror": false,
"IsTransitionMoveExitOnlyFace": false,
"IsTransitionReturnFromDamage": false,
"AccessibleEvenIfClimbWhenRide": false,
"AccessibleSpeedMpsToRideOnAny": 5.099999904632568,
"IsIncrementDefeatedNumOnDeath": true,
"IsOnlyLeftHandLiftableObjects": false,
"NoTargetShieldAvoidTargetDist": 5,
"TargetInTerritoryUserRatioKey": "",
"AccessibleEvenIfRideOnWhenRide": false,
"IsDelayUpdateSameHearingTarget": true,
"KeepBattleHeightAtkableDynamic": -1,
"EnableKeepBattleUnattackableObj": false,
"ForceAccessibleEvenIfPathFailed": false,
"ForceAccessibleEvenIfRideOnFast": false
}
},
"BossLifeGaugeParam": {
"Enemy_Dragon_Darkness": {
"AutoOpenDist": 2000,
"AutoCloseDist": 3000,
"IsAutoCloseAndOpen": true
}
},
"GameParameterTable": {
"Enemy_Dragon_Darkness": {
"Category": "GameParameterTableDefault",
"Components": {
"GameLODParam": "?GameParameter\/GameLODParam\/CalcSkipInFrontDisable.game__lod__GameLODParam.bgyml",
"EnemyCommonParam": "?GameParameter\/EnemyCommonParam\/Enemy_Dragon_Darkness.game__enemy__EnemyCommonParam.bgyml",
"BossLifeGaugeParam": "?GameParameter\/BossLifeGaugeParam\/Enemy_Dragon_Darkness.game__ui__BossLifeGaugeParam.bgyml",
"DragonDarknessParam": "?GameParameter\/DragonDarknessParam\/Enemy_Dragon_Darkness.game__enemy__DragonDarknessParam.bgyml",
"gamebalance_AttackParam": "?GameBalance\/AttackParam\/Enemy_Dragon_Darkness.game__gamebalance__AttackParam.bgyml"
}
}
},
"DragonDarknessParam": {
"Enemy_Dragon_Darkness": {
"WaitSpeed": 5,
"IKLimitAngle": 130,
"DamageASDelay": 69,
"BulletShootNum": 1,
"IKSegueTimeSec": 6,
"IKStopDistance": 130,
"SafetyDistance": 400,
"SafetyWaitTime": 3000,
"BulletShootSpeed": 60,
"PlayerShootDelay": 64,
"PlayerShootSpeed": 70,
"WaitTimeFinalSub": 30,
"BulletShootNumFnl": 24,
"WaitTimeFinalMain": 120,
"IKRotateSpeedLimit": 0.4000000059604645,
"BulletShootInterval": 10,
"IKTargetPosDistance": 330,
"PlayerAtAttackDelay": 90,
"SpeedForAimToPlayer": 0.800000011920929,
"SpeedRotateFinalSub": 14,
"AtkStPlayerShootSpeed": 50,
"BulletShootHormingNum": 64,
"DistanceWhenWaitSpeed": 350,
"PlayNearVoiceDistance": 130,
"PlayerApproachSupport": 150,
"BulletShootSpreadAngle": 10,
"IKTransitionTimeSecFnl": 5,
"SafetyDistanceFinalSub": 35,
"SafetyWaitTimeFinalSub": 450,
"BulletShootHormingSpeed": 60,
"SpRateFrameWhenDefeated": 150,
"PlayerAtAttackDelayFinal": 60,
"BulletShootSpreadAngleFnl": 30,
"BulletShootSpreadAngleFsb": 30,
"PlayerShootElevationAngle": 45,
"BulletShootActionSetNumFsb": 1,
"BulletShootHormingInterval": 2,
"BulletShootHormingMaxSpeed": 90,
"BulletShootHormingAccelRate": 0.20000000298023224,
"BulletShootActionSetInterval": 240,
"SendFinalMoveAttackInfoDelay": 165,
"BulletShootHormingSpreadAngle": 120,
"AtkStPlayerShootElevationAngle": 45,
"BulletShootActionSetIntervalFsb": 0
}
}
}
Chemical
null
EnemyLifeVariationParam
null