Monsters

Demon Dragon

The form that Ganondorf, the Demon King, attained after swallowing a secret stone and attaining his true power. No trace of his original form remains. Its overwhelming magical strength would shake the skies. The jet-black scales covering it repel any and all attacks, save for those of the one and only Master Sword.

Life

{
    "LifeParameters": {
        "BossDefault": {
            "MaxLife": 100,
            "UseBreakLife": false,
            "UseExtraLife": false,
            "LifeGameDataSyncParam": "",
            "MaxLifeAlternateSettings": []
        },
        "Enemy_Dragon_Darkness": {
            "MaxLife": 6000,
            "UseBreakLife": false,
            "UseExtraLife": true,
            "LifeGameDataSyncParam": "",
            "MaxLifeAlternateSettings": []
        }
    },
    "DamageParameters": {
        "Enemy_Dragon_Darkness": {
            "ExternalDamageParameters": {
                "Brittleness": "Normal",
                "DamageRates": {
                    "Ice": 0,
                    "Beam": 0,
                    "Body": 0,
                    "Bomb": 0,
                    "Fire": 0,
                    "Gust": 0,
                    "Arrow": 0,
                    "Spike": 0,
                    "Water": 0,
                    "Miasma": 0,
                    "Shield": 0,
                    "Impulse": 0,
                    "Electric": 0,
                    "Shockwave": 0,
                    "Undefined": 0,
                    "Durability": 0,
                    "EnergyWall": 0,
                    "LargeWeapon": 0,
                    "SmallWeapon": 0,
                    "Purification": 0,
                    "ThrustWeapon": 0
                },
                "ROD_IsEnable": true,
                "TreeCuttable": false,
                "ROD_CameraDist": true,
                "ROD_OutsideView": true,
                "IsForbidInstaKill": false,
                "StrongShatterable": false,
                "GuardableAngleMaxDeg": 100,
                "IsAffectedByHardMiasma": false,
                "IsHeadshotCalcInFrozen": false,
                "ImpulseDamageParameters": {
                    "IntensityWeakDamage": 4,
                    "IntensitySmashDamage": 100,
                    "IntensitySuperDamage": 999999999,
                    "IntensityStrongDamage": 16,
                    "IsUsePercentageDamage": false,
                    "IsImpulseDamageEnabled": true,
                    "IntensityModerateDamage": 8
                },
                "IsMergeSameFrameHitInfo": true,
                "CalcEntityMaterialDamage": false,
                "CalcWeakPointActorDamage": true,
                "HeadshotDamageParameters": [],
                "IsBeamDamageWeakPointHit": false,
                "IsEnableFenceDamageCheck": true,
                "GuardJustDamageParameters": 0,
                "ROD_IsOnlyFellableByPlayer": false,
                "IsAcceptGuardAttrDropShield": false,
                "IsAcceptGuardAttrDropWeapon": false,
                "IsAttackRepelledByPowShield": true,
                "CalcChemicalContactActorDamage": false,
                "ExternalDamageExceptionDefines": [],
                "IsAttackRepelledByStrongShield": true,
                "OnlyAffectedByGuardBreakStrong": false,
                "CrashedByObjectDamageParameters": {
                    "Damage": 4,
                    "IsEnable": false
                }
            },
            "InternalDamageParameters": {
                "Underwater": {
                    "LavaDamage": 4,
                    "HotWaterHeal": 0,
                    "LavaDeepDamage": 99999,
                    "ColdWaterDamage": 5
                },
                "TarDamageParameters": {
                    "Damage": 0
                },
                "BurnDamageParameters": {
                    "IgnitionDamageLv1": 10,
                    "IgnitionDamageLv2": -1,
                    "IgnitionDamageLv3": -1,
                    "BurnContinuousDamage": 3,
                    "BoostIgnitionDamageRate": 2,
                    "BoostBurnContinuousDamageRate": 2
                },
                "FallDamageParameters": {
                    "FallDamageMin": 20,
                    "FallDamagePerMeter": 5,
                    "FallDamageHighStart": 25,
                    "FallDamageStartHeight": 15,
                    "FallDamageHighPerMeter": 5,
                    "FallDamageInstaKillHeight": 80
                },
                "DrownDamageParameters": {
                    "IsDrownDamageEnabled": false,
                    "FramesToMaxLifeDamage": 60
                },
                "WaterDamageParameters": {
                    "Damage": 0
                },
                "FrozenDamageParameters": {
                    "OnTrigFrozenDamage": 10
                },
                "LightningDamageParameters": {
                    "Damage": 999999,
                    "SageDamage": 60
                },
                "LightShockDamageParameters": {
                    "TriggerDamage": 0,
                    "ContinuousDamage": 0,
                    "ExponentialContinuousDamage": false
                },
                "ElectricShockDamageParameters": {
                    "Damage": 20,
                    "DamageLv2": -1,
                    "DamageLv3": -1
                }
            },
            "GuardCalculatorExtensionType": "None",
            "DamageCalculatorExtensionType": "DragonDarkness"
        }
    }
}

GameParameter

{
    "GameLODParam": {
        "CalcSkipInFrontDisable": {
            "CalcSkipInFrontEnable": "False"
        }
    },
    "EnemyCommonParam": {
        "Enemy_Dragon_Darkness": {
            "Bedtime": 0,
            "EnemyRank": "Junior",
            "SleepTime": 0,
            "EnemyClass": "Boss",
            "IsTargetFood": false,
            "AbleGiveOrders": false,
            "AbleTakeOrders": false,
            "HomeReturnDist": 2.5,
            "IsTargetShield": true,
            "SuspiciosBuffs": [],
            "IsTargetBalloon": false,
            "LostTargetSpeed": 0.119999997317791,
            "TargetFoodRange": 60,
            "IsTargetChemical": true,
            "ClimbTargetRangeH": 20,
            "HeadShotCountHash": {},
            "IsTargetCoopActor": false,
            "ChemicalSearchDist": 5,
            "DiscoverSpreadDist": 6,
            "GuardJustCountHash": {},
            "IsTransitionDefeat": false,
            "JustAvoidCountHash": {},
            "KeepBattleDistance": 18,
            "ChangeParamWhenRide": false,
            "IsSuspiciosDiscover": false,
            "IsTransitionToSleep": false,
            "PerceptionNoiseSize": 8,
            "ClimbTargetRangeVMax": 10,
            "ClimbTargetRangeVMin": 2,
            "TargetEquipmentRange": 15,
            "AttackGraveTargetType": "Default",
            "BalloonTargetDistance": 30,
            "GetupWeaponSearchDist": 4,
            "GrabThrowObjectRadius": 2,
            "IsTransitionConfusion": false,
            "IsTransitionSightDown": false,
            "TargetAvoidTargetDist": 5,
            "IsEscapeFromFearAttack": false,
            "IsReturnToHomePosition": false,
            "TargetThrowObjectRange": 20,
            "DefeatedNumGameDataHash": {},
            "DiscoverSpreadDistExtend": 6,
            "DiscoverTargetNoiseLevel": 2,
            "DistanceToReachRailPoint": 1.5,
            "EscapeMinTerrorEmitLevel": 2,
            "IsTargetEquipableObjects": false,
            "IsTargetOutsideTerritory": false,
            "IsTargetThrowableObjects": false,
            "TargetCampEquipmentRange": 50,
            "DefeatedNoDamageCountHash": {},
            "ForceAccessibleEvenIfSwim": false,
            "AttachChemicalActionRadius": 1,
            "EnterBattleOnInitBrainVerb": "LandBattle",
            "ForceAccessibleEvenIfClimb": false,
            "ForceTargetCampShieldRange": 3,
            "IsChangePerceptionCareFree": false,
            "IsNoReceiveAllySightBattle": false,
            "IsRecordDefeatBossInstance": false,
            "IsTransitionToSleepInBMDay": false,
            "NoTargetBowAvoidTargetDist": 5,
            "NoWeaponRangeMaxInitAngVel": 0,
            "ReturnFromDamageSpreadDist": 8,
            "ReturnToHomeTooFarDistance": 600,
            "TargetEquipmentShieldRange": 20,
            "InvalidChangeToInaccessible": false,
            "ConfuseBattlePlayerCheckDist": 4,
            "ConfuseBattleTargetCheckDist": 50,
            "ForceAccessibleEvenIfLookout": false,
            "IsEscapeFromFearStrongAttack": false,
            "IsReactionUnidentifiedTerror": false,
            "IsTransitionMoveExitOnlyFace": false,
            "IsTransitionReturnFromDamage": false,
            "AccessibleEvenIfClimbWhenRide": false,
            "AccessibleSpeedMpsToRideOnAny": 5.099999904632568,
            "IsIncrementDefeatedNumOnDeath": true,
            "IsOnlyLeftHandLiftableObjects": false,
            "NoTargetShieldAvoidTargetDist": 5,
            "TargetInTerritoryUserRatioKey": "",
            "AccessibleEvenIfRideOnWhenRide": false,
            "IsDelayUpdateSameHearingTarget": true,
            "KeepBattleHeightAtkableDynamic": -1,
            "EnableKeepBattleUnattackableObj": false,
            "ForceAccessibleEvenIfPathFailed": false,
            "ForceAccessibleEvenIfRideOnFast": false
        }
    },
    "BossLifeGaugeParam": {
        "Enemy_Dragon_Darkness": {
            "AutoOpenDist": 2000,
            "AutoCloseDist": 3000,
            "IsAutoCloseAndOpen": true
        }
    },
    "GameParameterTable": {
        "Enemy_Dragon_Darkness": {
            "Category": "GameParameterTableDefault",
            "Components": {
                "GameLODParam": "?GameParameter\/GameLODParam\/CalcSkipInFrontDisable.game__lod__GameLODParam.bgyml",
                "EnemyCommonParam": "?GameParameter\/EnemyCommonParam\/Enemy_Dragon_Darkness.game__enemy__EnemyCommonParam.bgyml",
                "BossLifeGaugeParam": "?GameParameter\/BossLifeGaugeParam\/Enemy_Dragon_Darkness.game__ui__BossLifeGaugeParam.bgyml",
                "DragonDarknessParam": "?GameParameter\/DragonDarknessParam\/Enemy_Dragon_Darkness.game__enemy__DragonDarknessParam.bgyml",
                "gamebalance_AttackParam": "?GameBalance\/AttackParam\/Enemy_Dragon_Darkness.game__gamebalance__AttackParam.bgyml"
            }
        }
    },
    "DragonDarknessParam": {
        "Enemy_Dragon_Darkness": {
            "WaitSpeed": 5,
            "IKLimitAngle": 130,
            "DamageASDelay": 69,
            "BulletShootNum": 1,
            "IKSegueTimeSec": 6,
            "IKStopDistance": 130,
            "SafetyDistance": 400,
            "SafetyWaitTime": 3000,
            "BulletShootSpeed": 60,
            "PlayerShootDelay": 64,
            "PlayerShootSpeed": 70,
            "WaitTimeFinalSub": 30,
            "BulletShootNumFnl": 24,
            "WaitTimeFinalMain": 120,
            "IKRotateSpeedLimit": 0.4000000059604645,
            "BulletShootInterval": 10,
            "IKTargetPosDistance": 330,
            "PlayerAtAttackDelay": 90,
            "SpeedForAimToPlayer": 0.800000011920929,
            "SpeedRotateFinalSub": 14,
            "AtkStPlayerShootSpeed": 50,
            "BulletShootHormingNum": 64,
            "DistanceWhenWaitSpeed": 350,
            "PlayNearVoiceDistance": 130,
            "PlayerApproachSupport": 150,
            "BulletShootSpreadAngle": 10,
            "IKTransitionTimeSecFnl": 5,
            "SafetyDistanceFinalSub": 35,
            "SafetyWaitTimeFinalSub": 450,
            "BulletShootHormingSpeed": 60,
            "SpRateFrameWhenDefeated": 150,
            "PlayerAtAttackDelayFinal": 60,
            "BulletShootSpreadAngleFnl": 30,
            "BulletShootSpreadAngleFsb": 30,
            "PlayerShootElevationAngle": 45,
            "BulletShootActionSetNumFsb": 1,
            "BulletShootHormingInterval": 2,
            "BulletShootHormingMaxSpeed": 90,
            "BulletShootHormingAccelRate": 0.20000000298023224,
            "BulletShootActionSetInterval": 240,
            "SendFinalMoveAttackInfoDelay": 165,
            "BulletShootHormingSpreadAngle": 120,
            "AtkStPlayerShootElevationAngle": 45,
            "BulletShootActionSetIntervalFsb": 0
        }
    }
}

Chemical

null

EnemyLifeVariationParam

null